Active Impulso
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Active Impulso | |
---|---|
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Species | Selua |
Location | Bionis' Interior (Second Lung) |
Level range | 72 |
Active Impulso is a unique monster in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 72 | |
HP | 202,700 | 20,300 |
Strength | 1,835 | 1 |
Ether | 1,341 | 20 |
Agility | 135 | 9 |
EXP | AP |
---|---|
11,930 | 525 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.2s |
Double attack rate | 0% |
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Counter-attack rate | 0% |
Physical defence | 50% |
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Ether defence | 25% |
Defence direction | All |
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30% Res. | ![]() |
Imm. |
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Vul. | ![]() |
Imm. |
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Vul. | ![]() |
60% Res. |
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60% Res. | ![]() |
Vul. |
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60% Res. | ![]() |
60% Res. |
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Vul. | ![]() |
Vul. |
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Vul. | ![]() |
Vul. |
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60% Res. | ![]() |
Imm. |
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Vul. | ![]() |
Vul. |
Knockback | Imm. |
Type | Ground |
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Walk speed | 1.2m/s |
Run speed | 7.2m/s |
Detection | ![]() Sound 15m range, 360° angle |
Nametag | ![]() ![]() |
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Size category | Medium |
Model scale | 1.3x |
Classis | Etheral |
Music | You Will Know Our Names Priority 2 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Vile Fungus | 0% | 1.0s | 60.0s | Ether | 1.30 | 1.50 | 1 | Opponent, single target up to 5.00m away | ![]() ![]() |
None |
※ | Slash | 0% | 1.0s | 15.0s | Physical | 2.30 | 2.50 | 1 | Opponent, cone 4.00m long of 120° angle |
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None |
※ | Nutrient Absorb V | 50% | 1.0s | — | Physical | 1.05 | 1.25 | 2 | Opponent, single target up to 5.00m away | HP leech (50% of max) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 100% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. The chance of getting a gold chest is tripled to 300%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 81% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 100% chance of also getting the second material as well.
- Silver/gold chest - This enemy may drop either material, based on the 81% chance of getting the first one.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 0.00% |
Gold | 1 | 1 | 2 | 100.00% |
Materials | Wood | Silver/Gold |
---|---|---|
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0.0% | 81.0% |
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19.0% | 19.0% |
Both | 81.0% | 0% |
Crystals | 42.9% | |
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33.3% | 14.3% |
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66.7% | 28.6% |
Weapons | 21.4% | |
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50.0% | 10.7% |
![]() ![]() ![]() |
50.0% | 10.7% |
Equipment | 35.7% | |
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8.1% | 2.9% |
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37.8% | 13.5% |
![]() ![]() |
18.9% | 6.8% |
![]() ![]() |
35.1% | 12.5% |
Weapons | 65.2% | |
---|---|---|
![]() ![]() ![]() |
50.0% | 32.6% |
![]() ![]() ![]() |
50.0% | 32.6% |
Unique weapons | 0.0% | |
Unique equipment | 0.0% | |
Art books | 34.8% | |
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18.0% | 6.3% |
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22.0% | 7.7% |
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26.0% | 9.0% |
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34.0% | 11.8% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Slumber | Clear | Earliest | Latest | |||||||
5 #1 | -284.0 | 2.0 | -377.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | After [point 380] | None | 72 | 11,930 | 525 | 1.3x | 30% | 1 |

