Gladiator Simius
Jump to navigation
Jump to search
Gladiator Simius | |
---|---|
Species | Simius |
Category | Theroids |
Location | Oblivia |
Level range | 30 |
The Gladiator Simius is a mission-exclusive enemy in Xenoblade Chronicles X. It only appears during Kidnapped: Uzoma Vassago.
Stats[edit]
Min | Max | |
---|---|---|
Level | 30 | 30 |
HP | 51,586 | 51,586 |
Melee Atk. | 579 | 579 |
Ranged Atk. | 516 | 516 |
Potential | 504 | 504 |
Evasion | 85 | 85 |
Melee Acc. | 170 | 170 |
Ranged Acc. | 165 | 165 |
EXP | 270 | 270 |
Attribute | Resistance |
---|---|
Physical | 0% |
Beam | 0% |
Ether | -25% |
Thermal | -50% |
Electric | 0% |
Gravity | 0% |
Stagger | Vul. | Control | Res. | Physical Res Down | Vul. |
---|---|---|---|---|---|
Flinch | Vul. | Taunt | Vul. | Beam Res Down | Vul. |
Topple | Res. | Virus | Vul. | Ether Res Down | Vul. |
Launch | Vul. | Blackout | Vul. | Thermal Res Down | Vul. |
Knockback | Vul. | Fatigue | Vul. | Electric Res Down | Vul. |
Stun | Vul. | Slow Arts | Vul. | Gravity Res Down | Vul. |
Bind | Vul. | Blaze | Vul. | Debuff Res Down | Vul. |
Sleep | Vul. | Shock | Vul. | HP Recovery Down | Vul. |
Type | Visual + acoustic |
---|---|
Ground hostility | Hostile |
Skell hostility | Hostile |
Distance | 100m (visual) 200m (acoustic) |
Angle | 360° |
Appendage | Hardness | Skell-tgt. | Exposure cond. |
---|---|---|---|
Main body | 0 | Yes | — |
Head | 0 | Yes | — |
Tail | -1 | No | — |
Left hand | 0 | No | — |
Right hand | 0 | No | — |
Type | Normal enemy |
---|---|
Size | Large |
Passive skills | Increases buff/debuff tiers by 2. |
Model scale | 70-80% |
Music | Black tar |
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Appendages | Cooldown | Attribute | Power | Hits | Range | Debuff | Reaction | Effect | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Foot | Skell | ||||||||||
※ | Megaton Punch | Right hand | 60.00s | Thermal | 375 | 1 | Melee, 25m distance, Single target | — | Stagger III | Stagger I | The lower its current HP percentage, the higher the damage dealt. |
※ | Gatling Punch | — | 15.00s | Electric | 200 | 4 | Melee, 15m distance, Single target | — | — | — | — |
※ | Roar | — | 15.00s | Physical | 75 | 1 | Melee, 30m distance, Nearby enemies (50m radius) | Physical Res Down I | — | — | — |
※ | Punch | — | 3.00s | Physical | 100 | 1 | Melee, 15m distance, Single target | — | — | — | — |
※ | Tail Swing | Tail | 15.00s | Physical | 160 | 1 | Melee, 30m distance, Floor around caster (20m radius) | — | — | — | — |
※ | Rock Toss | — | 15.00s | Physical | 160 | 1 | Ranged, 100m distance, Single target, homing | — | — | — | Inflicts Topple I when the target is flying. (100% chance) |
※ | Guard | Left hand, Right hand |
60.00s | None | 0 | 1 | Melee, 300m distance, Single target | Defending I | — | — | — |
Auras
HP threshold | 75% |
---|---|
Duration | 60s |
Effects | Boosts melee attack. (50) |
Boosts ranged attack. (50) | |
Boosts potential. (80) |
In other languages[edit]
Language | Name | Meaning |
---|---|---|
English | Gladiator Simius | — |
Japanese | グラディア・シミウス | |
French | Simius gladiateur | |
German | Gladiator-Simius | |
Spanish | Simius gladiador | |
Italian | Simius gladiatore |