Moebius Battle

Moebius Battle is Disc 2, Track 9 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 9 on the Xenoblade Chronicles Original Soundtrack Trinity Box. Moebius Battle/M is a version of this track with added flute.

The track is composed of multiple individual pieces:
 * 0:00 to 2:57 is often referred to as some variation on ', or simply '.
 * 2:57 to 4:18 is referred to as ' or '.
 * 4:18 to 7:09 is referred to as a variation of ' or '.
 * 7:09 to 8:15 is .
 * 8:15 to 8:31 is .

Moebius Battle 1
This is the battle theme for most Moebius bosses, often including the immediately prior cutscenes:

Main story

 * The in.
 * in.
 * in.
 * in.
 * during Side Story: Mio.
 * and in.
 * during Side Story: Noah (for the first phase of the battle).

Sidequests

 * during Where The Heart Is.
 * during Going Beyond Power.
 * during Her Reasons.
 * R's Executioners during The Wrath of Ashera.
 * during Transparent Dreams.
 * and during Side Story: Eunie.
 * during Side Story: Lanz.
 * during Side Story: Taion.
 * during Survivors.
 * Moebius Q's Outfit during Inescapable Past.
 * and during A Deep-Seated Scar.
 * The Stage of Destiny, for all but the final wave.
 * The Archsage's Gauntlet during waves of Moebius Interference as well as certain boss waves.

Future Redeemed

 * and in.
 * Colony Eta Ferronis in (during the first phase of the battle).

This section is substantially similar to Moebius Battle 2 in style, and the two sections share significant parts of their melody.

Unused Moebius Theme
This section was kept within the game's files but went unused. It is similar in style to Moebius Battle 2 and shares sections of its melody with that piece, although it is significantly less bombastic. Its alternate unofficial name, "Moebius Area Theme", is because the section is conjectured to have been intended as part of a joint area-battle theme duo with Moebius Battle 2, in the same style as Tactical Action, Hostile Colony, and.

Moebius Battle 2
This section is the battle theme for the following Moebius bosses, often including the immediately prior cutscenes:
 * in.
 * Moebius O & P in.
 * in Chapter 4.
 * in.
 * in.
 * in Chapter 7.
 * The final wave of the Stage of Destiny.
 * Stage 70 and Stage 140 of Archsage's Gauntlet: Pro.
 * and his Ferronises in of Future Redeemed.

Moebius Battle (Climax)
This section does not play in-game (although the section from 7:09 to 8:04 is a fluteless version of Moebius Battle/M's climax section, which does play in-game). However, a release date trailer for Xenoblade Chronicles 3 featured this track.

Moebius Battle (End)
This section is the ending jingle for when a boss which uses Moebius Battle 2 has an action climax section (see below).

Dynamic nature and unreleased sections
Several tracks which are associated with Moebius Battle were not released, either as part of this track or elsewhere on any official release of this game's music. Specifically, Moebius Battle 2 uses climax sections (without a pre-end section) in several of its instances, which are similar to Moebius Battle (Climax) but not identical and which were not released. It is notable for being the only boss theme to use two different climax sections in different scenarios: In all cases, the climax threshold is 30%.
 * One, unofficially referred to as the 'Action Climax' (after the track's naming scheme in the game's files), plays for the, , , and Stage of Destiny instances.
 * The other, unofficially referred to as the 'Sad Climax' for the same reason, plays during the chapter 6 fight. This section has the same intro as Moebius Battle (Climax), but is otherwise different.

When a climax section is used, the track also has an ending section: Moebius Battle (End) in the case of the action climax, and the unreleased 'sad ending' in the case of the sad climax. A third ending, the 'action ending', was kept within the game's files but went unused and unreleased.

Trivia

 * The drummer, Maoki Yamamoto, broke his drumsticks playing the introduction to this piece.