Aegis Sword
| Aegis Sword | |
|---|---|
The Aegis Sword icon in Xenoblade Chronicles 2. | |
| Animation type | Aegis Sword |
| Role | ATK |
| Just Range/Sweetspot | 3m — 7m |
The Aegis Sword is a weapon type in Xenoblade Chronicles 2 and Torna ~ The Golden Country. In the former, it is unique to the Aegis; as such, only Rex has Driver Arts using it. These Driver Arts are identical in animation and name, although not necessarily in stats, to those of the Broadsword. In Torna ~ The Golden Country, it is Mythra's weapon.
Story[edit]
Overview[edit]
The Aegis Sword is a balanced weapon focused on attack power, boasting Auto-attack values on the higher end of weapons (especially among those not exclusive to DLC). It has a slightly-below-average Critical hit rate, block rate, and stability.
The Driver Arts of the Aegis Sword are mostly physical, with the exception of Rolling Smash which is Ether-based. They have medium damage ratios, aggro draw and cooldown, and relatively fast animations. The Arts' special effects provide a mixture of positional damage, aggro reduction, and HP Potion healing, with Anchor Shot inflicting Topple.
Strategy[edit]
In Xenoblade Chronicles 2, the four Driver Arts available to Rex with this weapon are relatively well-balanced in their capabilities. The standout is Anchor Shot, an excellent Topple which is inflicted in under a second (although the Art's animation lasts somewhat longer, making it more difficult for Rex to capitalise immediately). Anchor Shot also causes the enemy to drop HP potions, which can be useful as an emergency source of healing; for these reasons, it is wise to always have it as one of Rex's available Arts with the weapon. The other three Arts are all damage-oriented, although Rolling Smash provides additional utility with reducing aggro and AOE. Sword Bash and Double Spinning Edge are directly comparable: the former has a much faster animation (especially when cancelled out of using Arts Chain), less cooldown, and a stronger conditional effect, while the latter does more damage and its conditional damage is easier to fulfil. It also deals two hits, either of which may activate on-hit effects like Lightspeed Flurry.
Optimal loadouts tend to vary depending upon situation. Anchor Shot is a must, except for edge cases where neither healing nor Toppling are beneficial, in which case it may be omitted. When Rex is controlled by the player, Sword Bash is generally excellent for its short cooldown and animation. If high Driver Art AOE damage is needed (most relevant in the earlygame and on Bringer of Chaos difficulty), or if the aggro reduction is strongly desirable (also most relevant in earlygame), Rolling Smash is the best third option; otherwise, Double Spinning Edge is better for its greater Party Gauge gain and spammability. If Rex is on AI control, Double Spinning Edge and Rolling Smash give the best damage per second; however, replacing Rolling Smash with Sword Bash results in the AI using Anchor Shot more often, if healing is a concern.
When using the above Driver Arts with Pyra or Pneuma (at maximum Art level and Affinity) and with 1.0 Arts recharge per second from Pouch Items, it is possible to cancel Sword Bash -> Anchor Shot -> Rolling Smash -> Sword Bash -> Anchor Shot -> Sword Bash using Arts Chain without the need to auto-attack in between. This is enough to charge the Special Gauge to level III from empty. The process is even faster with Mythra, as Sword Bash's animation is substantially shorter than the others; 6 flurried Sword Bashes in a row takes significantly less time than the above sequence. Should Sword Bash fail to crit, pressing another art button at almost the same time will ensure that the chain is preserved by canceling into something else.
The base critical hit rate of the Aegis Sword is not incredible, especially among attack-focused weapons, but both Pyra and Mythra perform particularly well with higher crit rates (due to Flaming Edge and Lightspeed Flurry respectively). Therefore, focusing on Core Chips that provide a higher crit rate may be more effective than focusing on auto-attack or block rate. The best such chip for postgame is the Moon Matter Chip. Pneuma is unaffected by equipped Core Chips; her weapon is instead fixed as being the Tertiary Sword.
Attacks[edit]
Base game[edit]
Auto-Attacks[edit]
| Driver | Auto-attack | Type | Damage ratio | Target | Aggro | Hitframes | |
|---|---|---|---|---|---|---|---|
| ※ | 1 | Physical | 50 | Opponent, single target up to 5m away | 2 | 16 | |
| ※ | 2 | Physical | 80 | Opponent, single target up to 5m away | 2 | 30 | |
| ※ | 3 | Physical | 120 | Opponent, single target up to 5m away | 2 | 33 |
Driver Arts[edit]
| Art | Driver | Effect |
|---|---|---|
| HP Potion | ||
| Side attack↑ | ||
| AOE / Aggro down | ||
| Back attack↑ |
Torna[edit]
| User | Auto-attack | Type | Damage ratio | Target | Aggro | Hitframes | |
|---|---|---|---|---|---|---|---|
| ※ | 1 | Physical | 50 | Opponent, single target up to 5m away | 2 | 15 | |
| ※ | 2 | Physical | 80 | Opponent, single target up to 5m away | 2 | 14 | |
| ※ | 3 | Physical | 120 | Opponent, single target up to 5m away | 2 | 15 |
| Type | Art | User | Effect |
|---|---|---|---|
| Vanguard Arts | AOE / Critical boost | ||
| AOE / Toppled↑ | |||
| AOE | |||
| Talent Art | Evade next X attacks (party) | ||
| Switch Art | Smash | ||
| Rear Guard Arts | |||
Core Chip effects[edit]
| Name | Appearance | Rank | Base damage | Stability | Crit rate | Block rate | Effect |
|---|---|---|---|---|---|---|---|
| 18 | 811 | 10% | 15% | 9% | none | ||
| 9 | 424 | 13% | 24% | 3% | none | ||
| 11 | 524 | 11% | 11% | 10% | none | ||
| 8 | 370 | 11% | 11% | 10% | none | ||
| 5 | 179 | 6% | 6% | 15% | none | ||
| 8 | 394 | 16% | 9% | 8% | Increases Luck by 50. | ||
| 5 | 188 | 8% | 16% | 8% | none | ||
| 4 | 150 | 11% | 14% | 9% | Increases Agility by 50. | ||
| 9 | 416 | 10% | 17% | 13% | none | ||
| 6 | 266 | 6% | 11% | 10% | none | ||
| 6 | 231 | 8% | 8% | 19% | none | ||
| 12 | 522 | 8% | 11% | 12% | none | ||
| 5 | 204 | 11% | 12% | 10% | none | ||
| 20 | 891 | 15% | 23% | 5% | Restores 8% HP of damage dealt after a successful auto-attack. | ||
| 8 | 352 | 8% | 6% | 18% | none | ||
| 9 | 445 | 10% | 15% | 7% | Increases Strength by 50. | ||
| 14 | 665 | 5% | 14% | 10% | none | ||
| 14 | 608 | 3% | 9% | 16% | none | ||
| 3 | 71 | 8% | 11% | 10% | none | ||
| 12 | 570 | 10% | 14% | 7% | Adds a 25% chance of attacking again after a successful auto-attack. | ||
| 4 | 136 | 12% | 12% | 8% | none | ||
| 10 | 445 | 7% | 8% | 14% | none | ||
| 16 | 724 | 10% | 14% | 11% | Increases damage dealt to insects by 50%. | ||
| 19 | 800 | 10% | 4% | 21% | Increases damage dealt to aquatic organisms by 50%. | ||
| 4 | 124 | 10% | 15% | 10% | none | ||
| 19 | 833 | 15% | 11% | 9% | none | ||
| 18 | 795 | 8% | 8% | 18% | Increases damage dealt to machines by 50%. | ||
| 9 | 399 | 5% | 6% | 16% | none | ||
| 20 | 908 | 10% | 19% | 8% | none | ||
| 13 | 577 | 18% | 29% | 2% | Counters attacks with 150% physical damage. | ||
| 19 | 850 | 12% | 14% | 8% | none | ||
| 15 | 714 | 10% | 15% | 8% | Increases the enemy gold drop rate by 50%. | ||
| 10 | 482 | 9% | 12% | 7% | none | ||
| 1 | 26 | 8% | 11% | 10% | none | ||
| 1 | 20 | 8% | 11% | 10% | none | ||
| 19 | 825 | 20% | 24% | 3% | Increases damage dealt to Titans by 50%. | ||
| 20 | 865 | 3% | 15% | 23% | none | ||
| 20 | 900 | 2% | 20% | 15% | Counters attacks with 50% ether damage. | ||
| 12 | 538 | 14% | 25% | 3% | none | ||
| 15 | 680 | 5% | 8% | 22% | Increases the enemy item drop rate by 50%. | ||
| 20 | 874 | 18% | 30% | 2% | none | ||
| 13 | 612 | 13% | 17% | 4% | none | ||
| 13 | 560 | 10% | 14% | 8% | none | ||
| 11 | 489 | 15% | 14% | 8% | none | ||
| 11 | 479 | 9% | 6% | 18% | none | ||
| 14 | 627 | 9% | 21% | 8% | none | ||
| 20 | 856 | 10% | 15% | 22% | none | ||
| 10 | 454 | 13% | 19% | 5% | none | ||
| 2 | 49 | 13% | 19% | 8% | none | ||
| 2 | 38 | 13% | 19% | 8% | none | ||
| 16 | 753 | 15% | 19% | 5% | none | ||
| 7 | 335 | 11% | 16% | 6% | none | ||
| 3 | 96 | 13% | 19% | 8% | none | ||
| 7 | 284 | 9% | 12% | 12% | none | ||
| 7 | 305 | 15% | 23% | 3% | none | ||
| 6 | 240 | 12% | 18% | 8% | Increases Dexterity by 50. | ||
| 20 | 1,298 | 10% | 23% | 25% | none | ||
| 9 | 424 | 8% | 11% | 13% | none | ||
| 17 | 794 | 12% | 17% | 8% | none | ||
| 9 | 411 | 8% | 11% | 11% | none | ||
| 17 | 763 | 9% | 12% | 20% | Increases damage dealt to aerial creatures by 50%. |
In other languages[edit]
Gallery[edit]
|
Weapon types in Xenoblade Chronicles 2 and Torna ~ The Golden Country
| |
|---|---|
| Common Blade weapons | |
| Legendary Blade weapons | |
| New Game Plus weapons | |
| DLC weapons | |
| Other weapons | |
| Torna ~ The Golden Country | |