'Ittle Blast

'Ittle Blast is one of 's physical s in Xenoblade Chronicles, and a clone of 's Metal Blast. It hits all enemies in a line to inflict Break, and has a +25% critical hit rate against flying enemies.

Overview
Shulk's two break arts are generally enough for the one topple art available in the epilogue (Nene's), and 'Ittle Blast is superfluous - this is especially so given the flood of Ponspectors who also have break arts. It also has the longest cooldown of all break arts by a wide margin, in addition to one of the weakest cooldown upgrades in the game. The move's true strength is in hitting many enemies at once, as well as being one of Kino's few physical arts.