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Minor Sabula

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Minor Sabula
XCX enemy render en041001.png
Subcategory Sabula
Category Insectoid
Location Noctilum

Minor Sabulas are enemies in Xenoblade Chronicles X.

Stats[edit]

Stats
Modifier Min Max
Level 22 23
HP ×1.2 24,583 25,927
Melee Atk. ×1.32 316 332
Ranged Atk. ×1.21 290 304
Potential ×1.1 264 277
Evasion ×0.25 14 14
Melee Acc. ×1.1 161 163
Ranged Acc. ×1.25 177 180
EXP ×1 120 128
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​35%
XCX Attribute icon beam.png Beam ​0%
XCX Attribute icon ether.png Ether ​-25%
XCX Attribute icon thermal.png Thermal ​-25%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Res. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Imm. XCX status icon Blackout.png Blackout Imm. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Imm. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Res. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sight None
Sound Sphere of radius 13m
Ground hostility Tame
Skell hostility Tame
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Chest (Body) 5% ±0 Yes Appendage Lost I 0%
Inner chest (Body) 95% +5 Yes Appendage Lost I 0%
Mouth (Mouth) 50% ±0 Yes Appendage Lost I 100%
Tail (Tail) 10% +1 Yes Appendage Lost I 100%
Appendage diagram

XCX appendage diagram Sabula.png

Properties
Type Normal enemy
Size Medium
Passive skills Increases buff/debuff tiers by 1.
Model scale 6-20%
Music Black tar
Internal level range 21-30
Time Anytime
Weather Any

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Lightning Storm 60.00s Ranged attack Electric Electric 500 3 Opponent, sphere around user of 150m radius XCX status icon Fatigue.png Fatigue I
Sandstorm 60.00s Ranged attack Physical Physical 500 3 Opponent, cylinder 90m tall by 100m radius XCX status icon Blackout.png Blackout I XCX status icon Knockback.png Knockback I
Bionic Bomb Mouth 60.00s Ranged attack Thermal Thermal 350 1 Opponent, single target up to 300m away, homing XCX status icon Blaze.png Blaze I XCX status icon Launch.png Launch I Grants a 100% chance of inflicting XCX status icon Topple.png Topple I to flying targets.
Needle Missile Tail 15.00s Ranged attack Physical Physical 160 6 Opponent, single random target within sphere around user's EX_tailX of 150m radius, homing
Poison Gas 15.00s Ranged attack Ether Ether 136 1 Opponent, cylinder 90m tall by 100m radius XCX status icon HP Recovery Down.png HP Recovery Down I XCX status icon Flinch.png Flinch I
Maximum Charge ,
60.00s Melee attack Physical Physical 2500 5 Opponent, sphere around user of 30m radius XCX status icon Launch.png Launch II Boosts critical chance by 20%.
Ether Bomb ,
15.00s Ranged attack Ether Ether 136 2 Opponent, single target up to 200m away, homing
Roar 15.00s Ranged attack Physical Physical 100 1 Opponent, sphere around user's upper body of 150m radius XCX status icon Debuff Res Down.png Debuff Res Down I
Massive Swing 15.00s Melee attack Physical Physical 160 1 Opponent, cylinder 30m tall by 80m radius XCX status icon Knockback.png Knockback II
Massive Stomp 15.00s Melee attack Physical Physical 160 1 Opponent, sphere around user's upper body of 40m radius XCX status icon Stagger.png Stagger I

Auras

XCX status icon Aura.png Enraged IV
HP threshold 60%
Duration 60s
Effects Reduces damage taken and grants mobility debuff immunity. (by 35%)
Boosts melee attack. (by 45%)
Boosts ranged attack. (by 45%)

Drops

Chest drop rates
Rank Main body Chest Inner chest Mouth Tail
Wii U DE Wii U DE Wii U DE Wii U DE Wii U DE
Gold 5.00% 0.00% 0.00% 0.00% 0.00%
Silver 23.75% 0.00% 0.00% 0.00% 0.00%
Bronze 21.37% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00% 25.00% 70.00%
None 49.87% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00% 75.00% 30.00%
Material drops

Main body Chest Inner chest Mouth Tail Main body
Gold Silver Bronze Total
XCX material icon 1999.png Sabula Backbone 50.00% 25.00% 5.00% 9.51%
XCX material icon 2004.png Nutritious Microbes 100.00% 50.00% 25.00% 22.22%
XCX material icon 2008.png Scratched Jewel 25.00% 75.00% 100.00% 40.43%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground weapon 100
Gold chest
(Main body)
Item Rate
Random ground weapon 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
-57.13 79.12 128.15 Box 10m x 1m x 50m None None 22-23 100% 1 None
-55.83 79.69 128.53 Box 10m x 1m x 70m None None 22-23 100% 1 None
-56.42 81.02 148.64 Box 10m x 1m x 50m None None 22-23 100% 1 None
-54.96 76.53 113.5 Box 30m x 1m x 10m None None 22-23 100% 1 None
-55.36 75.18 112.95 Box 10m x 1m x 70m None None 22-23 100% 1 None
-54.43 74.83 111.1 Box 10m x 1m x 50m None None 22-23 100% 1 None
-55.27 77.96 117.87 Box 10m x 1m x 70m None None 22-23 100% 1 None
-56.72 77.74 115.27 Box 10m x 1m x 70m None None 22-23 100% 1 None
-55.65 76.39 113.17 Box 30m x 1m x 70m None None 22-23 100% 1 None

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Minor Sabula
Japan flag.svg Japanese マイナー・サブエル
France flag.svg French Sabula mineure
Germany flag.svg German Kleinlauter Sabula
Spain flag.svg Spanish Sábula menor
Italy flag.svg Italian Sabula minore