Reflection (XC1)

Reflection (, Reflection) is one of 's support s in Xenoblade Chronicles and Future Connected. It sets up a barrier of mirrors around herself that reflects all attacks aimed at her back at the enemy. It reflects all and status, but does not work against s.

Overview
Reflection is a bit of a dirty trick, forcing enemies to hit themselves instead of Melia. It's best used when Melia has taken a lot of, but can also be used if Melia is the subject of a vision, and it generates a spike of temporary aggro that should help its effect trigger.

Additional data
Generally, reflected attacks behave as if the enemy has targetted itself instead of Melia. However, there are several notable interactions:
 * Damage done (if any) is equal to the damage that Melia would have taken, instead of being based on the enemy's own defences.
 * Damage-over-time debuffs (e.g. bleed) only deal 1 damage per tick instead of the expected amount. (Perhaps they are incorrectly looking at "damage done to Melia", rather than "damage done to target", when calculated.)
 * If the enemy dies from its own attack, it is considered a suicide, and thus drops no chest or other rewards (e.g. ).
 * Reflection can return debuffs that normally cannot be used on enemies, such as or.

While Reflection is active, attacks against Melia cannot miss. She will still attempt to block; if she does so, the enemy will also behave as if it blocked.