Blaudolch, the Chalcedony is a Tyrant in Xenoblade Chronicles X.
This Progen has a 50% chance to spawn at Seabird's Beak, just south of FN Site 403. Otherwise, a White Progen spawns instead.
Stats
|
|
Modifier
|
Min
|
Max
|
| Level
|
—
|
20
|
20
|
| HP
|
×3.375
|
61,803
|
61,803
|
| Melee Atk.
|
×1.535
|
314
|
314
|
| Ranged Atk.
|
×1.496
|
306
|
306
|
| Potential
|
×1.575
|
322
|
322
|
| Evasion
|
×1.128
|
59
|
59
|
| Melee Acc.
|
×1.05
|
150
|
150
|
| Ranged Acc.
|
×1.076
|
148
|
148
|
| EXP
|
×1.99
|
206
|
206
|
Attribute resistances
| Attribute
|
Resistance
|
 Physical
|
5%
|
 Beam
|
5%
|
 Ether
|
-20%
|
 Thermal
|
-45%
|
 Electric
|
5%
|
 Gravity
|
5%
|
Debuff resistances / immunities
 Stagger
|
Vul.
|
 Control
|
Imm.
|
 Physical Res Down
|
Vul.
|
 Flinch
|
Vul.
|
 Taunt
|
Vul.
|
 Beam Res Down
|
Vul.
|
 Topple
|
Res.
|
 Virus
|
Vul.
|
 Ether Res Down
|
Vul.
|
 Launch
|
Vul.
|
 Blackout
|
Vul.
|
 Thermal Res Down
|
Vul.
|
 Pull
|
Vul.
|
 Fatigue
|
Vul.
|
 Electric Res Down
|
Vul.
|
 Knockback
|
Vul.
|
 Slow Arts
|
Vul.
|
 Gravity Res Down
|
Vul.
|
 Stun
|
Vul.
|
 Time Bomb
|
Vul.
|
 Debuff Res Down
|
Vul.
|
 Bind
|
Vul.
|
 Blaze
|
Vul.
|
 HP Recovery Down
|
Vul.
|
 Sleep
|
Vul.
|
 Shock
|
Vul.
|
 Max TP Down
|
Vul.
|
Detection
| Icon(s)
|
|
| Sight
|
Cone of length 20m and angle 90°
|
| Sound
|
None
|
| Kindred group
|
Group 41
|
| Ground hostility
|
Tame
|
| Skell hostility
|
Tame
|
Appendages
| Description
|
Label
|
HP
|
Hardness
|
Skell-tgt.
|
Protected by
|
Break debuff
|
Enrage rate
|
| Horn
|
(Horn)
|
45%
|
+2
|
No
|
—
|
Appendage Lost I
|
100%
|
| Left wing
|
(Wing)
|
40%
|
±0
|
No
|
—
|
Appendage Lost I
|
0%
|
| Right wing
|
(Wing)
|
40%
|
±0
|
No
|
—
|
Appendage Lost I
|
0%
|
|
|
Properties
| Type
|
Tyrant
|
| Size
|
Large
|
| Model scale
|
140%
|
| Music
|
Uncontrollable
|
| Internal level range
|
20-20
|
| Time
|
Anytime
|
| Weather
|
Any
|
Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
|
|
Art
|
Appendages
|
Cooldown
|
Type
|
Attribute
|
Power
|
Hits
|
Range
|
Debuff
|
Reaction
|
Effect
|
| Foot
|
Skell
|
| ※
|
Horse Kick
|
—
|
15.00s
|
Melee attack
|
 Electric
|
500
|
1
|
Opponent, sphere around user's right foot of 7m radius
|
 Taunt I
|
 Knockback II
|
 Knockback I
|
Boosts critical chance by 20%.
|
| ※
|
Horn Swing
|
—
|
3.00s
|
Melee attack
|
 Physical
|
100
|
1
|
Opponent, sphere around user's neck of 7m radius
|
—
|
—
|
—
|
—
|
| ※
|
Thunder Flash
|
Horn
|
15.00s
|
Ranged attack
|
 Electric
|
200
|
3
|
Opponent, single target up to 150m away, homing
|
—
|
—
|
—
|
—
|
| ※
|
Jamming Gas
|
Left wing, Right wing
|
15.00s
|
Ranged attack
|
 Ether
|
136
|
1
|
Opponent, sphere around user's lower body of 50m radius
|
 Sleep I
|
—
|
—
|
—
|
Auras

Enraged IV
| Duration
|
60s
|
| Effects
|
Boosts melee attack. (by 45%)
|
| Boosts ranged attack. (by 45%)
|
| Boosts potential. (by 70%)
|
Drops
Chest drop rates
| Rank
|
Main body |
Horn |
Left wing |
Right wing
|
| Wii U |
DE |
Wii U |
DE |
Wii U |
DE |
Wii U |
DE
|
| Gold
|
50.00% |
0.00% |
0.00% |
0.00%
|
| Silver
|
50.00% |
0.00% |
0.00% |
0.00%
|
| Bronze
|
0.00% |
50.00% |
70.00% |
50.00% |
70.00% |
50.00% |
70.00%
|
| None
|
0.00% |
50.00% |
30.00% |
50.00% |
30.00% |
50.00% |
30.00%
|
Chest explanation
When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.
- For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
- For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
- If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.
Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:
For each item in drop table:
roll chance equal to that item's rate
If success:
Add item to chest
If number of items in chest = N: Finish, else: Continue
Else:
Continue
If end of drop table is reached: Go back to first item
This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.
Spawnpoints
| Position (DE map coordinates)
|
Range
|
Condition
|
Spawn delay
|
Level
|
Prob.
|
Count
|
Flags
|
| X |
Y |
Height
|
| 15.15
|
68.27
|
-66.91
|
None
|
None
|
None
|
20
|
50%
|
1
|
None
|
In other languages[edit]
| Language
|
Name
|
Meaning
|
English
|
Blaudolch, the Chalcedony
|
Blaudolch is German for "blue dagger", and Chalcedony is a gemstone.
|
Japanese
|
玉髄のブラオドルヒ
|
Blaudolch, the Chalcedony
|
French
|
Blaudolch de calcédoine
|
|
German
|
Blaudolch der Tollkühne
|
|
Spanish
|
Blaudolch el Calcedonio
|
|
Italian
|
Blaudolch il Calcedonio
|
|