Abominable Hiln
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Abominable Hiln | |
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Species | Hiln |
Location | Eryth Sea (Showdown Cliff) |
Level range | 34 |
Abominable Hiln is a quest-exclusive enemy in Xenoblade Chronicles. It only appears during Mislabelling Problem.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 34 | |
HP | 59,100 | 5,900 |
Strength | 535 | 8 |
Ether | 518 | 23 |
Agility | 85 | 3 |
EXP | AP |
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474 | 147 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
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Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.3s |
Double attack rate | 0% |
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Counter-attack rate | 10% |
Physical defence | 0% |
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Ether defence | 0% |
Defence direction | None |
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60% Res. | ![]() |
60% Res. |
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Vul. | ![]() |
Vul. |
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Vul. | ![]() |
60% Res. |
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60% Res. | ![]() |
Vul. |
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Vul. | ![]() |
Vul. |
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60% Res. | ![]() |
Vul. |
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Vul. | ![]() |
Vul. |
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Vul. | ![]() |
60% Res. |
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Vul. | ![]() |
Vul. |
Knockback | Vul. |
Type | Aerial |
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Walk speed | 1.8m/s |
Run speed | 7.2m/s |
Detection | ![]() Sight 18m range, 120° angle |
Nametag | Normal |
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Size category | Medium |
Model scale | 2.5x |
Classis | Winged |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Howling Mockery | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, single target up to 5.00m away | ![]() |
None |
※ | Twin Attack | 0% | 1.0s | — | Physical | 1.30 | 1.50 | 2 | Opponent, single target up to 5.00m away | ![]() |
None |
※ | Poison Breath | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, cone 4.00m long of 120° angle |
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None |
※ | Winged Awakening | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Awakening aura (10.0s) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 100% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 100% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
- Defeating this enemy automatically drops
High Entia Medicine.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 100.00% |
Gold | 1 | 1 | 2 | 0.00% |
Materials | Wood | Silver/Gold |
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100.0% | 100% |
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0.0% | 0% |
Both | 0.0% | 0% |
Crystals | 53.3% | |
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33.3% | 17.8% |
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66.7% | 35.6% |
Weapons | 20.0% | |
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25.0% | 5.0% |
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33.3% | 6.7% |
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41.7% | 8.3% |
Equipment | 26.7% | |
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7.9% | 2.1% |
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39.5% | 10.5% |
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23.7% | 6.3% |
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28.9% | 7.7% |
Weapons | 25.0% | |
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10.7% | 2.7% |
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35.7% | 8.9% |
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53.6% | 13.4% |
Unique weapons | 25.0% | |
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15.6% | 3.9% |
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21.9% | 5.5% |
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28.1% | 7.0% |
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34.4% | 8.6% |
Unique equipment | 50.0% | |
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25.9% | 13.0% |
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33.3% | 16.7% |
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40.7% | 20.4% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Thunderstorm | Shooting stars | Earliest | Latest | |||||||
20 #1 | 1,230.0 | 74.0 | -1,436.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 34 | 474 | 147 | 2.5x | 100% | 1 |
