Mechon M53X (Colony 6)
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- For other articles titled "Mechon M53X", see Mechon M53X (disambiguation).
Mechon M53X | |
---|---|
Species | Mechon |
Location | Colony 6 |
Level range | 21 |
Mechon M53X are story-exclusive enemies in Xenoblade Chronicles. Two of them, along with a Mechon M64X and a Mechon M69X are fought after the battle with Xord in the Ether Mine.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 21 | |
HP | 15,200 | 1,500 |
Strength | 328 | 8 |
Ether | 281 | 10 |
Agility | 55 | 4 |
EXP | AP |
---|---|
90 | 48 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.5s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 7.2m/s |
Detection | Sight, Kindred 13m range, 120° angle |
Nametag | Normal |
---|---|
Size category | Small |
Model scale | 1.4x |
Classis | Mechon |
Music | An Obstacle in Our Path Priority 4 |
Flags | Topple duration: 1.5x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Cut Attack | 0% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | None, 2x power On toppled | None |
※ | Energy Flash | 50% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, circle around user of 5.00m radius | Physical Defence Down 50% (30.0s) | None |
※ | Dead Slash | 0% | 1.0s | 10.0s | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 4.00m away | Topple (10.0s) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 100% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 0.00% |
Gold | 1 | 1 | 2 | 0.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Upgraded Plunger | 100.0% | 100% |
Stone | 0.0% | 0% |
Both | 0.0% | 0% |
Crystals | 62.5% | |
---|---|---|
I (First Atk Plus) | 33.3% | 20.8% |
I (Muscle Up) | 66.7% | 41.7% |
Weapons | 12.5% | |
Lieutenant Pike | 10.0% | 1.3% |
Pile Driver | 23.3% | 2.9% |
Calm Shot | 30.0% | 3.8% |
Lieutenant Pike | 36.7% | 4.6% |
Equipment | 25.0% | |
Iron Armour | 10.0% | 2.5% |
Grand Leggings | 23.3% | 5.8% |
Iron Gauntlets | 30.0% | 7.5% |
Iron Boots | 36.7% | 9.2% |
Weapons | 23.8% | |
---|---|---|
Jaguar Lancer | 10.7% | 2.6% |
Brain Rifle | 17.9% | 4.3% |
Jaguar Lancer | 32.1% | 7.7% |
Brain Rifle | 39.3% | 9.4% |
Unique weapons | 28.6% | |
Phalanx | 50.0% | 14.3% |
Bloody Roar | 50.0% | 14.3% |
Unique equipment | 47.6% | |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Rain | Thunderstorm | Earliest | Latest | |||||||
1 #2 | -28.0 | -87.0 | 420.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Metal Face and Dunban meet the party outside Colony 6 | After21 | 90 | 48 | 1.4x | 100% | 1 | |
3 #1 | -27.0 | -87.0 | 428.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Metal Face and Dunban meet the party outside Colony 6 | After21 | 90 | 48 | 1.4x | 100% | 1 |