Xenosaga Episode I

List of cards in Xeno Card

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This is a list of cards used in Xeno Card, a minigame in Xenosaga Episode I.

Battle Cards[edit]

# Name Subtype Cost Requirement HP Attack Attack Type Card Text Rarity Source
1 Lv 1 Shion Human 1 None 4 1 Ballistic Draw a Lv 10 Shion card from your deck and add it to your hand whenever this card destroys an enemy card. Rare Beginning Deck, Starter Deck, Card Pack 1
2 Swim Suit Shion Human 0 1 Human 4 3 Hand None N/A Tournament Prize
3 Lv 1 Ziggy Human 1 1 Human 5 2 Hand Any battle card attacked by this card will be downed. This card cannot equip weapons. Rare Starter Deck, Card Pack 1
4 Lv 1 Momo Realian 1 1 Human 4 1 Ballistic Gain ATK +1 when the enemy is gnosis. Rare Starter Deck, Card Pack 1
5 Lv 1 KOS-MOS Mech 5 1 Human, 1 Any 6 3 Ballistic When Shion is on your battlefield, you can play this card without cost. This card cannot equip any weapons. Rare Starter Deck, Card Pack 1
6 Lv 1 Jr. Human 1 1 Human 4 1 Ballistic This card can attack during the enemy battle phase. this attack will take place after all the enemy cards have attacked. This ability is not available when a weapon is equipped on this card. Rare Starter Deck, Card Pack 1
7 Lv 1 chaos Unknown 1 1 Human 4 1 Ballistic Each turn, this card recovers 2 HP during your adjust phase. Rare Starter Deck, Card Pack 1
8 Lv 10 Shion Human 1 3 Human 6 3 Ballistic When Lv 1 Shion is on your battlefield, you can play this card even if the other conditions are not met, and without cost. This card takes -1 damage when attacked by realians. Rare Card Pack 1
9 Swim Suit Momo Realian 0 1 Human 4 3 Hand Gain ATK +1 when the enemy is gnosis. N/A Tournament Prize
10 Lv 10 Ziggy Human 1 2 Human 7 2 Ballistic When Lv 1 Ziggy is on your battlefield, you can play this card in its place even if the other conditions are not met, and without cost. Battle cards attacked by this card will be downed. This card cannot equip weapons. Rare Card Pack 2
11 Lv 10 Momo Realian 1 2 Human 6 3 Ballistic When Lv 1 MOMO is on your battlefield, you can play this card without cost if all conditions are met. When this card is on the battlefield, gnosis cannot move on the battlefield. Gain ATK +1 against gnosis. Rare Card Pack 2
12 Lv 10 KOS-MOS Mech 1 2 Human, 2 Any 8 2 Spread When Lv 1 KOS-MOS is on the battlefield, you can play this card in its place without cost if all conditions are met. This card can only equip KOS-MOS weapons. This card will attack every other turn. Promo Promo Card D
13 Lv 10 Jr. Human 1 2 Human 6 2 Ballistic When Lv 1 Jr. is on the battlefield, you can play this card in its place without cost if all conditions are met. This card also attacks during the enemy battle phase, after all of the enemy battle cards have attacked. This ability is lost if this card equips a weapon. Rare Card Pack 2
14 Lv 10 chaos Unknown 1 2 Human 6 3 Ballistic When Lv 1 chaos is on the battlefield, you can play this card in its place without cost if all conditions are met. Each turn, this card recovers 2 HP during the adjust phase. Promo Promo Card E
15 Albedo Human 1 1 Human 5 2 Ballistic When this card is alone on your battlefield, add the number of cards in your junk pile to its ATK. Afterwards, remove the cards in the junk pile from the game. This card cannot equip weapons. Rare Card Pack 2
16 Hammer Human 1 None 3 1 Ballistic During the battle phase, Hammer gains ATK +1 for every mech in your battlefield. Uncommon Card Pack 1
17 Civilian Child Human 0 None 3 1 Hand None Common Beginning Deck, Starter Deck, Card Pack 1
18 Civilian Female Human 0 None 3 1 Hand None Common Beginning Deck, Starter Deck, Card Pack 1
19 Civilian Male Human 0 None 3 1 Hand None Common Beginning Deck, Starter Deck, Card Pack 1
20 Civilian Boy Human 0 None 3 1 Hand None Common Beginning Deck, Starter Deck, Card Pack 1
21 Soldier Human 1 None 3 1 Ballistic None Common Card Pack 1
22 Security Guard Human 1 None 3 1 Ballistic None Common Card Pack 1
23 U-TIC Soldier Human 1 None 3 2 Ballistic If this card is destroyed, the owner of the card must pay 1 cost. Uncommon Beginning Deck, Starter Deck, Card Pack 1
24 Realian Male Realian 0 None 2 1 Hand The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. Common Beginning Deck, Starter Deck, Card Pack 1
25 Realian Female Realian 0 None 2 1 Hand The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. Common Beginning Deck, Starter Deck, Card Pack 1
26 Gov't Realian Realian 0 None 2 2 Hand The one card per turn rule does not apply to this card. Common Beginning Deck, Starter Deck, Card Pack 1
27 100 Series Realian 0 None 2 2 Hand The one card per turn rule does not apply to this card. Gain ATK +1 when attacking gnosis. Uncommon Card Pack 1
28 Combat Realian M Realian 0 None 2 1 Ballistic The one card per turn rule does not apply to this card. Uncommon Card Pack 1
29 Combat Realian F Realian 0 None 2 1 Ballistic The one card per turn rule does not apply to this card. Uncommon Card Pack 1
30 Bunnie Unknown 1 2 Any 5 2 Hand When the E mark is removed from this card, all the cards on the battlefield are downed for both players. Promo Promo Card C
31 AG-04 Mech 2 1 Human 6 2 Hand If this card's attack connects, the hit battle card is downed. Promo Promo Card I
32 AG-02-M Mech 2 1 Human, 1 Any 7 2 Ballistic You can only play one of these cards on the field. If this card's attack connects, the hit battle card is downed. Uncommon Card Pack 1
33 Simeon Mech 4 2 Human, 1 Mech 9 3 Spread You can only play one of these cards on the field. This card attacks every other battle phase. Each turn, this card inflicts 1 damage to each enemy battle card on the field, separate from its attack. Rare Card Pack 2
34 AG-01 Mech 2 1 Human 4 2 Ballistic None Uncommon Beginning Deck, Starter Deck, Card Pack 1
35 Proto Dora Mech 3 1 Human, 1 Mech 8 10 Ballistic You can only play one of these cards on the field. This card attacks every other battle phase. The attacks of this card penetrate. Promo Promo Card Q
36 AG-05 Mech 4 2 Human 8 7 Ballistic This card attacks every other battle phase. The attacks of this card penetrate. Promo Promo Card F
37 Drone Mech 2 1 Human 9 2 Hand None Common Beginning Deck, Starter Deck, Card Pack 1
38 VX-7000 Mech 4 1 Human, 1 Any 6 3 Ballistic You can only play one of these cards on the field. The attacks of this card penetrate. If Jr. is on the battlefield, you can play this card without cost. Uncommon Card Pack 2
39 VX-9000 Mech 3 2 Human 6 3 Ballistic You can only play one of these cards on the field. When this card is destroyed in the battle phase, select and destroy one battle card from the enemy's standby area. Uncommon Card Pack 2
40 VX-10000 Mech 3 1 Human, 1 Any 6 3 Ballistic You can only play one of these cards on the field. When this card is on the battlefield, all homing attacks miss. If Shion is on the battlefield, you can play this card without cost. Uncommon Card Pack 1
41 VX-4000 Mech 3 2 Human 5 1 Spread You can only play one of these cards on the field. Rare Card Pack 2
42 VX-20000 Mech 3 2 Human 5 5 Homing You can play only one of these cards on the field. This card attacks every other battle phase. Uncommon Card Pack 2
43 Saber Weapon 0 1 Mech 0 7 Hand This one card per turn rule does not apply to this card. Only mechs can equip this card. Gain ATK +3 when the enemy is gnosis. Common Card Pack 1
44 Cannon Weapon 1 2 Mech 0 8 Ballistic The one card per turn rule does not apply to this card. Only mechs can equip this card. This card's attack penetrates. This card attacks every other battle phase. Common Beginning Deck, Starter Deck, Card Pack 1
45 Shield Weapon 2 1 Mech 0 0 N/A The one card per turn rule does not apply to this card. Only mechs can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. Rare Card Pack 1
46 Aird Weapon 1 1 Mech 0 5 Homing The one card per turn rule does not apply to this card. Only mechs can equip this card. Directly attacks the deck. This card attacks every other battle phase. Rare Card Pack 2
47 Beam Weapon 1 1 Mech, 1 Any 0 4 Spread The one card per turn rule does not apply to this card. Only mechs can equip this card. This card attacks every other battle phase. After one use, this card is discarded. Uncommon Card Pack 1
48 Battle Suit Weapon 1 2 Human 0 0 N/A The one card per turn rule does not apply to this card. Only humans and realians can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. Common Card Pack 1
49 Missile Pod Weapon 1 2 Human 0 2 Spread Only humans and realians can equip this card. After one use, this card is discarded. Common Beginning Deck, Starter Deck, Card Pack 1
50 Handgun Weapon 0 1 Human 0 1 Ballistic The one card per turn rule does not apply to this card. Only humans and realians can equip this card. Common Beginning Deck, Starter Deck, Card Pack 1
51 Rifle Weapon 1 1 Human 0 2 Ballistic The one card per turn rule does not apply to this card. Only humans and realians can equip this card. Common Beginning Deck, Starter Deck, Card Pack 1
52 Rocket Weapon 3 1 Human, 1 Any 0 3 Ballistic The one card per turn rule does not apply to this card. Only humans and realians can equip this card. Common Card Pack 2
53 Third Armament Weapon 1 2 Human, 1 Mech 0 10 Spread Exclusively for Lv 10 KOS-MOS. This card can only be played when both KOS-MOS and Shion are on the battlefield. This card attacks every other battle phase. Promo Promo Card G
54 Eyeglasses Weapon 2 2 Human 0 0 Spread Only humans and realians can equip this card. Converts attack to spread. After one use, this card is discarded. Common Card Pack 1
55 Virgil Human 1 1 Human, 1 Any 4 2 Ballistic When this card is on the battlefield, you may discard all realians on your battlefield as an event phase or block phase effect. When you use this ability, 4 damage is dealt to the enemy's deck for every realian. Uncommon Card Pack 1
56 Margulis Human 1 1 Human, 1 Any 4 4 Hand When the E mark is removed from this card, you can select a situation card to destroy. Uncommon Card Pack 1
57 Matthews Human 1 1 Human 4 3 Hand When this card is on the field, one cost must be paid before the draw phase. When this card is on the battlefield, an additional one cost must be paid. These abilities apply to both players. Uncommon Card Pack 1
58 Gaignun Human 1 1 Human, 1 Any 5 4 Hand When the E mark is removed from this card, all realians on the battlefield go back into their owner's hands. This applies to both players. Uncommon Card Pack 2
59 Testament Unknown 2 1 Human, 1 Gnosis 6 5 Hand When the E mark is removed from this card, down one enemy card on the battlefield. Promo Promo Card H
60 Wilhelm Human 1 3 Human 3 1 Ballistic When this card is destroyed from a normal attack, it destroys the attacking card. Then, 4 damage is dealt to the enemy's deck. Rare Card Pack 1
61 Cherenkov Human 1 1 Human 3 2 Ballistic If destroyed, and the top card in the junk pile is human, realian or mech, switch places with that card during the adjust phase. The switched card will have 1 HP. Uncommon Card Pack 1
62 Tony Human 2 1 Human 3 2 Ballistic When the E mark is removed from this card, down one enemy card in the standby area. Common Card Pack 1
63 Allen Human 2 1 Human, 2 Any 3 1 Ballistic When the E mark is removed from this card, move one card on the battlefield back to the standby area. This ability cannot be used if the standby area is full. Common Card Pack 1
64 Juli Mizrahi Human 0 1 Human 2 1 Ballistic When this card is on the battlefield, discard it during the event or block phase to gain ATK +1 on all of your humans during that turn. Common Card Pack 2
65 Pellegri Human 0 1 Mech, 1 Human 4 1 Hand When this card is on the battlefield, discard it during the event or block phase to gain ATK +1 on all of your mechs during that turn. Rare Card Pack 2
66 Zohar Emulator Mech 1 1 Human 10 0 Hand You can only play one of these cards on the field. This card cannot equip weapons. When this card is on the battlefield, discard it during the event or block phase to gain ATK +2 on all of your gnosis during that turn. Rare Card Pack 1
67 Kobold Gnosis 0 1 Human 5 1 Ballistic Discard one human card and play in its place. The one card per turn rule does not apply to this card. Uncommon Card Pack 2
68 Goblin Gnosis 0 1 Human 5 2 Hand Discard one human and play in its place. The one card per turn rule does not apply to this card. Common Card Pack 1
69 Ogre Gnosis 0 1 Human 7 3 Ballistic Discard one human and play in its place. Common Card Pack 2
70 Gremlin Gnosis 0 1 Human, 1 Mech 1 2 Spread Discard one human and play in its place. Common Card Pack 1
71 Lizardman Gnosis 0 1 Human, 1 Mech 5 2 Homing Discard one human and play in its place. Common Card Pack 2
72 Hydra Gnosis 0 2 Human, 1 Mech 6 4 Homing Discard two human cards and play in its place. The one card per turn rule does not apply to this card. Common Card Pack 2
73 Cerberus Gnosis 0 2 Human 10 4 Ballistic Discard two human cards and play in its place. Cards attacked by this card are downed. Common Card Pack 2
74 Fairy Gnosis 0 2 Human 3 1 Ballistic Discard one human and play in its place. Rare Card Pack 2
75 Minotaur Gnosis 0 2 Human, 1 Any 10 4 Ballistic Discard one human and play in its place. Rare Card Pack 1
76 Golem Gnosis 0 1 Human, 1 Any 5 3 Ballistic Discard one human and play in its place. The one card per turn rule does not apply to this card. Uncommon Card Pack 1
77 Gargoyle Gnosis 0 1 Gnosis, 2 Human 10 5 Ballistic Discard two human cards and play in their place. When this card attacks, all battle cards on the enemy's field take one damage. Only one of these cards can be played on the field. Rare Card Pack 2
78 Unicorn Gnosis 0 2 Gnosis, 1 Human 7 2 Ballistic Discard one human and play in its place. When this card is on the battlefield, it recovers 3 HP during the adjust phase. Rare Card Pack 2
79 Sanctuary Ship Gnosis 0 1 Gnosis, 1 Any 8 3 Ballistic Destroy all battle cards on the field and play in their place. If this card is on the battlefield during the draw phase, this card's player draws two cards from the lost pile instead of the deck. Rare Card Pack 2
80 Kirschwasser Realian 1 2 Any 3 1 Ballistic If this card is on the battlefield with Albedo or MOMO, those cards gain ATK +1 during the battle phase. Rare Card Pack 2
81 Durandal Mech 3 1 Human, 1 Mech, 1 Any 8 3 Ballistic You can only play one of these cards on the field. This card cannot equip weapons. Rare Card Pack 2
82 Joachim Mizrahi Human 1 1 Human 3 0 Hand If this card is on the battlefield with MOMO during the battle phase, MOMO's HP cannot fall under 1. Rare Card Pack 2

Event Cards[edit]

# Name Cost Requirement Card Text Rarity Source
83 Miyuki's Email 1 1 Human, 1 Any Neutralizes the effect of the enemy's event card. The neutralized card is discarded. Rare Card Pack 2
84 Cure-All 0 1 Human Revives one downed card Common Beginning Deck, Starter Deck, Card Pack 1
85 Curry 0 1 Any Choose one battle card to recover full HP. Does not work on gnosis. Common Beginning Deck, Starter Deck, Card Pack 1
86 Bio Sphere 1 2 Any All your battle cards except gnosis on the battlefield recover 3 HP. Common Beginning Deck, Card Pack 1
87 Supply Ship 0 2 Mech Your deck recovers 5 cards from the lost pile. You cannot recover more cards than there are in the lost pile. Uncommon Beginning Deck, Card Pack 1
88 Supply Fleet 0 2 Human Recover the deck with cards from the lost pile equal to the number of battle cards in your field. You cannot recover more cards than there are in the lost pile. Rare Card Pack 1
89 Retreat 1 2 Human Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. Common Card Pack 1
90 Woglinde 1 1 Mech Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. Uncommon Card Pack 1
91 Surprise Attack 0 1 Gnosis Inflict 2 damage to one enemy battle card on the battlefield. Common Card Pack 2
92 Federation Cruiser 0 1 Mech Inflict 2 damage to one enemy card on the battlefield. Common Beginning Deck, Starter Deck, Card Pack 1
93 Invitation 0 1 Human, 1 Any This card can only be used during your event phase. Recover the deck with cards equal to the total ATK of your hand attack cards on the battlefield. You cannot recover more cards than there are in the lost pile. Uncommon Card Pack 1
94 Mary & Shelly 0 2 Any Add two cards to your hand from the deck. Rare Card Pack 2
95 U.M.N. Invasion 0 1 Gnosis Add two cards to your hand from the lost pile. Rare Card Pack 2
96 Investigation 0 2 Any Look at the top five cards of your deck, choose one, and return the rest. The deck will be shuffled afterward. Common Card Pack 2
97 Landing Operation 0 1 Mech Destroy one situation card. Common Card Pack 1
98 Premonition 3 2 Gnosis Destroy one card with an E mark. Uncommon Card Pack 1
99 Dragon Skull 1 2 Mech Destroy one downed gnosis card. Uncommon Card Pack 1
100 Expedition Order 3 2 Human Destroy one enemy human battle card with an E mark. Rare Card Pack 2
101 Impregnable Guard 0 1 Mech, 1 Any Your deck will not receive any damage during the battle phase. This effect lasts for one turn. Uncommon Card Pack 1
102 Article 4-13 2 1 Human, 1 Mech, 2 Any This card can only be used during your event phase. The stats of all realians on your battlefield will change to ATK=0, HP=1. Then, for each realian remaining after the enemy's adjust phase, inflict 6 damage to the enemy's deck. This effect cannot be stacked. Rare Card Pack 1
103 Phase Cannon 4 2 Mech, 1 Human, 1 Gnosis Destroy all gnosis and mech battle cards in the battlefield. This affects both players. Promo Promo Card J
104 Notice 0 2 Any Destroy the weapon of the selected battle card. Common Card Pack 1
105 Resolution 1 1 Human, 1 Any Destroy all weapons equipped on battle cards that are on the field. This affects both players. Common Card Pack 2
106 Recycler 0 1 Human, 1 Any Move one weapon or mech battle card from the junk pile to your hand. Common Card Pack 1
107 Revive DX 1 1 Any Move two human battle cards from the junk pile to your hand. This card cannot be used unless there are at least two human cards in your junk pile. Common Card Pack 1
108 Stim DX 3 2 Human, 1 Any This card can only be used during your event phase. One selected card will have double the ATK during your turn. Homing and penetrating attacks are not affected by this ability. Rare Card Pack 1
109 Simulation 3 1 Human, 1 Any If a situation card is at the top of your junk pile area, move the card into the situation area. Common Card Pack 1
110 War Casualty 0 2 Human Discard as many battle cards as you like. For each discarded card, your deck recovers four. You cannot recover more cards than there are in the lost pile. Uncommon Card Pack 1
111 X-Buster 0 1 Mech Inflict 1 damage to all battle cards on the field. This affects the fields of both players. Rare Card Pack 2
112 Charge 0 1 Mech Down one battle card. Common Beginning Deck, Starter Deck, Card Pack 1
113 Precise Shooting 0 1 Mech Inflict 1 damage to a battle card. Common Card Pack 2
114 Invoke 3 2 Mech, 1 Human Destroy all battle and situation cards. This effect can only be used during your event phase. Promo Promo Card K
115 Confusion 0 1 Gnosis Change the enemy's battlefield formation, switching the front row with the back row. Common Card Pack 2
116 Miltian Conflict 0 2 Mech Down battle cards that are played in the back row of the enemy's battlefield. Rare Card Pack 1
117 Song 0 1 Gnosis, 1 Any Neutralize the effect of the enemy's event card. The neutralized card is discarded. Common Card Pack 1
118 Start Up 0 1 Mech Revive one downed card. Uncommon Card Pack 1
119 Destiny 1 3 Human Trade one human battle card on the battlefield with one human battle card from the junk pile. Cards restricted to one on the field cannot be traded. The damage carries over, and any equipped weapon is discarded. Promo Promo Card L
120 Break Through 0 2 Mech Inflict 2 damage to one battle card in the standby area. Uncommon Card Pack 2

Situation Cards[edit]

# Name Cost Requirement Card Text Rarity Source
121 Hilbert Effect 0 1 Mech, 1 Any Gnosis cards on the battlefield are immobilized, and their ATK goes down by 1. This effect lasts two turns, then is discarded. It affects both players. Common Card Pack 1
122 Analyze 0 1 Mech Both players play the game while showing the cards in their hands. Common Card Pack 1
123 Tune-Up 0 2 Mech During the battle phase, your mech cards take -1 damage. This effect can be stacked. This effect lasts three turns, an the card is then discarded. Common Card Pack 2
124 Stim 0 2 Human During your battle phase, human cards in your battlefield gain ATK +1. This effect can be stacked. This effect lasts three turns and then the card is discarded. Common Card Pack 2
125 Good Luck 0 2 Human During the battle phase, human cards on your battlefield will evade all normal attacks, letting the damage go through onto your deck instead. This effect lasts for three turns, and the card is then discarded. Common Card Pack 1
126 Armistice 2 2 Human While this card is on the field, both players skip their battle phases. This effect lasts one turn, and the card is then discarded. Uncommon Card Pack 2
127 Human Sacrifice 0 1 Human, 1 Mech Every time your battle card is destroyed in battle, the deck regains a number of cards equal to the cost of the battle card. This effect cannot be stacked. Common Card Pack 1
128 Kukai Foundation 0 1 Human, 1 Mech, 1 Any During your adjust phase, all battle cards in the standby area other than gnosis recover 1 HP. This effect cannot be stacked. Rare Card Pack 2
129 Dämmerung 0 3 Human, 1 Any Your deck recovers one card per round. If there are no cards in the lost pile, your deck does not recover. Promo Promo Card M
130 Supply Order 0 1 Human, 1 Any Whenever a realian card is destroyed, the owner of this situation card draws one card from the deck. Uncommon Card Pack 1
131 Gnosis Phenomenon 0 1 Gnosis When your card is destroyed, it goes into the lost pile rather than the junk pile. Common Card Pack 1
132 Gnosify 0 1 Gnosis During the event or block phase, discard two cards from your hand. Then, draw one card from the lost pile. Uncommon Card Pack 2
133 Collective 0 None During the event or block phase, look at the top card on your deck and select whether to keep it or place it on the bottom of the deck. This effect cannot be stacked. This card is discarded after three turns if you do not have a gnosis card in your field. Rare Card Pack 1
134 Transfiguration 1 2 Gnosis During the event or block phase, discard one gnosis card from your hand. Then, look through the deck and select one gnosis card, and shuffle the deck. Common Card Pack 2
135 Mysterious Girl 2 2 Any During battle phase, all battle cards except gnosis gain ATK + 1. This effect can be stacked, and affects both players. This card is discarded after one turn. Uncommon Card Pack 2
136 Territory Shift 1 2 Gnosis When a gnosis battle card attacks the deck, the owner of the deck must discard one card from the hand. This affects both players, and the effect cannot be stacked. This effect only takes place once per attack, no matter how many gnosis damage the deck. Common Card Pack 2
137 Pilgrimage Fleet 0 1 Gnosis, 1 Any Gnosis cards in the standby area recover 1 HP during their owner's adjust phase. This affects both players, and the effect cannot be stacked. Common Card Pack 1
138 Imaginary Space 1 2 Gnosis, 1 Any During your draw phase, draw from the lost pile rather than the deck. You cannot draw if you do not have any cards in the lost pile. Common Card Pack 2
139 A Rat in a Trap 1 3 Any When this card is on the field, battle cards cannot withdraw from the field. This card is discarded after two turns during your draw phase. this effects both players. Common Card Pack 1
140 So Weak! 2 2 Human, 1 Any When this card is discarded during the event of block phase, 3 damage points are inflicted on one battle card in the battlefield. Promo Promo Card N
141 Waste Money 0 1 Human, 1 Any Both players draw one additional card during their battle phase. this effect can be stacked. Common Card Pack 1
142 Phenomenon Change 1 2 Any When this card is discarded during the event or block phase, one situation card on the enemy's field is destroyed. Promo Promo Card A
143 Rhine Maiden 2 2 Mech When this card is discarded during the event or block phase, the enemy's deck takes 4 damage. Promo Promo Card O
144 Unknown Armament 3 1 Mech, 2 Human, 1 Any When this card is discarded during the event or block phase, all battle cards on the field for both players receive 2 damage. Promo Promo Card P
145 Zohar 0 2 Any During the battle phase for both players, all battle cards gain ATK +1. This effect can be stacked. Promo Promo Card B
146 D.S.S.S. 0 1 Mech Deploy all gnosis cards that are possible to be deployed. After three turns, this card will be discarded during your draw phase. Common Card Pack 1
147 Compulsory Sortie 0 2 Mech Deploy all battle cards that are possible to be deployed. After one turn, this card will be discarded during your draw phase. Common Card Pack 1
148 Override Code 0 2 Human Deploy all realian cards that are possible to be deployed. After one turn, this card will be discarded during your draw phase. Common Card Pack 1