Marnuck Worshipper is an enemy in Xenoblade Chronicles X: Definitive Edition. One is fought at Noctilum's Lakeview Stronghold in Chapter 13 (Act 2), alongside two Upper Qmoevas and two Obedient Prone. Void watches the fight nearby in the Vita, but does not participate.
Stats
|
|
Modifier
|
Min
|
Max
|
| Level
|
—
|
53
|
53
|
| HP
|
×1.9
|
130,963
|
130,963
|
| Melee Atk.
|
×0.85
|
589
|
589
|
| Ranged Atk.
|
×0.95
|
659
|
659
|
| Potential
|
×1
|
694
|
694
|
| Evasion
|
×1.05
|
170
|
170
|
| Melee Acc.
|
×1
|
252
|
252
|
| Ranged Acc.
|
×1.05
|
259
|
259
|
| EXP
|
×0.6
|
256
|
256
|
Attribute resistances
| Attribute
|
Resistance
|
 Physical
|
0%
|
 Beam
|
-25%
|
 Ether
|
10%
|
 Thermal
|
0%
|
 Electric
|
0%
|
 Gravity
|
0%
|
Debuff resistances / immunities
 Stagger
|
Vul.
|
 Control
|
Res.
|
 Physical Res Down
|
Vul.
|
 Flinch
|
Vul.
|
 Taunt
|
Vul.
|
 Beam Res Down
|
Vul.
|
 Topple
|
Res.
|
 Virus
|
Vul.
|
 Ether Res Down
|
Vul.
|
 Launch
|
Vul.
|
 Blackout
|
Vul.
|
 Thermal Res Down
|
Vul.
|
 Pull
|
Vul.
|
 Fatigue
|
Vul.
|
 Electric Res Down
|
Vul.
|
 Knockback
|
Vul.
|
 Slow Arts
|
Vul.
|
 Gravity Res Down
|
Vul.
|
 Stun
|
Vul.
|
 Time Bomb
|
Vul.
|
 Debuff Res Down
|
Vul.
|
 Bind
|
Vul.
|
 Blaze
|
Vul.
|
 HP Recovery Down
|
Vul.
|
 Sleep
|
Res.
|
 Shock
|
Vul.
|
 Max TP Down
|
Vul.
|
Detection
| Icon(s)
|
|
| Sight
|
Cone of length 1000m and angle 360°
|
| Sound
|
Sphere of radius 900m
|
| Kindred group
|
Group 1
|
| Ground hostility
|
Hostile
|
| Skell hostility
|
Hostile
|
Appendages
| Description
|
Label
|
HP
|
Hardness
|
Skell-tgt.
|
Protected by
|
Break debuff
|
Enrage rate
|
| Back
|
(Back)
|
40%
|
±0
|
No
|
—
|
Appendage Lost I
|
0%
|
|
|
Properties
| Type
|
Normal enemy
|
| Size
|
Small
|
| Passive skills
|
Increases buff/debuff tiers by 1.
|
| Boosts Ether resistance by 25%.
|
| Model scale
|
140%
|
| Music
|
aBOreSSs (part 2)
|
| Internal level range
|
53-53
|
| Time
|
Anytime
|
| Weather
|
Any
|
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
|
|
Art
|
Appendages
|
Cooldown
|
Type
|
Attribute
|
Power
|
Hits
|
Range
|
Debuff
|
Reaction
|
Effect
|
| Foot
|
Skell
|
| ※
|
Velocity Ray
|
—
|
6.00s
|
Ranged attack
|
 Beam
|
144
|
0
|
Opponent, single target up to 150m away, homing
|
—
|
—
|
—
|
—
|
| ※
|
Shrapnel
|
—
|
20.00s
|
Ranged attack
|
 Beam
|
200
|
4
|
Opponent, single random target within sphere around user of 150m radius, homing
|
—
|
—
|
—
|
—
|
| ※
|
Weapon Slam
|
—
|
3.00s
|
Melee attack
|
 Physical
|
100
|
1
|
Opponent, single target up to 5m away
|
—
|
—
|
—
|
—
|
| ※
|
Enhancer
|
Back
|
60.00s
|
Buff
|
 None
|
0
|
1
|
Self, single target up to 300m away
|
 Ranged Attack Up I
|
—
|
—
|
—
|
| ※
|
Self-Destruct
|
—
|
60.00s
|
Self-destruct
|
 Thermal
|
750
|
1
|
Opponent, sphere around user's hip of 10m radius
|
—
|
 Launch III
|
 Launch II
|
—
|
Drops
Chest drop rates
| Rank
|
Main body |
Back
|
| Gold
|
5.00% |
0.00%
|
| Silver
|
23.75% |
0.00%
|
| Bronze
|
21.37% |
70.00%
|
| None
|
49.87% |
30.00%
|
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
Spawnpoints
| Position (DE map coordinates)
|
Range
|
Condition
|
Spawn delay
|
Level
|
Prob.
|
Count
|
Flags
|
| X |
Y |
Height
|
| -38.24
|
31.2
|
20.76
|
None
|
None
|
None
|
53
|
100%
|
1
|
Scripted Truesight Hyperaggressive
|
In other languages[edit]
| Language
|
Name
|
Meaning
|
English
|
Marnuck Worshipper
|
—
|
Japanese
|
マルナーク・ウォーシップ
|
|
French
|
Marnuck adorateur
|
|
German
|
Marnuck-Gläubiger
|
|
Spanish
|
Marnuck devoto
|
|
Italian
|
Marnuck seguace
|
|
Chinese (simplified)
|
马纳克军舰型
|
|
Chinese (traditional)
|
馬納克軍艦型
|
|
Korean
|
마르나크 워십
|
|