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M87/TAPIR

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M87/TAPIR
En010412.png
Species Mechon
Location Agniratha (Meyneth Shrine)
Level range 66

M87/TAPIR are story-exclusive enemies in Xenoblade Chronicles. They appear during the battle against Egil.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 66
HP 30,000 7,700
Strength 1,200 9
Ether 980 4
Agility 92 2
Rewards
EXP AP
3,026 187
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.4s
Offences
Double attack rate 10%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 70% Res. XC1 icon debuff Pierce.png Pierce 60% Res.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Imm.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis Imm. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down 60% Res.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep 60% Res. XC1 icon debuff Arts Seal.png Arts Seal 60% Res.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Ground
Walk speed 1.8m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect sight.png
Sight
100m range, 360° angle
Properties
Nametag Normal
Size category Large
Model scale 1.0x
Classis Mechon
Music An Obstacle in Our Path
Priority 4
Flags Topple duration: 1.5x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Lower Chainsaw 0% 1.0s 15.0s Physical 2.05 2.25 1 Opponent, cone 5.00m long of 120° angle
XC1 icon status Topple.png Topple (3.0s) None
Auto Chainsaw 0% 1.0s Physical 2.55 2.75 1 Opponent, single target up to 5.00m away None Blow-down, level 1
Breaker Hand IV 50% 1.0s Ether 1.75 2.00 1 Opponent, cone 5.00m long of 120° angle
None Blow-down, level 1
Sacrifice 0% 1.0s Ether 3.80 4.00 1 Opponent, cone 5.00m long of 120° angle
XC1 icon debuff HP Down.png HP Down 25% (60.0s), XC1 icon death skull.png Instant Death (100% chance) (on self) Blow-down, level 1

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 100.0%
Bright White Cylinder IV (Buff Time Plus) 33.3% 33.3%
Bright White Cylinder IV (Chill Defence) 66.7% 66.7%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rebirth Clear Earliest Latest
4.14 #1 -1,479.0 195.0 5.0 337After [point 337] 66 3,026 187 1.0x 100% 1
4.24 #2 -1,479.0 195.0 5.0 337After [point 337] 66 3,026 187 1.0x 100% 1
XC1 map ma1901 f01.png
XC1 map ma1901 f02.png
XC1 map ma1901 f03.png
XC1 map ma1901 f04.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English M87/TAPIR
Japan flag.svg Japanese 八七式・TAPIR
France flag.svg French M87.TAPIR
Germany flag.svg German M87/TAPIR
Spain flag.svg Spanish Serie Autómata M87
Italy flag.svg Italian M87/ORSO
China flag.svg Chinese (simplified) 八七式·TARIP
Taiwan flag.svg Chinese (traditional) 八七式‧TAPIR
South Korea flag.svg Korean 87식 TAPIR