Hand Bunnit
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Hand Bunnit | |
---|---|
Species | Bunnit |
Location | Colony 9 |
Level range | 1 - 4 |
Hand Bunnits are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 2 | |
HP | 1,000 | 100 |
Strength | 79 | 10 |
Ether | 57 | 6 |
Agility | 19 | 3 |
EXP | AP |
---|---|
15 | 7 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.9s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 4.8m/s |
Detection | None |
Nametag | Normal |
---|---|
Size category | Small |
Model scale | 1.2x |
Classis | Mammal |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Bunnit Upper | 0% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | None | Blow-down, level 0 |
※ | Body Blow | 0% | 1.0s | — | Physical | 2.30 | 2.50 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 0 |
※ | Bunnit Bat | 0% | 1.0s | — | Physical | 2.30 | 2.50 | 1 | Opponent, cone 4.00m long of 120° angle |
None | Pushback, level 0 |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 1% chance of dropping a gold chest. If it fails, there is a 18% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 3%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 25% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 81.18% |
Silver | 1 | 2 | 0 | 17.82% |
Gold | 1 | 1 | 2 | 1.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Bunnit Paw | 7.5% | 100% |
Stiff Hair | 75.0% | 0% |
Both | 17.5% | 0% |
Crystals | 62.5% | |
---|---|---|
I (Agility Up & Ether Up) | 33.3% | 20.8% |
I (Agility Up & Ether Def Up) | 66.7% | 41.7% |
Weapons | 12.5% | |
Metal Lancer | 25.0% | 3.1% |
Metal Lancer | 75.0% | 9.4% |
Equipment | 25.0% | |
Battle Boots | 17.2% | 4.3% |
Nine Top | 31.0% | 7.8% |
Nine Shoes | 51.7% | 12.9% |
Weapons | 22.2% | |
---|---|---|
Million Driver | 50.0% | 11.1% |
Bouncer Knives | 50.0% | 11.1% |
Unique weapons | 22.2% | |
Crusher | 50.0% | 11.1% |
Rag Bone Hammer | 50.0% | 11.1% |
Unique equipment | 55.6% | |
Messenger Shoes | 40.0% | 22.2% |
Pistis Cap | 14.3% | 7.9% |
Night Goggles | 20.0% | 11.1% |
Front Armour | 25.7% | 14.3% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Raid | Clear | Earliest | Latest | |||||||
76 #1 | -392.0 | 1.0 | 116.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Mechon leave Colony 9 | After theNone | 2 | 15 | 7 | 1.2x | 100% | 1 |
76 #2 | -392.0 | 1.0 | 116.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Mechon leave Colony 9 | After theNone | 4 | 20 | 13 | 1.4x | 80% | 1 |
77 #1 | -416.0 | -3.0 | 29.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Mechon leave Colony 9 | After theNone | 2 | 15 | 7 | 1.2x | 100% | 1 |
77 #2 | -416.0 | -3.0 | 29.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Mechon leave Colony 9 | After theNone | 4 | 20 | 13 | 1.4x | 50% | 1 |
147 #1 | -506.0 | 16.0 | 98.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 2 | 15 | 7 | 1.2x | 100% | 1 |
147 #2 | -506.0 | 16.0 | 98.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 2 | 15 | 7 | 1.2x | 50% | 1 |
147 #3 | -506.0 | 16.0 | 98.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 2 | 15 | 7 | 1.2x | 50% | 1 |
148 #2 | -590.0 | 33.0 | 132.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 2 | 15 | 7 | 1.2x | 50% | 1 |
149 #1 | -604.0 | 47.0 | 198.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 1 | 13 | 5 | 1.2x | 100% | 1 |
149 #2 | -604.0 | 47.0 | 198.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 1 | 13 | 5 | 1.2x | 100% | 1 |
149 #3 | -604.0 | 47.0 | 198.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 1 | 13 | 5 | 1.2x | 50% | 1 |
163 #1 | -625.0 | 64.0 | 295.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 3 | 18 | 10 | 1.2x | 100% | 1 |
163 #2 | -625.0 | 64.0 | 295.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 3 | 18 | 10 | 1.2x | 100% | 1 |