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Face Nemesis (Face Maintenance Bay)

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Face Nemesis
En015501.png
Species Face Mechon
Location Galahad Fortress (Face Maintenance Bay)
Level range 55

Face Nemesis is fought when encountered in the Face Maintenance Bay in Galahad Fortress.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 55
HP 246,300 24,600
Strength 915 7
Ether 680 2
Agility 108 5
Rewards
EXP AP
5,555 616
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.3s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
HP limit 50%
Shape
Resistances / Immunities
XC1 icon status Break.png Break 100% Res. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down 60% Res.
XC1 icon debuff Slow.png Slow 60% Res. XC1 icon debuff Ether Down.png Ether Down 60% Res.
XC1 icon debuff Paralysis.png Paralysis 60% Res. XC1 icon debuff Agility Down.png Agility Down 60% Res.
XC1 icon debuff Bind.png Bind 60% Res. XC1 icon debuff Phys Def Down.png Phys. Def. Down 60% Res.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down 60% Res.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Imm.
XC1 icon debuff Confuse.png Confuse 60% Res. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Imm.
Movement
Type Ground
Walk speed 1.8m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect kindred.pngXC1 enemy icon detect sight.pngXC1 enemy icon detect kindred.png
Sight, Kindred
52m range, 360° angle
Properties
Nametag Normal
Size category Extra-Large
Model scale 1.0x
Classis Face
Music An Obstacle in Our Path
Priority 4
Flags Topple duration: 1.5x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Regal Cut 0% 1.0s Physical 2.05 2.25 1 Opponent, single target up to 5.00m away None None
Brilliant Light 0% 1.0s Ether 1.55 1.75 1 Opponent, single target up to 25.00m away XC1 icon debuff Bind.png Bind (10.0s) None
Sublime Cure 0% 1.0s Status 1.80 2.00 1 Self, single target up to 2.00m away XC1 icon buff Regenerate.png Regenerate (250 HP) (2.0s tickrate) (30.0s) None
Honourable Blow 0% 1.0s Physical 1.55 1.75 1 Opponent, circle around user of 20.00m radius XC1 icon debuff Lock-On.png Lock-On (20.0s) Blow-down, level 1

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Quality Crank 4.5% 100%
Drop common.png Refined Part S 85.0% 0%
Both 10.5% 0%
Rare drops
Crystals 62.5%
Bright White Cylinder IV (Paralysis Resist) 33.3% 20.8%
Bright White Cylinder IV (Bind Resist) 66.7% 41.7%
Weapons 12.5%
XC1 icon weapon gunlance.png Knuckle Driver 25.9% 3.2%
XC1 icon weapon sword.png Cloud Cutlass 33.3% 4.2%
XC1 icon weapon staff.png Clarity Staff 40.7% 5.1%
Equipment 25.0%
Orion TopXC1 icon equipment torso 6.png Orion Top 10.0% 2.5%
Stellar LeggingsXC1 icon equipment legs 5.png Stellar Leggings 23.3% 5.8%
Stellar ArmourXC1 icon equipment torso 5.png Stellar Armour XC1 icon gem slot empty.png 30.0% 7.5%
Stellar BootsXC1 icon equipment feet 5.png Stellar Boots XC1 icon gem slot empty.png 36.7% 9.2%
Super-rare drops
Weapons 22.2%
XC1 icon weapon sword.png Snaer Striker XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 15.6% 3.5%
XC1 icon weapon staff.png Wisdom Rod XC1 icon gem slot empty.pngXC1 icon gem slot empty.png 21.9% 4.9%
XC1 icon weapon gunlance.png Jumbo Guarder XC1 icon gem slot empty.pngXC1 icon gem slot empty.pngXC1 icon gem slot empty.png 28.1% 6.2%
XC1 icon weapon rifle.png Hurricane Shot XC1 icon gem slot empty.pngXC1 icon gem slot empty.pngXC1 icon gem slot empty.png 34.4% 7.6%
Unique weapons 22.2%
XC1 icon weapon gunlance.png Strike Lance Sildra XC1 icon gem slot yellow.png 25.9% 5.8%
XC1 icon weapon rifle.png Silence XC1 icon gem slot orange.pngXC1 icon gem slot orange.png 33.3% 7.4%
XC1 icon weapon sword.png Dividing Line XC1 icon gem slot yellow.png 40.7% 9.1%
Unique equipment 55.6%
Inferno ArmourXC1 icon equipment torso 5.png Inferno Armour XC1 icon gem slot cyan.png 17.5% 9.7%
Blade GearXC1 icon equipment head 3.png Blade Gear XC1 icon gem slot red.png 22.5% 12.5%
Blade GauntletsXC1 icon equipment arm 3.png Blade Gauntlets XC1 icon gem slot red.png 27.5% 15.3%
Blade BootsXC1 icon equipment feet 3.png Blade Boots XC1 icon gem slot green.png 32.5% 18.1%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Clear Clear Earliest Latest
3.13 #1 -184.0 -146.0 0.0 263After [point 263] 264After [point 264] 55 5,555 616 1.0x 100% 1
XC1 map ma1501 f01.png
XC1 map ma1501 f02.pngMap point YLW.svg
XC1 map ma1501 f03.png
XC1 map ma1501 f04.png
XC1 map ma1501 f05.png