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Barking Simius

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Barking Simius
XCX enemy render en060503.png
Subcategory Simius
Category Theroid
Location Noctilum (Canopied Nightwood)
Mission Chapter 13 (Act 2)

The Barking Simius are bosses in Xenoblade Chronicles X: Definitive Edition. Two of them are fought at Noctilum's Canopied Nightwood as part of Chapter 13 (Act 2).

Stats[edit]

Stats
Modifier Min Max
Level 55 55
HP ×7.8 557,232 557,232
Melee Atk. ×1.2 876 876
Ranged Atk. ×0.95 693 693
Potential ×1.5 1,095 1,095
Evasion ×1 170 170
Melee Acc. ×0.975 253 253
Ranged Acc. ×0.975 248 248
EXP ×4.41 1,993 1,993
Attribute resistances
Attribute Resistance
XCX Attribute icon physical.png Physical ​0%
XCX Attribute icon beam.png Beam ​0%
XCX Attribute icon ether.png Ether ​-25%
XCX Attribute icon thermal.png Thermal ​-50%
XCX Attribute icon electric.png Electric ​0%
XCX Attribute icon gravity.png Gravity ​0%
Debuff resistances / immunities
XCX status icon Stagger.png Stagger Vul. XCX status icon Control.png Control Res. XCX status icon Physical Res Down.png Physical Res Down Vul.
XCX status icon Flinch.png Flinch Vul. XCX status icon Taunt.png Taunt Vul. XCX status icon Beam Res Down.png Beam Res Down Vul.
XCX status icon Topple.png Topple Res. XCX status icon Virus.png Virus Vul. XCX status icon Ether Res Down.png Ether Res Down Vul.
XCX status icon Launch.png Launch Vul. XCX status icon Blackout.png Blackout Vul. XCX status icon Thermal Res Down.png Thermal Res Down Vul.
XCX status icon Pull.png Pull Vul. XCX status icon Fatigue.png Fatigue Vul. XCX status icon Electric Res Down.png Electric Res Down Vul.
XCX status icon Knockback.png Knockback Vul. XCX status icon Slow Arts.png Slow Arts Vul. XCX status icon Gravity Res Down.png Gravity Res Down Vul.
XCX status icon Stun.png Stun Vul. XCX status icon Time Bomb.png Time Bomb Vul. XCX status icon Debuff Res Down.png Debuff Res Down Vul.
XCX status icon Bind.png Bind Vul. XCX status icon Blaze.png Blaze Vul. XCX status icon HP Recovery Down.png HP Recovery Down Vul.
XCX status icon Sleep.png Sleep Vul. XCX status icon Shock.png Shock Vul. XCX status icon Max TP Down.png Max TP Down Vul.
Shape
Detection
Icon(s)
Sight
Sound (proximity)
Sight Cone of length 1000m and angle 360°
Sound Sphere of radius 900m
Kindred group Group 42
Ground hostility Hostile
Skell hostility Hostile
Appendages
Description Label HP Hardness Skell-tgt. Protected by Break debuff Enrage rate
Head (Head) 10% ±0 Yes Appendage Lost I 0%
Tail (Tail) 35% -1 No Appendage Lost I 100%
Left hand (Fist) 30% ±0 No Appendage Lost I 0%
Right hand (Fist) 50% ±0 No Appendage Lost I 0%
Appendage diagram

XCX appendage diagram Simius.png

Properties
Type Boss
Size Large
Passive skills Increases buff/debuff tiers by 1.
The lower its current HP percentage, the higher the damage dealt.
Boosts Ether resistance by 25%.
Model scale 100%
Music Black tar
Internal level range 55-55
Time Anytime
Weather Any
Enemy caption A simius found and fought in the Canopied Nightwood for a sample of its genetic material. Elma was, predictably, successful in this task.

Arts

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Appendages Cooldown Type Attribute Power Hits Range Debuff Reaction Effect
Foot Skell
Megaton Punch Right hand 60.00s Melee attack Thermal Thermal 375 1 Opponent, single target up to 25m away XCX status icon Stagger.png Stagger III XCX status icon Stagger.png Stagger I The lower its current HP percentage, the higher the damage dealt.
Gatling Punch 15.00s Melee attack Electric Electric 200 4 Opponent, single target up to 15m away
Roar 15.00s Ranged attack Physical Physical 75 1 Opponent, sphere around user's jaw of 50m radius XCX status icon Physical Res Down.png Physical Res Down I
Punch 3.00s Melee attack Physical Physical 100 1 Opponent, single target up to 15m away
Tail Swing Tail 15.00s Melee attack Physical Physical 160 1 Opponent, cylinder 8m tall by 20m radius from user's hip
Rock Toss 15.00s Ranged attack Physical Physical 160 1 Opponent, single target up to 100m away, homing Grants a 100% chance of inflicting XCX status icon Topple.png Topple I to flying targets.
Guard Left hand,
Right hand
60.00s Buff None None 0 1 Self, single target up to 300m away XCX status icon Defending.png Defending I

Auras

XCX status icon Aura.png Enraged VI
HP threshold 100%
Duration 60s
Effects Boosts melee attack. (by 80%)
Boosts ranged attack. (by 80%)
Boosts potential. (by 100%)

Drops

Chest drop rates
Rank Main body Head Tail Left hand Right hand
Gold 5.00% 0.00% 0.00% 0.00% 0.00%
Silver 23.75% 0.00% 0.00% 0.00% 0.00%
Bronze 21.37% 70.00% 70.00% 70.00% 70.00%
None 49.87% 30.00% 30.00% 30.00% 30.00%
Material drops

Main body Head Tail Left hand Right hand Main body
Gold Silver Bronze Total
XCX material icon 1999.png Simius Snack Stash 50.00% 25.00% 5.00% 9.51%
XCX material icon 1999.png Supple Tail 20.00% 10.00% 5.00% 4.44%
XCX material icon 1999.png Green Simius Mane 20.00% 10.00% 5.00% 4.44%
XCX material icon 1998.png Muscled Simius Bulge 20.00% 10.00% 5.00% 4.44%
XCX material icon 1998.png Hard Backbone 100.00% 50.00% 25.00% 22.22%
XCX material icon 1998.png Stiff Hair 25.00% 75.00% 100.00% 40.43%
Chest explanation

When choosing the items to appear in each chest, the game first rolls to establish the maximum number of items in the chest.

  • For silver chests, the odds are 5.00%, 9.50%, 85.50% for 3, 2, and 1 items respectively.
  • For gold chests, the odds are 1.00%, 4.95%, 94.05% for 3, 2, and 1 items respectively.
  • If the player is playing online in the Definitive Edition and the enemy is a Tyrant with a silver crown, the chest is guaranteed to contain at least 2 items. If the enemy is a Tyrant with a gold crown, the chest is guaranteed to contain 3 items.

Once the maximum number of items N is determined, the game loops through the list of items that can appear in the chest (the "drop table"), adding them to the chest until N items have been added to the chest. Items are added to the chest as follows:

For each item in drop table:
    roll chance equal to that item's rate
    If success:
        Add item to chest
        If number of items in chest = N: Finish, else: Continue
    Else:
        Continue
    If end of drop table is reached: Go back to first item

This process always terminates by the end of the Nth cycle, because there always exists at least one item with rate 100 (guaranteed) that will be added each loop if all other rolls fail.

Silver chest
(Main body)
Item Rate
Random ground armor (pool 13) 50
Random ground weapon 100
Gold chest
(Main body)
Item Rate
Random ground armor (pool 13) 50
Random ground weapon 100

Spawnpoints

Position (DE map coordinates) Range Condition Spawn delay Level Prob. Count Flags
X Y Height
-40.95 56.43 95.35 None None None 55 100% 1 Scripted
Truesight
Hyperaggressive
-40.85 56.49 95.39 None None None 55 100% 1 Scripted
Truesight
Hyperaggressive

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Barking Simius
Japan flag.svg Japanese バーク・シミウス
France flag.svg French Simius aboyeur
Germany flag.svg German Bellender Simius
Spain flag.svg Spanish Simius ladrador
Italy flag.svg Italian Simius latrante
China flag.svg Chinese (simplified) 咆哮希米兀猿
Taiwan flag.svg Chinese (traditional) 咆哮希米兀猿
South Korea flag.svg Korean 바크 시미우스