Fiora/Gameplay (XC1)/Dialogue

This page lists all of what Fiora says during gameplay in Xenoblade Chronicles.

Battle start
''The lines that play are based on the difference in of the enemy and the party leader. Black-tagged enemies trigger "overlevelled" lines, red-tagged enemies trigger "underlevelled" lines, and those in between are "equal-levelled".''

Leader, equal-levelled

 * Okay! Let's go.
 * Come on! We can do it!
 * Is everybody ready?

Leader, underlevelled

 * If we don't try it we'll never know!

Leader, overlevelled

 * Don't get careless.

Partner, equal-levelled

 * I'm gonna go all out.
 * Good luck, everyone.

Partner, underlevelled

 * There's no way we can win!
 * Guys... Is this such a good idea?

Partner, overlevelled

 * This should be easy.

Partner, disliked enemy (at random)
Fiora dislikes etheral and aquatic enemies.
 * These things freak me out.

Partner, favoured enemy (at random)
Fiora favours mammal and reptile enemies.
 * Leave this fight to me.

Auto-attack

 * Errrrrrhh!
 * AaaAhh!
 * Aahh!

Half talent gauge

 * I feel...stronger.

Full talent gauge

 * I can do it! I know I can!

Leader, someone uses a Monado Art (at random)

 * Wow! The Monado's light!

Using arts
''When the player selects an art, one of two lines can play, while if the AI selects an art, only one can play. Chain attacks and warnings allows the player to select an art for AI members, and either line can play accordingly.''

Attack blocked

 * Eh?
 * No way.

Jump

 * Eeeh-kuh!
 * Hueh-kuh!

Average hit

 * Aahhh!
 * AAaaAAhh!

Critical hit, blow-down, or bottomless pit

 * AAAAAAAAAAAhh!

Half HP

 * Everything's...gone blurry.

Fifth HP

 * I...I don't feel so good.

Response to others

 * No, don't give up.
 * Hang in there. Just a little longer.

Leader

 * Not good! We're totally outpaced!
 * I don't wanna lose like this.

Response to others

 * We've gotta turn the tables fast!
 * Can we really manage this?!

Incapacitated

 * Shulk... I'm sorry...
 * I can't... take... any more...

Reviving others

 * Please! Wake up!
 * Don't give up, Shulk.
 * Up you get, Reyn!
 * Come on Dunban, you can still do it!
 * This isn't the end, Sharla.
 * Riki! Come on, try harder!
 * Come on Melia, stand up!

Has very low, low, or normal tension on revival

 * Thanks. ...I'm okay now.
 * I'm not gonna fall again.

Has high or very high tension on revival
This is only possible via linking Reyn's skill.
 * I feel so full of energy!

Killing foes while in combat with multiple enemies

 * Way to go, Shulk!
 * Good to see you working hard, Reyn.
 * Dunban, you're so cool.
 * Perfect shot, Sharla.
 * Riki, that's great!
 * Melia, you're something else.

Leader, enemy was 6 or more levels lower (at random)

 * That was no problem.

Half HP
These lines might play at random when Fiora's attack is the one that reduced the enemy's HP.
 * I like this flow!
 * Yeah, yeah! This is the way to do it.

Response to others

 * Be nice if it was always like this!
 * Now we just need to finish the job.

Third HP
These lines always play when Fiora's attack is the one that reduced the enemy's HP.
 * Just a little more! ...Keep at it!
 * We can do it! ...I know we can.

Response to others

 * Let's keep up this pace, and finish the job.
 * Victory's in our sights!

Enemies added

 * Here come more!
 * One after another! What a pain!

One enemy left

 * Okay. Final push, guys. Let's do it!

Aid
"Aid" is a catch-all term for being healed, being buffed, or having aggro taken off.

Aid received

 * Thank you.
 * You're a lifesaver.
 * Shulk. I'm right beside you.
 * Aww, thank you, Shulk.
 * Reyn... You saved me.
 * Thanks, Dunban.

Aid witnessed

 * Reyn. Don't give up.

Help other from topple

 * Come on. On your feet.
 * Here. I'll help you.

Helped from topple

 * Thank you.
 * You're a star.

Help other from daze, sleep, or confuse

 * Wake up!
 * You okay?

Helped from daze, sleep, or confuse

 * where...am I?
 * Thank you.

Leader, giving "Focus Attacks!" command

 * Concentrate your attacks!

Leader, giving "Engage at Will!" command

 * Do whatever comes naturally!

Partner, response to others

 * Understood.
 * Okie-dokie!

Burst affinity
''The general pattern of a burst affinity sequence is: The person who caused the event says their trigger line. Someone else—the leader, if applicable—says the prompt as the button challenge happens. If failed, the triggerer's failure line plays if any. If successful, one of the other two says a first response line, and the triggerer follows with their success line. If succeeded perfectly, both of the other two respond, with a first response and then a second response.''

Crit trigger

 * How's that?!
 * That's gotta hurt.

Crit/dodge prompt

 * Shulk!
 * Reyn!
 * Dunban!
 * Sharla!
 * Riki!
 * Melia!

Crit response (first)

 * Fabulous!
 * You did it!
 * That was great!

Crit response (second)

 * I wanna try too!

Dodge trigger

 * Yikes!
 * Saw it coming.

Dodge response (first)

 * [sigh] I'm glad that didn't hit you.
 * Pwhoooaa! That was close!
 * Wwwooow! Nice dodge.

Dodge response (second)

 * Amazing!

Crit/dodge success

 * I'm gonna go all out.

Blocked/miss trigger

 * What?!
 * Oops!

Blocked/miss prompt

 * Shulk!
 * Reyn!
 * Dunban!
 * Sharla!
 * Riki!
 * Melia!

Blocked/miss response (first)

 * Don't worry about it.
 * Better luck next time.

Blocked/miss response (second)

 * Don't let it get to you.

Blocked/miss success

 * Thank you.

Blocked/miss failure

 * I missed!

Leader, missing two or more attacks in a row (at random)

 * We're not getting anywhere!

High tension

 * I'm feeling pretty good.

Very high tension

 * I feel like I can beat anyone.

Encourage others

 * Shulk, where's that smile I like so much?
 * Reyn, what are you doing?
 * Dunban, don't embarrass me!
 * Sharla, get with us!
 * That's not the hero I've heard about.
 * You can do it, Melia!
 * Don't you dare give up!
 * Gotta concentrate. Gotta focus!
 * You wouldn't want to let us down now, would you?

Getting encouraged

 * Sorry! This isn't like me!
 * I'll be fine now, thanks!

One bar filled

 * I really like our vibe.

Two bars filled

 * It's wonderful to be with everyone.

Party gauge filled (trigger)

 * Chain attack, ready and waiting.
 * Chain attack would be good now.

Party gauge filled (response)

 * Ready to go.
 * Ready when you are.
 * Yeah! Sometimes you gotta get wild.

Chain attack start

 * Follow my lead!
 * Let's finish this together!

Pass to next

 * Shulk!
 * Reyn!
 * Dunban!
 * Sharla!
 * Riki!
 * Melia!
 * Shulk! Now's your chance!
 * Reyn, don't mess up!
 * Dunban, your turn!
 * Sharla, you're up next!
 * Riki! It's hero time!
 * Melia! Now!

Receive from last

 * Alrighty!
 * Okay. My turn!
 * My turn!

Chain link

 * We're not done yet!
 * Hang on! We're not finished!

Finish (first)

 * Hahaha! We did it!
 * That was great, guys!

Finish (second or third)

 * This is how we do it!
 * We were amazing!

Giving a warning

 * Reyn! We've got trouble.
 * Sharla! What are we going to do?
 * Dunban! If we don't do something...!
 * Riki! What can we do?
 * Melia! We don't have much time!
 * Shulk! You had a vision, right?

Receiving a warning

 * Okay Shulk, got it.
 * I'll do my best.
 * This future isn't good.
 * I'll protect us.
 * What? What are we gonna do?

Vision tag breaks

 * We make our own future.
 * We can change the future.
 * Yeah! We did it!
 * Great!
 * Sorry. Not interested in that future.
 * Di...Did that work?

Flee

 * Let's get out of here!

Win
''If the fight ends while anyone is incapacitated, and/or if the fight took 5 minutes or longer to complete, this is a "close win." Otherwise, it is a "clean win."''

Clean win

 * Yay! We win.
 * Whew! And we're okay.
 * Ha! No problem at all.
 * There's nothing around here that can beat us.
 * One-hit kill, or something. Ehehehehe.
 * I feel like we can beat anything.
 * All done! [yawn] So tired.

Response to others

 * Should be okay if we fight like this.
 * Right. Let's keep going.
 * We've definitely gotten stronger.
 * Let's press on, and on, and on!

Close win

 * [sigh] We almost didn't make it.
 * [sigh] I thought it would be much easier.

Response to others

 * And we have to patch ourselves up.
 * I don't we can carry on like this.

Level up

 * Yeah!
 * This power will help me protect Shulk!
 * I can feel myself getting stronger!

Unsorted
The following may or may not be used, they simply haven't been placed in the correct section yet. Perhaps the exact criteria still needs to be hashed out, or it is unknown whether they're used.


 * Uhh... I don't feel so good.
 * My arms and legs feel so heavy.


 * Here, Dunban, for you!


 * Please. Open your eyes.


 * Ooohhhhhh. This is bad.
 * Okay. We can do it!


 * Hey! Not bad!


 * Stopped you!

Start

 * Sure. No problem.

Before a turn

 * There we go.
 * Move this bit.

After a turn

 * Yeah!
 * Hehehehehehehehe.

Support

 * Let me help too!
 * How about trying this?

Fever

 * This is going to be so great when we finish it.
 * I'm in the mood for crafting.

Results with no Heat nor Mega Heat Gems

 * Okay. Finished!
 * Perfect.

Results with at least one Heat or Mega Heat Gem

 * This worked out better than I thought.
 * Not bad. Not bad at all.

Gem rank up results screen

 * Yahy! Great!
 * This is great!

Unsorted

 * Don't blame me if it goes wrong.
 * This is really nice.
 * Yeah. I like it.

Monado fails to work

 * But how?

Ally is downed

 * Nooo! Shulk! You can't die!
 * Reyn! NOOOOOOooooooooo!
 * No! Dunban! NOOOOOOoo!
 * Sharla! Don't die!
 * Riki! Talk to me! Please!
 * No way! Melia!

Group commands

 * Let's go all out!
 * We need to keep our guard up!
 * Shulk, please!
 * Reyn, pay attention.
 * Dunban, I need you.
 * Sharla, we need action, fast!
 * Riki. Can you do it?
 * Melia, over there!
 * I'll deal with 'em.
 * I can't really help, I'm afraid.
 * Well...here goes.

Crit/dodge prompt

 * Dickson!

Three party gauge bars filled

 * Fighting alongside you all is the best!