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Hayreddin, the Territorial (day)

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Hayreddin, the Territorial
XCX enemy render en060501.png
Subcategory Simius
Category Theroid
Location Primordia
For other articles titled "Hayreddin, the Territorial", see Hayreddin, the Territorial (disambiguation).

Hayreddin, the Territorial is a Tyrant in Xenoblade Chronicles X. This massive Simius prowls in the East Gate Plain just outside NLA during the day. (See here for the nighttime version.)

It is known for its hostility and its high level compared to the surrounding enemies. Soon after it starts combat, it will activate a 30-second aura that makes it invincible and increases its stats and critical hit rate, meaning that good resistances to thermal, electric, and physical moves are necessary to survive.

Stats[edit]

Stats
Modifier Min Max
Level 81 81
HP ×3.514 365,821 365,821
Melee Atk. ×1.811 2,165 2,165
Ranged Atk. ×1.613 1,929 1,929
Potential ×1.575 1,883 1,883
Evasion ×1.05 289 289
Melee Acc. ×1.023 359 359
Ranged Acc. ×1.023 353 353
EXP ×2.2 1,909 1,909
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​5%
XCX Attribute icon beam.png Beam ​5%
XCX Attribute icon ether.png Ether ​-20%
XCX Attribute icon thermal.png Thermal ​-45%
XCX Attribute icon electric.png Electric ​5%
XCX Attribute icon gravity.png Gravity ​5%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Imm. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Vul. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sight
Sight Cone of length 20m and angle 90°
Sound None
Kindred group Group 42
Ground hostility Hostile
Skell hostility Hostile
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Head (Head) 10% ±0 Yes Appendage Lost I 0%
Tail (Tail) 35% -1 No Appendage Lost I 100%
Left hand (Fist) 30% ±0 No Appendage Lost I 0%
Right hand (Fist) 50% ±0 No Appendage Lost I 0%
Appendage diagram

XCX appendage diagram Simius.png

Properties
Type Tyrant
Size Large
Passive skills Increases buff/debuff tiers by 4.
Model scale 180%
Music Uncontrollable
Internal level range 81-81
Time 5:00-19:00
Weather Any

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Megaton Punch Right hand 60.00s Melee attack Thermal Thermal 375 1 Opponent, single target up to 25m away XCX status icon Stagger.png Stagger III XCX status icon Stagger.png Stagger I The lower its current HP percentage, the higher the damage dealt.
Gatling Punch 15.00s Melee attack Electric Electric 200 4 Opponent, single target up to 15m away
Roar 15.00s Ranged attack Physical Physical 75 1 Opponent, sphere around user's jaw of 50m radius XCX status icon Physical Res Down.png Physical Res Down I
Punch 3.00s Melee attack Physical Physical 100 1 Opponent, single target up to 15m away
Tail Swing Tail 15.00s Melee attack Physical Physical 160 1 Opponent, cylinder 8m tall by 20m radius from user's hip
Rock Toss 15.00s Ranged attack Physical Physical 160 1 Opponent, single target up to 100m away, homing Grants a 100% chance of inflicting XCX status icon Topple.png Topple I to flying targets.
Guard Left hand,
Right hand
60.00s Buff None None 0 1 Self, single target up to 300m away XCX status icon Defending.png Defending I

Auras

XCX status icon Aura.png Enraged I
HP threshold 100%
Duration 30s
Effects Grants Invincibility.
Boosts melee attack and accuracy, ranged attack and accuracy, potential, and evasion. (by 20%)
Boosts critical chance. (by 30%)

Drops

Chest drop rates
Rank Main body Head Tail Left hand Right hand
Wii U DE Wii U DE Wii U DE Wii U DE Wii U DE
Gold 50.00% 0.00% 0.00% 0.00% 0.00%
Silver 50.00% 0.00% 0.00% 0.00% 0.00%
Bronze 0.00% 50.00% 70.00% 50.00% 70.00% 50.00% 70.00% 50.00% 70.00%
None 0.00% 50.00% 30.00% 50.00% 30.00% 50.00% 30.00% 50.00% 30.00%
Material drops

Main body Head Tail Left hand Right hand Main body
Gold Silver Bronze Total
XCX material icon 1999.png Simius Snack Stash 50.00% 25.00% 5.00% 37.50%
XCX material icon 1999.png Supple Tail 20.00% 10.00% 5.00% 15.00%
XCX material icon 1998.png Red Simius Mane 20.00% 10.00% 5.00% 15.00%
XCX material icon 1998.png Muscled Simius Bulge 20.00% 10.00% 5.00% 15.00%
XCX material icon 1998.png Hard Backbone 100.00% 50.00% 25.00% 75.00%
XCX material icon 1998.png Stiff Hair 25.00% 75.00% 100.00% 50.00%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
XCXDE icon holofigure enemy.png Simius A 100
Random ground weapon 50
Random ground armor (pool 13) 100
Random ground weapon 100
Gold chest
(Main body)
Item Rate
Random ground armor (pool 13) 50
Random ground weapon 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
11.83 3.67 -66.6 None None None 81 100% 1 Hyperaggressive

Trivia[edit]

  • This creature is a callback to Territorial Rotbart from Xenoblade Chronicles. In addition to both being big red "Territorial" level 81 apes hanging around the game's first wide-open area, they share a namesake in Hayreddin Barbarossa, which is more clear in non-English localizations (the English instead opted to translate "Barbarossa" as the German "Rotbart").

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Hayreddin, the Territorial
Japan flag.svg Japanese 縄張りハイレッディン
France flag.svg French Hayreddin le conquérant
Germany flag.svg German Hayreddin der Revierkönig
Spain flag.svg Spanish Hayreddin el Territorial
Italy flag.svg Italian Hayreddin il Territoriale
China flag.svg Chinese (simplified) 领地海雷迪恩
Taiwan flag.svg Chinese (traditional) 領地海雷迪恩
South Korea flag.svg Korean 영역 하이레딘