Agility (XC1)

Agility is a stat in Xenoblade Chronicles and Future Connected that affects how likely physical attacks are to hit or miss. When two opponents attack each other, whoever has the higher agility will land more blows and avoid more of their enemy's attacks. Both sides having equal agility means they both have 100% accuracy against each other (barring other factors), while each point of agility equates to 1% better hit and miss chance against the opponent. Ether attacks do not use agility in calculating accuracy.

For example, and  begin the story by fighting a. Shulk's agility is 15, while Reyn's is 13, and the Krabble's is also 13. Since Reyn and the Krabble have equal agility, all attacks they throw at each other will have 100% accuracy. But Shulk's agility is 2 more than the Krabble's, so his accuracy against it is 102%, and its accuracy against him is 98%. Having an accuracy above 100% does nothing by itself aside from providing a larger buffer against accuracy-reducing effects (such as the weight of ).

Agility can be altered in battle by the buff and  debuff. It can also be boosted by levelling up, s and various s.

Agility values
Note that as party members have varying minimum s, there is no useful way to compare their stats at minimum level.