Doze Off

Doze Off is 's in Xenoblade Chronicles: Future Connected, and a clone of 's. It is a lenghty process that eventually resets his talent gauge to zero. If the gauge was allowed to fill completely, the art is used automatically, and it takes slightly over twice as long to complete.

Overview
Doze Off is Kino's crippling weakness - no matter the circumstances, he must eventually take a time-out and leave the party unsupported to empty his talent gauge. Managing when exactly to do this is critical. Ideally, it should be during a time when the party doesn't need any support, or Kino's arts are all used and he can't do anything anyways. In reality, it has to be used at inopportune times to avoid the time penalty from overheating, and since healing arts become weaker at high heat, if a lot of healing is needed it should be used even more often.

Notably, Doze Off is an aura. This means that any other auras Kino has will be erased when Doze Off begins.

Additional data
While the aura is active:
 * Kino drains 35% talent gauge per second normally, or 15% if overheated.
 * Kino heals 3% of his max HP every second.
 * Kino cannot move or act, and will skip chain attacks.

Doze Off may not be used during a chain attack; if Kino reaches 100% talent gauge during a chain attack, he will drop down to 99% at the end of his turn.

Mechanically, when overheated, a different art is triggered (internally called "Overdrive"). It is identical in all ways except that it uses a different aura and does not have a chain attack type at all.

Note that the art's talent gauge value is 1%. Indeed, 1% of the gauge is lost immediately upon beginning the art. This is unlikely to make any practical difference.