Template:XCX enemy art data

{{#set:pagename = {{PAGENAME}}
 * Xcx enemy art ID = {{{ID|}}}
 * Xcx enemy art Name = {{{Name|}}}
 * Xcx enemy art ActType = {{{ActType|}}}
 * Xcx enemy art Mode2nd = {{{Mode2nd|}}}
 * Xcx enemy art NeedParts1 = {{{NeedParts1|}}}
 * Xcx enemy art NeedParts2 = {{{NeedParts2|}}}
 * Xcx enemy art WpnNo = {{{WpnNo|}}}
 * Xcx enemy art ActNo = {{{ActNo|}}}
 * Xcx enemy art EffNo = {{{EffNo|}}}
 * Xcx enemy art EffScale = {{{EffScale|}}}
 * Xcx enemy art ActMode = {{{ActMode|}}}
 * Xcx enemy art SeNo = {{{SeNo|}}}
 * Xcx enemy art LoopFireSe = {{{LoopFireSe|}}}
 * Xcx enemy art Modifier = {{{Modifier|}}}
 * Xcx enemy art ModifierY = {{{ModifierY|}}}
 * Xcx enemy art Modifier2 = {{{Modifier2|}}}
 * Xcx enemy art ModifierY2 = {{{ModifierY2|}}}
 * Xcx enemy art XstartF = {{{XstartF|}}}
 * Xcx enemy art XendF = {{{XendF|}}}
 * Xcx enemy art Repeat = {{{Repeat|}}}
 * Xcx enemy art BulletID = {{{BulletID|}}}
 * Xcx enemy art Target = {{{Target|}}}
 * Xcx enemy art Distance = {{{Distance|}}}
 * Xcx enemy art HiTarget = {{{HiTarget|}}}
 * Xcx enemy art RotYAssist = {{{RotYAssist|}}}
 * Xcx enemy art TypeRange = {{{TypeRange|}}}
 * Xcx enemy art TypeAtkBasePoint = {{{TypeAtkBasePoint|}}}
 * Xcx enemy art AtkBasePointName = {{{AtkBasePointName|}}}
 * Xcx enemy art Radius = {{{Radius|}}}
 * Xcx enemy art Length = {{{Length|}}}
 * Xcx enemy art Atr = {{{Atr|}}}
 * Xcx enemy art DexRevise = {{{DexRevise|}}}
 * Xcx enemy art DecDmp = {{{DecDmp|}}}
 * Xcx enemy art IncDmp = {{{IncDmp|}}}
 * Xcx enemy art Enhance = {{{Enhance|}}}
 * Xcx enemy art ReactS = {{{ReactS|}}}
 * Xcx enemy art ReactSLv = {{{ReactSLv|}}}
 * Xcx enemy art ReactM = {{{ReactM|}}}
 * Xcx enemy art ReactMLv = {{{ReactMLv|}}}
 * Xcx enemy art ReactL = {{{ReactL|}}}
 * Xcx enemy art ReactLLv = {{{ReactLLv|}}}
 * Xcx enemy art ReactLL = {{{ReactLL|}}}
 * Xcx enemy art ReactLLLv = {{{ReactLLLv|}}}
 * Xcx enemy art ReactLLL = {{{ReactLLL|}}}
 * Xcx enemy art ReactLLLLv = {{{ReactLLLLv|}}}
 * Xcx enemy art Buff = {{{Buff|}}}
 * Xcx enemy art BuffLv = {{{BuffLv|}}}
 * Xcx enemy art ShootNum = {{{ShootNum|}}}
 * Xcx enemy art ShootFrm = {{{ShootFrm|}}}
 * Xcx enemy art DvtAngle = {{{DvtAngle|}}}
 * Xcx enemy art HitFrm1 = {{{HitFrm1|}}}
 * Xcx enemy art HitFrm2 = {{{HitFrm2|}}}
 * Xcx enemy art HitFrm3 = {{{HitFrm3|}}}
 * Xcx enemy art HitFrm4 = {{{HitFrm4|}}}
 * Xcx enemy art HitFrm5 = {{{HitFrm5|}}}
 * Xcx enemy art HitFrm6 = {{{HitFrm6|}}}
 * Xcx enemy art HitFrm7 = {{{HitFrm7|}}}
 * Xcx enemy art HitFrm8 = {{{HitFrm8|}}}
 * Xcx enemy art HitFrm9 = {{{HitFrm9|}}}
 * Xcx enemy art HitFrm10 = {{{HitFrm10|}}}
 * Xcx enemy art HitFrm11 = {{{HitFrm11|}}}
 * Xcx enemy art HitFrm12 = {{{HitFrm12|}}}
 * Xcx enemy art HitFrm13 = {{{HitFrm13|}}}
 * Xcx enemy art HitFrm14 = {{{HitFrm14|}}}
 * Xcx enemy art HitFrm15 = {{{HitFrm15|}}}
 * Xcx enemy art HitFrm16 = {{{HitFrm16|}}}
 * Xcx enemy art HitEfp1 = {{{HitEfp1|}}}
 * Xcx enemy art HitEfp2 = {{{HitEfp2|}}}
 * Xcx enemy art HitEfp3 = {{{HitEfp3|}}}
 * Xcx enemy art HitEfp4 = {{{HitEfp4|}}}
 * Xcx enemy art HitEfp5 = {{{HitEfp5|}}}
 * Xcx enemy art HitEfp6 = {{{HitEfp6|}}}
 * Xcx enemy art HitEfp7 = {{{HitEfp7|}}}
 * Xcx enemy art HitEfp8 = {{{HitEfp8|}}}
 * Xcx enemy art HitEfp9 = {{{HitEfp9|}}}
 * Xcx enemy art HitEfp10 = {{{HitEfp10|}}}
 * Xcx enemy art HitEfp11 = {{{HitEfp11|}}}
 * Xcx enemy art HitEfp12 = {{{HitEfp12|}}}
 * Xcx enemy art HitEfp13 = {{{HitEfp13|}}}
 * Xcx enemy art HitEfp14 = {{{HitEfp14|}}}
 * Xcx enemy art HitEfp15 = {{{HitEfp15|}}}
 * Xcx enemy art HitEfp16 = {{{HitEfp16|}}}
 * Xcx enemy art RecastFrm = {{{RecastFrm|}}]
 * Xcx enemy art DmgMgn = {{{DmgMgn|}}}
 * Xcx enemy art DistNoCheck = {{{DistNoCheck|}}}
 * Xcx enemy art IgnoreSe = {{{IgnoreSe|}}}
 * Xcx enemy art ArtsAmrEx = {{{ArtsAmrEx|}}}
 * Xcx enemy art Dodge = {{{Dodge|}}}
 * Xcx enemy art LastReact = {{{LastReact|}}}
 * Xcx enemy art LastBuff = {{{LastBuff|}}}

}}{{ArticleIcon/XCX}}
 * Xcx enemy art enhance enhanceType = {{{enhanceType|}}}
 * Xcx enemy art enhance condition = {{{condition|}}}
 * Xcx enemy art enhance ratio = {{{ratio|}}}
 * Xcx enemy art enhance type = {{{type|}}}
 * Xcx enemy art enhance param1 = {{{param1|}}}
 * Xcx enemy art enhance param2 = {{{param2|}}}