Rage (XC1)

Rage (, Rage) is one of 's s in Xenoblade Chronicles. It has several effects: it reduces his physical given and received, it gradually fills his talent gauge, and it provides a counter  effect.

Overview
Rage's varied effects give it several simultaneous uses: Combined, Rage is Reyn's answer to situations where he has trouble contributing to a fight because he can't land any physical attacks.
 * It reduces the damage Reyn takes. This is always useful, as losing from taking damage is among Reyn's least favourite things to do.
 * It builds talent gauge (a total of 24% when unlevelled) without needing to deal damage. This is ideal for times when Reyn is discouraged or underlevelled and so can't get any hits in.
 * It lowers Reyn's physical damage, but lets him deal out counter spike damage instead. In a sense, this moves his damage output from "successfully hit enemies with physical attacks" to "get hit by anything", which as long as he has the aggro will always be more likely an event.

Additional data
While the aura is active:
 * Reyn gains talent gauge per second equal to . In other words, 2% when unlevelled and +1% every 5 levels.
 * Reyn gains a damage counter spike. The damage dealt is equal to 2x his ether stat.