Template:XC1 gem source tables

Enemy drops
The strength of crystals and cylinders dropped by enemies is random within limits. The first attribute is usually from 20% to 30%, but crystals from are stronger, and are from 80% to 90% instead. There is also a 25% chance to get a better crystal, which ranges from 32% to 40% normally, or 92% to 99% for bosses and uniques. If there is a second attribute, its possible range is equal to half the range of the first attribute (for example, if the first attribute's range is 20%-30%, the second's will be 10%-15%).

Ether deposits and gears
The strength of crystals and cylinders mined from deposits is random within limits. Each attribute is usually from 40% to 45%, but crystals from high-quality deposits are stronger, and are from 80% to 90% instead. There is also a 10% chance to get a better crystal, which ranges from 52% to 60% normally, or 92% to 99% for high-quality deposits.

Click the deposit # for a map.

Unique weapons and armour
Known current deficiencies:
 * overworld chests (are there any crystals or loose gems in these?)
 * quests