Editing
Template:XC1 enemy data/spawnpoints
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<div style="overflow:auto;"> {{#vardefine:spawnpointStoryMin|9999}}{{#vardefine:spawnpointStoryMax|-1}}<!-- -->{{#vardefine:isQuestExclusive|1}}{{#vardefine:isStoryExclusive|1}}<!--assume it is quest-/story-exclusive to begin with, if not it'll be falsed in the entry. Includes hardcoded exceptions for not-story-exclusive enemies. -->{{#vardefine:spawnMorning|0}}{{#vardefine:spawnDay|0}}{{#vardefine:spawnEvening|0}}{{#vardefine:spawnNight|0}}<!-- -->{{#vardefine:spawnWeather1|0}}{{#vardefine:spawnWeather2|0}}{{#vardefine:spawnWeather3|0}}<!-- -->{{#arraydefine:summonListCombos}}{|class="wikitable sortable" style="margin-bottom:0px;" !rowspan="2"|ID !colspan="3"|Position !colspan="4"|Time !colspan="3"|Weather !colspan="2"|Story range !rowspan="2"|Level !rowspan="2"|EXP !rowspan="2"|AP !rowspan="2"|Scale !rowspan="2"|Prob. !rowspan="2"|Count |- !X!!Y!!Z !{{rollover|Mrn.|5:00-6:00|y}} !{{rollover|Day|6:00-17:00|y}} !{{rollover|Eve.|17:00-19:00|y}} !{{rollover|Ngt.|19:00-5:00|y}} !Clear !<includeonly>{{XC1 enum weather|{{#ask:[[xc1 area id_name::ma{{{2}}}]]|?xc1 area wa_type|mainlabel=-|headers=hide|link=none|default=0|format=plainlist}}}}</includeonly> !<includeonly>{{XC1 enum weather|{{#ask:[[xc1 area id_name::ma{{{2}}}]]|?xc1 area wb_type|mainlabel=-|headers=hide|link=none|default=0|format=plainlist}}}}</includeonly> !Earliest!!Latest |- <includeonly>{{#ask:[[xc1 enemy spawnpoint ene1ID::{{{1}}}]] OR [[xc1 enemy spawnpoint ene2ID::{{{1}}}]] OR [[xc1 enemy spawnpoint ene3ID::{{{1}}}]] OR [[xc1 enemy spawnpoint ene4ID::{{{1}}}]] OR [[xc1 enemy spawnpoint ene5ID::{{{1}}}]] |?pagename |?xc1 enemy spawnpoint ID |?xc1 enemy spawnpoint questID |?xc1 enemy spawnpoint quest_STFLG |?xc1 enemy spawnpoint S_FLG_MIN |?xc1 enemy spawnpoint S_FLG_MAX |?xc1 enemy spawnpoint NAMED_FLG |?xc1 enemy spawnpoint posX |?xc1 enemy spawnpoint posY |?xc1 enemy spawnpoint posZ |?xc1 enemy spawnpoint radius |?xc1 enemy spawnpoint snap |?xc1 enemy spawnpoint ene1ID |?xc1 enemy spawnpoint ene1Lv |?xc1 enemy spawnpoint ene1Scale |?xc1 enemy spawnpoint ene1Per |?xc1 enemy spawnpoint ene1num |?xc1 enemy spawnpoint ene2ID |?xc1 enemy spawnpoint ene2Lv |?xc1 enemy spawnpoint ene2Scale |?xc1 enemy spawnpoint ene2Per |?xc1 enemy spawnpoint ene2num |?xc1 enemy spawnpoint ene3ID |?xc1 enemy spawnpoint ene3Lv |?xc1 enemy spawnpoint ene3Scale |?xc1 enemy spawnpoint ene3Per |?xc1 enemy spawnpoint ene3num |?xc1 enemy spawnpoint ene4ID |?xc1 enemy spawnpoint ene4Lv |?xc1 enemy spawnpoint ene4Scale |?xc1 enemy spawnpoint ene4Per |?xc1 enemy spawnpoint ene4num |?xc1 enemy spawnpoint ene5ID |?xc1 enemy spawnpoint ene5Lv |?xc1 enemy spawnpoint ene5Scale |?xc1 enemy spawnpoint ene5Per |?xc1 enemy spawnpoint ene5num |?xc1 enemy spawnpoint POP_TIME |?xc1 enemy spawnpoint ene_type |?xc1 enemy spawnpoint pop_type |?xc1 enemy spawnpoint move_type |?xc1 enemy spawnpoint rndwalkR |?xc1 enemy spawnpoint Dir |?xc1 enemy spawnpoint form |?xc1 enemy spawnpoint form_range |?xc1 enemy spawnpoint routeID |?xc1 enemy spawnpoint gimmickID |?xc1 enemy spawnpoint child_ID |?xc1 enemy spawnpoint posATR |?xc1 enemy spawnpoint practicalStoryMax |?xc1 enemy spawnpoint childList |sort=xc1 enemy spawnpoint ID |mainlabel=- |link=none |headers=hide |format=plainlist |template=XC1 enemy data/spawnpoints/entry |named args=yes |userparam={{{1}}}~{{{3}}}~{{{4}}}~{{{5}}} |limit=500 }}</includeonly> |} </div> <includeonly>{{#ifeq:{{#arraysize:summonIndexArray}}|0|| ===Summons==={{#arrayunique:summonIndexArray}} When a summon art is used, the user goes to its own spawnpoint and looks up the index matching that of the summon art, which spawns all enemies attached to that spawnpoint. As a result, what spawns is dependent on both the art used and the enemy's original spawnpoint. This table is being drawn because the enemy has a summoning art equipped, regardless of whether there's anything in it for said art to use. This table only displays enemies and spawn probability. For further details, see the enemy and spawnpoint pages. {{(!}}class="wikitable" !Parent spawn!!Summon index!!Child spawn!!Enemy 1!!Enemy 2!!Enemy 3!!Enemy 4!!Enemy 5 {{!}}- {{#loop:summonsI|0|{{#arraysize:summonListCombos}}|{{#vardefine:summonParentID|{{#explode:{{#arrayindex:summonListCombos|{{#var:summonsI}}}}|~|0}}}}{{#vardefine:summonChildID|{{#explode:{{#arrayindex:summonListCombos|{{#var:summonsI}}}}|~|1}}}} {{#ask:[[xc1 enemy spawnpoint ID::{{#var:summonChildID}}]][[xc1 enemy spawnpoint map::{{{2}}}]] |?xc1 enemy spawnpoint ID |?xc1 enemy spawnpoint map |?xc1 enemy spawnpoint ene1ID |?xc1 enemy spawnpoint ene1Per |?xc1 enemy spawnpoint ene2ID |?xc1 enemy spawnpoint ene2Per |?xc1 enemy spawnpoint ene3ID |?xc1 enemy spawnpoint ene3Per |?xc1 enemy spawnpoint ene4ID |?xc1 enemy spawnpoint ene4Per |?xc1 enemy spawnpoint ene5ID |?xc1 enemy spawnpoint ene5Per |mainlabel=- |link=none |headers=hide |format=plainlist |template=XC1 enemy data/summons row |named args=yes |userparam={{#var:summonParentID}} |limit=500 }} {{!}}- }} {{!)}} }}{{XC1 map display|{{{2}}}}}{{#set: |xc1 enemy S_FLG_MIN={{#var:spawnpointStoryMin}} |xc1 enemy S_FLG_MAX={{#var:spawnpointStoryMax}} |xc1 enemy spawn morning={{#var:spawnMorning}} |xc1 enemy spawn day={{#var:spawnDay}} |xc1 enemy spawn evening={{#var:spawnEvening}} |xc1 enemy spawn night={{#var:spawnNight}} |xc1 enemy spawn weather 1={{#var:spawnWeather1}} |xc1 enemy spawn weather 2={{#var:spawnWeather2}} |xc1 enemy spawn weather 3={{#var:spawnWeather3}} }}</includeonly><noinclude>[[Category:Meta-templates]]</noinclude>
Summary:
Please note that all contributions to Xeno Series Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Xeno Series Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Rollover
(
view source
) (protected)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Template
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Donations
Main games
Xenogears
Xenosaga I
Xenosaga II
Xenosaga III
Xenoblade 1
Xenoblade X
Xenoblade 2
Xenoblade 3
Extra games
Pied Piper
Future Connected
Torna
Future Redeemed
Tools
What links here
Related changes
Special pages
Page information