Time to Fight!

Time to Fight! (originally unofficially referred to as Fight!) is Disc 3, Track 5 on the Xenoblade Original Soundtrack and Track 3 on the Xenoblade Chronicles Special Soundtrack. It is the battle theme whenever the party attacks an enemy on the Bionis or Sword Valley. It also plays during the following scripted battles:


 * The Colony Krabble and Common Caterpile at the start of the game.
 * The s at the Cylinder Hangar.
 * The in the High Entia Tomb.

In Super Smash Bros.
Time to Fight! is one of the music tracks in both and, available on the  and (in Super Smash Bros. Ultimate) the  stages.

Time to Fight! (Definitive Edition ver.)
'''Time to Fight! (Definitive Edition ver.)''' is Track 2 on the Xenoblade Chronicles: Definitive Edition Sound Selection. It is a rerecording of the original with slightly altered balance, mixing, and orchestration, and added accompaniment lines such as a violin line at 0:56. Unlike the original's ending fadeout, this version has a clear ending (only heard on the Sound Selection).

It mostly plays in the same situations as the original, except that it does not play during the fight against the Orluga Rufus, in which An Obstacle in Our Path plays instead. It also does not play on the Bionis' Shoulder.

In Xenoblade Chronicles 3: Future Redeemed, this is the main battle theme for enemies in Yesterdale.

In Tetris 99
In, if the player uses the Definitive Edition themed skin, the Definitive Edition rearranged version of Time to Fight! plays as the background music in-game when there are between 99 and 51 players remaining.

Trivia

 * The Japanese name for Time to Fight! literally translates as 'Battle!'. This began a trend continued in Xenoblade Chronicles 2 with Battle!! and in Future Redeemed with New Battle!!!, in which the standard battle theme has a similar name with increasing numbers of exclamation marks.