Kino/Gameplay (FC)

Kino is one of the four party members in Future Connected. He is a clone of, with same arts and almost exact same stats, and thus fills the same role of defensive support.

Gun heat
Kino's talent gauge represents how much his gun is overheating. It does not fill per auto-attack, but rather for every art he uses. The more heat is generated, the longer it takes to cool off back to zero; if it is allowed to reach 100%, he uses Doze Off automatically and it takes over twice as long to complete. Heat affects the damage and healing output of Kino's arts (not his auto-attack); high heat amplifies damage and penalizes healing, while low heat does the opposite.
 * Arts damage: increased by  %
 * Arts healing: decreased by  %

As a result of this, Kino is incentivized to take one of two playstyles:
 * Keep heat low at all times to prioritize healing throughtout the fight. This makes Kino even more of a passive character, and will slow battles considerably as the party's damage output is limited, but it will make it much easier to avoid losing.
 * Allow heat to build up in order to deal higher damage and switch back to healing when necessary. This is the riskier approach, as being caught in a tough spot with high heat can mean either not enough healing can be made or Kino is stuck cooling off while people get walloped, but it uses the mechanic to its fullest extent.

Despite Kino's talent gauge essentially being "bad" to increase (in the sense that it's situational rather than universally good to do so), he still gains all the effects of gems, skills, and so on that build or drain talent gauge. There is however one exception: Outside of battle, Kino's talent gauge is emptied, rather than mantained.

In addition, while Kino is unlikely to want a gem, there is a gem exclusive to him known as, which decreases the amount of talent gauge generated.