Hostile Colony (Dynamic)

Hostile Colony (Dynamic) is a track in Xenoblade Chronicles 3. Hostile Colony is a version of this track with substantially more instrumentation.

It plays as the area theme in the following instances, often including the preceding cutscenes: The track smoothly transitions into the equivalent point in Hostile Colony when battle starts, and is smoothly transitioned back into once battle concludes.
 * From when the Kevesi Special Forces are attacked by their compatriots to when the Agnian Special Forces arrive back at Gura Flava Camp in (including intervening cutscenes).
 * While the party tries to escape Colony 4 through the Gorge of Odie until they arrive at Hegemon's Seat in (not including intervening cutscenes).
 * From when the party enters Colony Omega territory until they reach the Colony Omega Pipers in Side Story: Mio (including intervening cutscenes).

It also plays in the cutscenes when the party finds, loses, and then re-finds the Basreek Feris during Second Day of Prison.

Finally, it plays if the following bosses defeat the party, until battle is re-engaged:
 * The Incomplete Siege-Lev during The Kind Right Hand.
 * The Colony Omega Pipers during Side Story: Mio.

The track is one of few area themes to override Rest Spot and Iris Network.

Trivia

 * In early versions of the game, the transition to Hostile Colony was not smooth in the Chapter 2 instance for the first battle after the cutscene near Bennel Cave Camp. This was patched in release 1.2.1.