Emeraude Nebula
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Emeraude Nebula | |
---|---|
Species | Nebula |
Location | Prison Island |
Level range | 40 |
Emeraude Nebulae are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 40 | |
HP | 32,100 | 3,200 |
Strength | 560 | 11 |
Ether | 584 | 4 |
Agility | 87 | 8 |
EXP | AP |
---|---|
676 | 164 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.2s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 80% |
---|---|
Ether defence | 0% |
Defence direction | All |
Spike | Counter, range 8m Agility Down 25% Disabled when toppled |
Type | Aerial |
---|---|
Walk speed | 1.2m/s |
Run speed | 4.8m/s |
Detection | Ether 12m range, 360° angle |
Nametag | Normal |
---|---|
Size category | Medium |
Model scale | 1.0x |
Classis | Etheral |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Elemental Bullet | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, single target up to 20.00m away | None | None |
※ | Elemental Cannon | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, line 10.00m long by 2.00m wide | None | Pushback, level 2 |
※ | Wind Whip | 0% | 1.0s | — | Ether | 0.55 | 0.75 | 3 | Opponent, single target up to 5.00m away | Bind (10.0s) | None |
※ | Wind Burst II | 100% | 5.0s | — | Ether | 1.80 | 2.00 | 1 | Opponent, circle around user of 10.00m radius | Bind (10.0s), Instant Death (100% chance) (on self) | Blow-down, level 1 |
※ | Aqua Whip | 0% | 1.0s | 15.0s | Ether | 0.55 | 0.75 | 3 | Opponent, single target up to 5.00m away | Sleep (10.0s) | None |
※ | Aqua Burst I | 100% | 5.0s | 15.0s | Ether | 1.80 | 2.00 | 1 | Opponent, circle around user of 10.00m radius | Sleep (10.0s), Instant Death (100% chance) (on self) | Blow-down, level 1 |
※ | Volt Whip | 0% | 1.0s | — | Ether | 0.55 | 0.75 | 3 | Opponent, single target up to 5.00m away | Paralysis 75% (10.0s) | None |
※ | Volt Burst I | 100% | 5.0s | — | Ether | 1.80 | 2.00 | 1 | Opponent, circle around user of 10.00m radius | Paralysis 75% (10.0s), Instant Death (100% chance) (on self) | Blow-down, level 1 |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 3% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 9%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 77.60% |
Silver | 1 | 2 | 0 | 19.40% |
Gold | 1 | 1 | 2 | 3.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Squall Element | 4.5% | 100% |
Element Chunk | 85.0% | 0% |
Both | 10.5% | 0% |
Crystals | 62.5% | |
---|---|---|
II (Agility Up & Arts Heal) | 33.3% | 20.8% |
II (Spike Defence & Ether Down) | 66.7% | 41.7% |
Weapons | 12.5% | |
Spirit Rifle | 25.9% | 3.2% |
Strike Biter | 33.3% | 4.2% |
Sky Rod | 40.7% | 5.1% |
Equipment | 25.0% | |
Jail Top | 100.0% | 25.0% |
Weapons | 0.0% | |
---|---|---|
Unique weapons | 50.0% | |
Rock Winder | 25.9% | 13.0% |
Longevity Biter | 33.3% | 16.7% |
Jailer Staff | 40.7% | 20.4% |
Unique equipment | 50.0% | |
Climb Gear | 15.6% | 7.8% |
Climb Armour | 21.9% | 10.9% |
Climb Gauntlets | 28.1% | 14.1% |
Climb Leggings | 34.4% | 17.2% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Thunderstorm | Shooting stars | Earliest | Latest | |||||||
6 #1 | 230.0 | -47.0 | -213.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 676 | 164 | 1.0x | 100% | 1 |
7 #1 | 158.0 | -25.0 | -87.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 676 | 164 | 1.0x | 100% | 1 |
8 #1 | 139.0 | -25.0 | 2.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 676 | 164 | 1.0x | 100% | 1 |
32 #1 | -436.0 | 916.0 | -118.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 676 | 164 | 1.0x | 100% | 1 |
33 #1 | -460.0 | 916.0 | -26.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 676 | 164 | 1.0x | 100% | 1 |