Maxie

Maxie is a in Xenoblade Chronicles 3. He is the leader of Colony 4's tactician squad, which includes Jeremy, Fla'ran and Yorde.

Appearance and personality
Maxie has short black hair and brown eyes. He wears a Kevesi chestplate and vest, and wields a sword type, similar to Keves Troopers and Keves Attackers.

In his youth, Maxie used to be a lone Volff and a loose cannon who would try to deal with things on his own. He has since learned how to ask for help, and has become a reliable squad leader who can adapt to various situations as necessary. He doesn't hesitate to put other's convictions to the test to know if he can trust them.

Charity and Hypocrisy
Maxie, Jeremy and Fla'ran are struggling against a herd of Hoxes when the party joins the fight and rescues them. Maxie meets them with cold words, poiting out that Ethel trusting them doesn't mean the rest of Colony 4 trust them too. Noah retorts they didn't save them to earn their trust, but because they saw they needed help, and couldn't turn their back on them. Maxie then openly agrees with Ethel's judgment to trust them, and reveals the situation was a test aimed at the party, to check if he could entrust them with a mission. He informs them the operation doesn't start until a few more days, and asks them to think about it.

Tactical Eradication
Maxie reveals that the mission he wants to entrust the party with is defeating a few monsters that have been causing trouble for the colony. His squad has scouted their lairs, but the colony doesn't have the firepower to strike. He directs the party to Jeremy, Fla'ran and Yorde for more intel on the targets.

Severed Connection
Maxie meets up with the party after they brought a wounded soldier to the Colony 4 Medical Quarter. He informs them that the soldier was a messenger, dispatched by the tactical squad to reach for other colonies and tell them the truth about the Flame Clocks. Unfortunately, the soldier reports that his unit has been wiped out by a mysterious Levnis. Noah, having a hunch as to who the assailant might be, decides to head for the attack location to look for clues. He asks for Maxie's permission, who accept at the condition that he gets to go with them. At Murmur Rise, they find the Husks and wrecked Levnises of the fallen unit. The party is soon ambushed by the same mysterious Levnises, and they fight them until they retreat. Maxie lashes out in anger at their disappearance, and blames himself for the death of his comrades. Mio offers to send off the husks, and Maxie accepts, grateful. Though they didn't uncover the enemy's identity, Maxie learned the hard way that they need to beware of more than Agnus and monsters. He parts way with the party and returns to Colony 4 to plan ahead.

Rousing Bolearis
Following Ethel's death, Colony 4's squad leaders meet in Colony 4 Council Room to decide where to go from here. The meeting is cut short when Bolearis abruptly leaves the room, unable to cope with his grief. When the lieutenant eventually resumes the meeting, he announces he could never replace Ethel as commander, but is ready to take on the role of acting commander to safeguard the colony she left behind. Maxie, like the other squad leaders, supports his decision. The others are surprised at how easily he accepted it, and he explains that he learned about the necessity to adapt and change to survive, with a pointed glance at Noah and the party.

Quests
Maxie appears in the following quests:
 * Charity and Hypocrisy
 * Tactical Eradication
 * Severed Connection
 * Rousing Bolearis
 * Beyond Mercy and Revenge
 * Invisible Bond

Lore

 * Maxie and Solon have known each other for a long time, the two of them being from the same cohort.
 * As a squad leader, Maxie is called "Captain" by other soldiers.