Agility (XC2)
- For other articles titled "Agility", see Agility (disambiguation).
Agility is a stat in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It affects the hit chance of attacks in combat. It is generally a property of Drivers and enemies.
The chance any hit has of landing is usually inversely proportional to the target's agility: in absence of other modifiers, it is equal to 75% * (the attacker's dexterity) / (the target's agility). Other modifiers to hit chance tend to multiply directly on to this ratio, except for modifiers to "accuracy" or "evasion" which are added on after other multipliers.
Party member agility can be increased by levelling up, equipping accessories that increase agility, using Blades that passively increase agility, or unlocking Driver Skills that increase agility.
Agility values[edit]
Each character's agility increases by the same amount (ignoring rounding effects) each level up.
Xenoblade Chronicles 2[edit]
Character | Min value (level 1) | Max value (level 99) |
---|---|---|
Rex | 22 | 215 |
Nia | 25 | 223 |
Zeke | 21 | 188 |
Tora | 25 | 231 |
Vandham | 22 | 204 |
Mòrag | 26 | 239 |
Jin (chapter 1) | 36 | 296 |
Malos | 31 | 256 |
Jin (chapter 8) | 36 | 296 |
Jin (Titan Battleship Assault) | 36 | 296 |
Torna ~ The Golden Country[edit]
Character | Min value (level 1) | Max value (level 99) |
---|---|---|
Lora | 22 | 215 |
Addam | 21 | 188 |
Hugo | 26 | 239 |
Jin | 22 | 215 |
Haze | 22 | 215 |
Mythra | 21 | 188 |
Minoth | 21 | 188 |
Brighid | 26 | 239 |
Aegaeon | 26 | 239 |