Template:XCX enum appendage data

{{#switch:{{{2}}} |0 = 【本体】~(Body)~Main body~0~1~ |1 = body_1~(Body)~Chest~0~1~ |2 = body_2~(Body)~Inner chest~5~1~Breaking chest |3 = stone_L~(Stone)~Left stone~0~1~ |4 = stone_R~(Stone)~Right stone~0~1~ |5 = mouth_U~(Mouth)~Upper mandible~2~1~ |6 = mouth_M~(Mouth)~Mouth~0~1~ |7 = mouth_D~(Mouth)~Lower mandible~2~1~ |8 = tail~(Tail)~Tail~1~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = arm_L~(Arm)~Left arm~0~0~ |2 = arm_R~(Arm)~Right arm~0~0~Destroying left arm |3 = head~(Head)~Head~0~0~Destroying right arm }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = canon~(Cannon)~Cannon~1~0~ |2 = doroid~(Puge)~Puge~0~1~ |3 = dm_L~(Armor)~Left armor~0~0~ |4 = dm_R~(Armor)~Right armor~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~1~ |2 = arm_L~(Arm)~Left arm~0~1~ |3 = arm_R~(Arm)~Right arm~0~1~ |4 = wepA_L~(Weapon)~Left shoulder weapon~1~1~ |5 = wepA_R~(Weapon)~Right shoulder weapon~1~1~ |6 = wepB_L~(Weapon)~Left arm weapon~1~1~ |7 = wepB_R~(Weapon)~Right arm weapon~1~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = ring~(Ring)~Ring~0~0~ |2 = gun_L~(Weapon)~Left plunger~0~0~ |3 = gun_R~(Weapon)~Right plunger~0~0~ |4 = pod_L~(Pod)~LEft pod~0~0~ |5 = pod_R~(Pod)~Right pod~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = parts_L~(Armor)~Left armor~0~1~ |2 = parts_R~(Armor)~Right armor~0~1~ |3 = mark~(Crest)~Crest~1~0~Destroying both pieces of armor |4 = spine~(Spine)~Tail~1~0~ |5 = arm_L~(Arm)~Left arm~1~0~ |6 = arm_R~(Arm)~Right arm~1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = momo_L~(Leg)~Left leg~0~1~ |2 = momo_R~(Leg)~Right leg~0~1~ |3 = head~(Head)~Head~0~1~ |4 = wepA_L_in~(Weapon)~Inner left weapon~0~0~ |5 = wepB_R_in~(Weapon)~Inner right weapon~0~0~ |6 = wepD_L_out~(Weapon)~Outer left weapon~0~0~ |7 = wepF_R_out~(Weapon)~Outer right weapon~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~1~1~ |2 = shol_L~(Weapon)~Left shoulder~1~0~ |3 = shol_R~(Weapon)~Right shoulder~1~0~ |4 = back~(Back)~Posterior~-1~1~ |5 = foot_L~(Leg)~Left leg~0~0~ |6 = foot_R~(Leg)~Right leg~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = back~(Back)~Back~0~0~ |2 = body~(Body)~Waist~0~1~ |3 = shol_L~(Weapon)~Left shoulder weapon~1~1~ |4 = shol_R~(Weapon)~Right shoulder weapon~1~1~ |5 = head~(Head)~Head~0~1~ |6 = foot_L~(Leg)~Left leg~0~0~ |7 = foot_R~(Leg)~Right leg~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = cannon~(Cannon)~Cannon~1~1~ |2 = leg_L~(Armor)~Left arm~2~1~ |3 = leg_R~(Armor)~Right arm~2~1~ |4 = leg_B~(Armor)~Back arm~2~1~ |5 = egg_L~(Device)~Left device~0~1~ |6 = egg_R~(Device)~Right device~0~1~ |7 = egg_B~(Device)~Front device~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = arm_L~(Arm)~Left arm~1~0~ |2 = arm_R~(Arm)~Right arm~1~0~ |3 = eye~(Eye)~Eye~-1~0~Destroying both arms }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = mant~(Cloak)~Mantle~2~1~ |2 = cannon_L~(Cannon)~Left cannon~0~1~ |3 = cannon_R~(Cannon)~Right cannon~0~1~ |4 = arm_L~(Arm)~Left arm~1~1~ |5 = arm_R~(Arm)~Right arm~1~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = wep_L~(Weapon)~Left weapon~0~0~ |2 = wep_R~(Weapon)~Right weapon~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = wing_L~(Wing)~Left wing~0~1~ |2 = wing_R~(Wing)~Right wing~0~1~ |3 = stabilizer~(Stabilizer)~Stabilizer~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Back~(Back)~Back~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = hood~(Hood)~Hood~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = back~(Back)~Back~1~1~ |2 = arm_L~(Arm)~Left arm~0~0~ |3 = arm_R~(Arm)~Right arm~0~0~ |4 = chest~(Hip)~Hip~0~1~ |5 = head~(Head)~Head~0~0~ |6 = foot_L~(Leg)~Left leg~0~1~ |7 = foot_R~(Leg)~Right leg~0~1~ |8 = weak~(Weak Point)~Exposed back~-3~1~Destroying back }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = back~(Back)~Back~1~1~ |2 = arm_L~(Arm)~Left arm~0~0~ |3 = arm_R~(Arm)~Right arm~0~0~ |4 = body~(Body)~Hip~0~1~ |5 = head~(Head)~Head~0~0~ |6 = foot_L~(Leg)~Left leg~0~1~ |7 = foot_R~(Leg)~Right leg~0~1~ |8 = weak~(Weak Point)~Exposed back~-3~1~Destroying back }} |0 = 【本体】~(Body)~Main body~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = body~(Body)~Main body (2)~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = body~(Body)~Main body (2)~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = body~(Body)~Main body (2)~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Head~(Head)~Head~0~1~ |2 = Acid_Pouch~(Acid Sac)~Acid sac~-2~0~ |3 = Left_Claw~(Claw)~Left claw~1~0~ |4 = Right_Claw~(Claw)~Right claw~1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Head~(Head)~Head~0~1~ |2 = Acid_Pouch~(Acid Sac)~Acid sac~-2~0~ |3 = Left_Claw~(Claw)~Left claw~1~0~ |4 = Right_Claw~(Claw)~Right claw~1~0~ }} |0 = 【本体】~(Body)~Main body~ |1 = Head~(Head)~Head shell~2~1~ |2 = Left_Claw~(Pincer)~Left claw~2~0~ |3 = Right_Claw~(Pincer)~Right claw~2~0~ |4 = Head2~(Head)~Exposed head~0~1~Breaking head shell }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Head~(Head)~Head~0~1~ |2 = Tail~(Tail)~Abdomen~0~1~ |3 = Horn~(Horn)~Horn~2~1~ |4 = Left_Feeler~(Horn)~Left back spine~0~0~ |5 = Right_Feeler~(Horn)~Right back spine~0~0~ |6 = Left_Front_Leg~(Leg)~Left foreleg~1~0~ |7 = Right_Front_Leg~(Leg)~Right foreleg~1~0~ |8 = Left_Back_Leg~(Leg)~Left hindleg~1~0~ |9 = Right_Back_Leg~(Leg)~Right hindleg~1~0~ |10 = WEAK_POINT~(Weak Point)~Weak point~-2~1~Breaking horn }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Head~(Head)~Head~0~1~ |2 = Tail~(Tail)~Abdomen~0~1~ |3 = Horn~(Horn)~Horn~2~1~ |4 = Left_Feeler~(Horn)~Left back spine~0~0~ |5 = Right_Feeler~(Horn)~Right back spine~0~0~ |6 = Left_Front_Leg~(Leg)~Left foreleg~1~0~ |7 = Right_Front_Leg~(Leg)~Right foreleg~1~0~ |8 = Left_Back_Leg~(Leg)~Left hindleg~1~0~ |9 = Right_Back_Leg~(Leg)~Right hindleg~1~0~ |10 = WEAK_POINT~(Weak Point)~Weak point~-2~1~Breaking horn }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = arm_L~(Arm)~Left arm~1~0~ |2 = arm_R~(Arm)~Right arm~1~0~ |3 = tail~(Tail)~Tail~0~1~ |4 = head~(Head)~Mouth~-1~0~Destroying left arm }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = arm_L~(Arm)~Left arm~1~0~ |2 = arm_R~(Arm)~Right arm~1~0~ |3 = tail~(Tail)~Tail~0~1~ |4 = head~(Head)~Mouth~-1~0~Destroying left arm }} |0 = 【本体】~(Body)~Main body~ |1 = ear_L~(Antenna)~Left antenna~1~0~ |2 = ear_R~(Antenna)~Right antenna~1~0~ |3 = head~(Head)~Head~0~1~ |4 = back~(Back)~Back~4~1~ |5 = belly~(Abdomen)~Underbelly~-3~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = ear_L~(Antenna)~Left antenna~1~0~ |2 = ear_R~(Antenna)~Right antenna~1~0~ |3 = head~(Head)~Head~0~1~ |4 = back~(Back)~Back~1~1~ |5 = belly~(Abdomen)~Underbelly~-1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = wing~(Feather)~Wings~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = mouth~(Mouth)~Mouth~0~0~ |2 = tail~(Tail)~Stinger~1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = mouth~(Mouth)~Mouth~0~0~ |2 = tail~(Tail)~Stinger~1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = mouth~(Mouth)~Mouth~0~0~ |2 = tail~(Tail)~Tail~1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = hip~(Posterior)~Posterior~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = body_1~(Body)~Chest~-1~1~ |2 = body_2~(Body)~Inner chest~5~1~Breaking chest |3 = mouth_M~(Mouth)~Mouth~-1~1~ |4 = tail~(Tail)~Tail~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~1~ |2 = arm_L~(Arm)~Left arm~2~1~ |3 = arm_R~(Arm)~Right arm~2~1~ |4 = tail~(Tail)~Tail~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Chest~2~1~ |2 = arm_L~(Arm)~Left wing~0~1~ |3 = arm_R~(Arm)~Right wing~0~1~ |4 = tail~(Tail)~Tail~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = lantern~(Lantern)~Lantern~0~1~ |2 = tail~(Tail)~Tail~1~1~ |3 = mouth~(Mouth)~Mouth~-1~0~ |4 = belly~(Abdomen)~Abdomen~2~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = lantern~(Lantern)~Lantern~0~1~ |2 = tail~(Tail)~1~1~ |3 = mouth~(Mouth)~Mouth~-1~0~ |4 = belly~(Abdomen)~Abdomen~2~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = tent_L~(Tentacle)~Left tentacle~0~0~ |2 = tent_R~(Tentacle)~Right tentacle~0~0~ |3 = face~(Face)~Head~1~1~ |4 = tail~(Tail)~Tail~2~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = tent_L~(Tentacle)~Left tentacle~0~0~ |2 = tent_R~(Tentacle)~Right tentacle~0~0~ |3 = face~(Face)~Head~1~1~ |4 = tail~(Tail)~Tail~2~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = horn~(Horn)~Horn~3~1~ |2 = back~(Back)~Back~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = horn~(Horn)~Horn~3~1~ |2 = back~(Back)~Tail~-1~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = tail~(Tail)~Tail~1~1~ |2 = fee_L~(Whisker)~Left whisker~2~0~ |3 = fee_R~(Whisker)~Right whisker~2~0~ |4 = baloon_L~(Left Balloon)~Left balloon~0~1~ |5 = baloon_R~(Right Balloon)~Right balloon~0~1~ |6 = mouth~(Mouth)~Head~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = jet~(Back)~Posterior~3~1~ |2 = fee_L~(Whisker)~Left whisker~2~0~ |3 = fee_R~(Whisker)~Right whisker~2~0~ |4 = sona_L~(Sonar)~Left sonar~0~1~ |5 = sona_R~(Sonar)~Right sonar~0~1~ |6 = mouth~(Mouth)~Head~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Head~(Head)~Head plate~1~1~ |2 = Head2~(Head)~Exposed head~-2~0~Destroying head plate |3 = Tail~(Tail)~Tail~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = shield~(Back)~Head plate~3~1~ |2 = body~(Body)~Exposed head~-3~0~Destroying head plate |3 = tail~(Tail)~Tail~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head plate~2~1~ |2 = head2~(Head)~Exposed head~-3~1~Destroying head plate |3 = claw_L~(Claw)~Left foreclaw~1~1~ |4 = claw_R~(Claw)~Right foreclaw~1~1~ |5 = foot_L~(Leg)~Left foot~0~1~ |6 = foot_R~(Leg)~Right foot~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head plate~0~1~ |2 = head2~(Head)~Exposed head~4~1~Destroying head plate |3 = claw_L~(Claw)~Left foreclaw~1~1~ |4 = claw_R~(Claw)~Right foreclaw~1~1~ |5 = foot_L~(Leg)~Left foot~0~1~ |6 = foot_R~(Leg)~Right foot~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = horn~(Horn)~Horn~2~0~ |2 = wingL~(Wing)~Left wing~0~0~ |3 = wingR~(Wing)~Right wing~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~1~ |2 = tail~(Tail)~Tail~-1~0~ |3 = forearm_L~(Fist)~Left hand~0~0~ |4 = forearm_R~(Fist)~Right hand~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = horn_L~(Horn)~Left antler~1~1~ |2 = horn_R~(Horn)~Right antler~1~1~ |3 = back~(Back)~Back~0~1~ |4 = back_weak~(Weak Point)~Exposed back~-1~0~Breaking back }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~0~ |2 = hip~(Posterior)~Posterior~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~0~ |2 = hip~(Posterior)~Posterior~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = nack~(Neck)~Neck~0~1~ |2 = head~(Head)~True head~1~1~Destroying neck |3 = tail~(Tail)~Tail~0~1~ |4 = body~(Body)~Back~2~1~ |5 = forefoot_L~(Leg)~Left forefoot~1~1~ |6 = forefoot_R~(Leg)~Right forefoot~1~1~ |7 = backfoot_L~(Leg)~Left hindfoot~0~1~ |8 = backfoot_R~(Leg)~Right hindfoot~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Horn~(Head)~Horn~0~0~ |2 = hip~(Posterior)~Posterior~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~1~ |2 = back~(Back)~Back~2~1~ |3 = forefoot_L~(Leg)~Left foreleg~0~1~ |4 = forefoot_R~(Leg)~Right foreleg~0~1~ |5 = backfoot_L~(Leg)~Left hindleg~0~1~ |6 = backfoot_R~(Leg)~Right hindleg~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head1~(Head)~Head (first pair of feathers)~0~1~ |2 = head2~(Head)~Head (second pair of feathes)~0~1~Breaking first pair of feathers }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = Horn~(Horn)~Horn~1~0~ |2 = Back~(Back)~Back~0~1~ |3 = Tail~(Tail)~Tail~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~1~ |2 = back~(Back)~Back~1~1~ |3 = tail~(Tail)~Tail~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = head~(Head)~Head~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = face~(Face)~Head~0~1~ |2 = tail~(Tail)~Tail~0~1~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = ear_L~(Ear)~Left ear~0~0~ |2 = ear_R~(Ear)~Right ear~0~0~ |3 = tail~(Tail)~Tail~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = wing_L~(Wing)~Left wing~0~0~ |2 = wing_R~(Wing)~Right wing~0~0~ |3 = ball~(Ball)~Jewel~0~0~ }} |0 = 【本体】~(Body)~Main body~0~1~ |1 = bumpF~(Hump)~Front hump~0~0~ |2 = bumpB~(Hump)~Back hump~0~0~ |3 = head~(Head)~Mouth~0~0~ }} }}}} An enum for returning a list of appendages per enemy and their hardness. Usage:
 * 2847|2848|2851|2852|3583|3584 = {{#switch:{{{3}}}
 * default = {{#switch:{{{1}}}
 * 1 = Autosentry
 * 2 = Vita
 * 3 = Rexoskell
 * 4 = Vasara
 * 5 = Zu Pharg
 * 6 = Almandal
 * 7 = {{#switch:{{{3}}}
 * 8 = {{#switch:{{{3}}}
 * 9 = {{#switch:{{{3}}}
 * 10 = {{#switch:{{{3}}}
 * 11 = {{#switch:{{{3}}}
 * 12 = {{#switch:{{{3}}}
 * 13 = {{#switch:{{{3}}}
 * 14 = {{#switch:{{{3}}}
 * 15 = {{#switch:{{{3}}}
 * 16 = {{#switch:{{{3}}}
 * 17 = {{#switch:{{{3}}}
 * 18 = {{#switch:{{{3}}}
 * 19 = {{#switch:{{{3}}}
 * 20 = Neilnail
 * 21 = Human-Made Skell
 * 22 = {{#switch:{{{3}}}
 * 23 = {{#switch:{{{3}}}
 * 24 = {{#switch:{{{3}}}
 * 25 = {{#switch:{{{3}}}
 * 26 = {{#switch:{{{3}}}
 * 27 = {{#switch:{{{3}}}
 * 28 = {{#switch:{{{3}}}
 * 29 = {{#switch:{{{3}}}
 * 30 = {{#switch:{{{3}}}
 * 31 = Ganglion Command
 * 32 = {{#switch:{{{3}}
 * 33 = {{#switch:{{{3}}}
 * 34 = {{#switch:{{{3}}}
 * 35 = {{#switch:{{{3}}}
 * 36 = {{#switch:{{{3}}}
 * 37 = {{#switch:{{{3}}}
 * 38 = {{#switch:{{{3}}}
 * 39 = {{#switch:{{{3}}}
 * 40 = {{#switch:{{{3}}}
 * 41 = {{#switch:{{{3}}}
 * 42 = {{#switch:{{{3}}}
 * 43 = {{#switch:{{{3}}}
 * 44 = {{#switch:{{{3}}}
 * 45 = {{#switch:{{{3}}}
 * 46 = {{#switch:{{{3}}}
 * 47 = {{#switch:{{{3}}}
 * 48 = {{#switch:{{{3}}}
 * 49 = {{#switch:{{{3}}}
 * 50 = {{#switch:{{{3}}}
 * 51 = {{#switch:{{{3}}}
 * 52 = {{#switch:{{{3}}}
 * 53 = {{#switch:{{{3}}}
 * 54 = {{#switch:{{{3}}}
 * 55 = {{#switch:{{{3}}}
 * 56 = {{#switch:{{{3}}}
 * 57 = {{#switch:{{{3}}}
 * 58 = {{#switch:{{{3}}}
 * 59 = {{#switch:{{{3}}}
 * 60 = {{#switch:{{{3}}}
 * 61 = {{#switch:{{{3}}}
 * 62 = Progen
 * 63 = {{#switch:{{{3}}}
 * 64 = Cantor
 * 65 = {{#switch:{{{3}}}
 * 66 = Cervus
 * 67 = {{#switch:{{{3}}}
 * 68 = {{#switch:{{{3}}}
 * 69 = {{#switch:{{{3}}}
 * 70 = Coronid
 * 71 = {{#switch:{{{1}}}
 * 72 = Caecus
 * 73 = Insidia
 * 74 = Sphinx
 * 75 = Chimera
 * 76 = Gerrid
 * 77 = {{#switch:{{{3}}}
 * 78 = {{#switch:{{{3}}}
 * 79 = Sacrifole
 * 80 = {{#switch:{{{3}}}
 * 81 = Jacul
 * 82 = {{#switch:{{{3}}}
 * 83 = Colubrim
 * 84 = Millepod
 * 85 = {{#switch:{{{3}}}
 * 86 = Visigel
 * 87 = Filiavent
 * 88 = Yggralith
 * 89 = Telethia
 * 90 = {{#switch:{{{3}}}
 * 91 = Murra
 * 92 = {{#switch:{{{3}}}
 * 93 = Mephite
 * 94 = {{#switch:{{{3}}}
 * 95 = Liceor
 * 96 = {{#switch:{{{3}}}
 * 97 = Dilus
 * 98 = Tersqual
 * 99 = Tainted

Result format: Internal name~Name displayed in-game (often ambiguous)~Proper appendage name~hardness~whether it is skell-targetable (0/1)~exposure condition The enemy ID is required because although the vast majority of enemies share the same appendages across their species, there is a handfull of exceptions to this rule. Sources: This and that.