Aura (XCX)

Auras are a buff-related mechanic in Xenoblade Chronicles X. They act as beneficial effects that last a set duration that depends on the used to activate them. Additionally, they create a glowing particle effect that surrounds the user.

Only one aura may be in effect at a time; a second Aura will replace the previous aura. However, auras can be replenished by reactivating the Art.

All Auras are colored blue and cost 1000 to start. They can be extended using or the Extend Aura armor augment, as well as the Effect Stasis status.

While Overdrive has similar effects to Auras, Overdrive is different because it can last at the same time as other auras.

Skells do not have Auras; while they have blue Arts in the form of Shield Cloaks, these simply act as s.

Extra Aura effects

 * Aura Assault boosts melee attack and melee accuracy while an aura is active.
 * extends the effects of auras.
 * Brain Wall increases resistance to, Control, and Slow Arts.
 * Healing Aura heals the user by 12-20% of their.
 * Lifeline heals the user by 10-30% of their if their health is at 50% or less.
 * Third Eye increases by 40-120 for each ranged art used when an aura is active.
 * Yamato Spirit increases TP by 40-120 for each melee art used when an aura is active.

By enemies
Enemies often activate auras when they are at low health. The aura's name and effects depend on the enemy, but are often called Aware, Calm, Enraged, and even Unhinged. Additionally, while some effects are internally called Stagger, this name only really applies to innate statuses that are permanently applied to the enemy.