Tiger! Tiger!

'''Tiger! Tiger!' is a minigame available in Xenoblade Chronicles 2''. It is based on retro arcade games and was made by Tora's grandfather, Soosoo. It is located in Tora's House in Torigoth, Gormott Province, and is unlocked once Tora's Blade, Poppi α, is awakened. This minigame is tied to all three forms of Poppi's development.

Basics
Upon interacting with the arcade cabinet, a load screen will be displayed. Once the game is loaded, three options will be displayed, a choice between two difficulty modes "Normal" and "Easy", and an option to end the game. Once a difficulty is selected, a stage select screen will be displayed, allowing the player to choose between 5 stages, only one of which is unlocked by default while the other stages made available with story progress.

Upon selecting a stage the game will begin. The screen will begin scrolling down vertically. The goal of the game is to gather s and up to 8 small Treasure Chests scattered around the stage. The player can attack using an harpoon by pressing A and move around the screen with directional inputs.

Upon arriving to the bottom, the screen will stop scrolling and the player must collect a big treasure chest, upon which the screen will begin to scroll upward after a short time. Due to the character holding the big treasure chest, the player cannot attack during this section of the level. The stage is completed once the player has safely escaped back to the surface.

Difficulties

 * Normal mode: Making contact with the terrain will count as a hit, making the player lose health and a treasure chest.
 * Easy mode: Making contact with the terrain no longer counts as a hit.

Enemies
Many enemies can be found roaming along the way to the bottom. While some follow a pre-determined path, others will attack the player if they get too close to them. Upon making contact with an enemy, health will be lost and a treasure chest will be dropped if any are held.

Power-ups
During the game, three types of power-ups can be collected to make diving through the stage easier. They are as follows:
 * An oxygen bottle: It will refill part of the player's health.
 * A cog: Allows the harpoon to be used diagonally. Additionally, this power-up is lost instead of a treasure chest upon being hit by an enemy or hitting the stage in normal mode.
 * A ball of light: The player will be invincible for a short time.

Stages
Stages are generated randomly using a set of pre-made stage pieces. A bonus room can sometimes be found in stages, which gives away bonus ether crystals.

Bonuses

 * No Damage: Finish with a full Air meter (damage can still be taken as long as it is fully recovered). Increases final score.
 * Ether Complete: All ether crystals collected in the main area (secret area is optional). Increases the total ether crystal reward.
 * Treasure Complete: Collect all of the treasure without losing any of it. Increases the total ether crystal reward.
 * Perfect: Take no damage, collect all ether crystals (excluding bonus area), and collect all treasure without losing any. Increases both the final score and the total ether crystal reward.
 * No Kill (Secret Bonus): Complete the stage without killing a single enemy. Increase the final score.

Rewards
After all chests were opened, and the final score was displayed, a list of the rewards collected will be shown. Those rewards include:
 * Ether Crystals, both those collected during the stage and those found in treasure chests. In case of a game over, only the crystals found during the stage will be kept.
 * Parts that can be used in Poppiswap to improve Poppi found in treasure chests.
 * Core crystals very rarely drop from treasure chests.
 * Beating a certain score is required for some of Poppi's Affinity Chart nodes such as Emergency Mode's third and fourth level.