Howl of Calm
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| Howl of Calm | |
|---|---|
| Blade | Dromarch |
| Level I effect | Adds 25% chance of restoring 4% HP after taking a hit. |
| Level II effect | Adds 25% chance of restoring 6% HP after taking a hit. |
| Level III effect | Adds 25% chance of restoring 8% HP after taking a hit. |
| Level IV effect | Adds 25% chance of restoring 10% HP after taking a hit. |
| Level V effect | Adds 25% chance of restoring 12% HP after taking a hit. |
Howl of Calm is one of Dromarch's Battle Skills in Xenoblade Chronicles 2.
Overview[edit]
This skill is actually not that bad when it comes to facing arts composed of multiple weak hits - each hit has a chance of triggering the healing, and since the hits are weak individually the healing is larger in comparison. But that's really it. Against every other sort of art it's not doing a whole lot, and that's only if Dromarch has the aggro somehow, which he neither wants nor is good at doing.
Affinity Chart[edit]
| Level | Requirements | Reward text |
|---|---|---|
| I | (unlocked) | — |
| II | Block an attack. (x5) | I feel that I've obtained a little more strength. |
| III | Block an attack. (x7) | Perhaps I can be of even greater service to you now. |
| IV | On higher ground in Mor Ardain, view the Heart-to-Heart "Unforgiving Terrain". Revealed after the party arrives in Mor Ardain
|
I promised my lady that I'd suffer no one else to sit upon my back. |
| V | Engage in combat. (Previous instances count toward total.) (x100) | It is experience that makes us strong, is it not? |
In other languages[edit]