Art Combo (XC3)

In Xenoblade Chronicles 3, an art combo can be used to inflict the effects of Break, Topple, Launch, Smash, Daze and Burst. Art combos are the successor to Driver Combos in Xenoblade Chronicles 2 and the -- system in Xenoblade Chronicles.

Certain s, including s, inflict Art Combo stages when they connect. Enemy attacks may also inflict such stages upon the player. If a Fusion Art has two successive art combo attacks (i.e. Topple X Launch), then the later effect will be applied. If a Fusion Art is used with Break, then the resistance check is carried out as normal, and if successful, topple will be applied. Some Arts available when in Ouroboros form inflict a certain stage of the Combo to every enemy if the Interlink was at level 3 when Ouroboros was activated.

Break
Break interrupts enemy's attacks when used, and is the starting point for both art combos. While other arts are guaranteed to follow on from break, break may be resisted by the enemy. Break can be followed up by Topple.

Topple
Topple follows on from break, and is the second effect for both art combos. While Topple is inflicted, enemies cannot attack. Topple can be followed on by either Daze or Launch.

Daze
Daze follows on from Topple, and is the third effect in the first art combo. While Daze is inflicted, enemies cannot attack, cannot dodge attacks, and attacks will not draw.

Burst
Burst follows on from Daze, and is the finisher for the first art combo. Burst ends the art combo, makes the enemy drop items, and removes the enraged status.

Launch
Launch follows on from Topple, and is the third effect in the second art combo. While Launch is inflicted, enemies cannot attack and take increased damage.

Smash
Smash follows on from Launch, and is the finisher for the second art combo. Smash does a lot of damage and ends the art combo. Smashing an enemy increases the HP threshold at which they enter enraged status.