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Dexterity (XC2)

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For other articles titled "Dexterity", see Dexterity (disambiguation).

Dexterity is a stat in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It affects the hit chance of attacks in combat. It is generally a property of Drivers and enemies.

The chance any hit has of landing is usually directly proportional to dexterity: in absence of other modifiers, it is equal to 75% * (the attacker's dexterity) / (the target's agility). Other modifiers to hit chance tend to multiply directly on to this ratio, except for modifiers to "accuracy" or "evasion" which are added on after other multipliers.

Party member dexterity can be increased by levelling up, equipping accessories that increase dexterity, using Blades that passively increase dexterity, or unlocking Driver Skills that increase dexterity.

Dexterity values[edit]

Each character's dexterity increases by the same amount (ignoring rounding effects) each level up.

Xenoblade Chronicles 2[edit]

CharacterMin value (level 1)Max value (level 99)
Rex31310
Nia34306
Zeke36330
Tora32293
Vandham34313
Mòrag35314
Jin (chapter 1)49409
Malos43355
Jin (chapter 8)49409
Jin (Titan Battleship Assault)49409

Torna ~ The Golden Country[edit]

CharacterMin value (level 1)Max value (level 99)
Lora31310
Addam36330
Hugo35314
Jin31310
Haze31310
Mythra36330
Minoth36330
Brighid35314
Aegaeon35314