Module:XC3 enum enhance/captions

-- all newlines have been pre-removed (replaced with a single space) so we only have to do 1 string replace later rather than 2 local enhance_ms_table = { [1]="Boosts maximum HP by [ML:EnhanceParam paramtype=1 ]%.", [2]="説明文", [3]="Boosts Attack by [ML:EnhanceParam paramtype=1 ]%.", [4]="Boosts Healing by [ML:EnhanceParam paramtype=1 ]%.", [5]="Boosts Dexterity by [ML:EnhanceParam paramtype=1 ]%.", [6]="Boosts Agility by [ML:EnhanceParam paramtype=1 ]%.", [7]="Boosts Critical Rate by [ML:EnhanceParam paramtype=1 ]%.", [8]="Boosts Physical Defense by [ML:EnhanceParam paramtype=1 ]%.", [9]="Boosts Ether Defense by [ML:EnhanceParam paramtype=1 ]%.", [10]="Boosts Block Rate by [ML:EnhanceParam paramtype=1 ]%.", [11]="Increases maximum HP by [ML:EnhanceParam paramtype=1 ].", [12]="Increases Attack by [ML:EnhanceParam paramtype=1 ].", [13]="Increases Healing by [ML:EnhanceParam paramtype=1 ].", [14]="Increases Dexterity by [ML:EnhanceParam paramtype=1 ].", [15]="Increases Agility by [ML:EnhanceParam paramtype=1 ].", [16]="Increases Critical Rate by [ML:EnhanceParam paramtype=1 ] percentage points.", [17]="Increases Physical Defense by [ML:EnhanceParam paramtype=1 ] percentage points.", [18]="Increases Ether Defense by [ML:EnhanceParam paramtype=1 ] percentage points.", [19]="Increases Block Rate by [ML:EnhanceParam paramtype=1 ] percentage points.", [20]="Boosts damage dealt to Terrestrial Life by [ML:EnhanceParam paramtype=2 ]%.", [21]="Boosts damage dealt to Aquatic Life by [ML:EnhanceParam paramtype=2 ]%.", [22]="", [23]="Boosts damage dealt to Aerial Life by [ML:EnhanceParam paramtype=2 ]%.", [24]="Evades attacks. Also boosts damage dealt to Aerial Life by [ML:EnhanceParam paramtype=2 ]%.", [25]="", [26]="Boosts damage dealt to Keves Forces by [ML:EnhanceParam paramtype=2 ]%.", [27]="Boosts damage dealt to Agnus Forces by [ML:EnhanceParam paramtype=2 ]%.", [28]="Generates more aggro and boosts damage to Agnus Forces by [ML:EnhanceParam paramtype=2 ]%.", [29]="Boosts damage dealt to Machines by [ML:EnhanceParam paramtype=2 ]%.", [30]="Deals [ML:EnhanceParam paramtype=1 ]% of Attack damage when you take damage.", [31]="Deals [ML:EnhanceParam paramtype=1 ]% of Attack damage when you evade an attack.", [32]="Heals self when auto-attack hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [33]="Heals self when auto-attack hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Minor effect.)", [34]="Heals self when auto-attack hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Medium effect.)", [35]="Heals self when auto-attack hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Major effect.)", [36]="Heals nearby allies when Art hits, to max of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [37]="", [38]="Increases critical hit damage bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [39]="Adds [ML:EnhanceParam paramtype=1 ]% chance to strike twice per auto-attack.", [40]="Boosts damage dealt when attacking from the front by [ML:EnhanceParam paramtype=1 ]%.", [41]="Evades attacks. Also boosts damage when attacking from the front by [ML:EnhanceParam paramtype=1 ]%.", [42]="Boosts damage dealt when attacking from the side by [ML:EnhanceParam paramtype=1 ]%.", [43]="Boosts damage dealt when attacking from behind by [ML:EnhanceParam paramtype=1 ]%.", [44]="Boosts damage dealt when attacking toppled enemies by [ML:EnhanceParam paramtype=1 ]%.", [45]="Boosts damage dealt when attacking launched enemies by [ML:EnhanceParam paramtype=1 ]%.", [46]="Boosts damage to launched enemies by [ML:EnhanceParam paramtype=1 ]%. Also evades attacks while Art is active.", [47]="Boosts Smash damage by [ML:EnhanceParam paramtype=1 ]%.", [48]="Boosts damage dealt when attacking dazed enemies by [ML:EnhanceParam paramtype=1 ]%.", [49]="Extends duration when quelling enemy rage with Burst by [ML:EnhanceParam paramtype=1 ]%.", [50]="Boosts damage dealt when attacking higher-level enemies by [ML:EnhanceParam paramtype=1 ]%.", [51]="Boosts damage dealt while an ally is incapacitated by [ML:EnhanceParam paramtype=1 ]%.", [52]="Adds [ML:EnhanceParam paramtype=1 ]% chance for attack to be unblockable.", [53]="Unblockable. Also deals damage that ignores defense.", [54]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when HP is at [ML:EnhanceParam paramtype=1 ]% or lower.", [55]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when HP is at [ML:EnhanceParam paramtype=1 ]% or higher.", [56]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when HP is at 100%.", [57]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% for the first [ML:EnhanceParam paramtype=1 ] seconds of battle.", [58]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% per enemy defeated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [59]="Extends Break duration by [ML:EnhanceParam paramtype=1 ]%.", [60]="Extends Topple duration by [ML:EnhanceParam paramtype=1 ]%.", [61]="Extends Launch duration [ML:EnhanceParam paramtype=1 ]%.", [62]="Extends Daze duration by [ML:EnhanceParam paramtype=1 ]%.", [63]="Boosts auto-attack damage by [ML:EnhanceParam paramtype=1 ]%.", [64]="Boosts Critical Rate of auto-attacks by [ML:EnhanceParam paramtype=1 ]%.", [65]="Boosts accuracy of auto-attacks by [ML:EnhanceParam paramtype=1 ]%.", [66]="Boosts damage dealt when attacking enemies targeting you by [ML:EnhanceParam paramtype=1 ]%.", [67]="Boosts damage dealt indoors by [ML:EnhanceParam paramtype=1 ]%.", [68]="Boosts damage dealt outdoors by [ML:EnhanceParam paramtype=1 ]%.", [69]="Lowers attack targets' Break resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [70]="", [71]="", [72]="", [73]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to reduce damage to 0.", [74]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to absorb a physical attack.", [75]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to absorb an ether attack.", [76]="Absorb attacks taken while Art is active; also become stronger for a time.", [77]="When blocking, deals [ML:EnhanceParam paramtype=1 ]% of Attack damage to enemy, drawing aggro.", [78]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to reflect attack. (Absorbed attacks cannot be reflected.)", [79]="Boosts evasion by [ML:EnhanceParam paramtype=2 ]% when HP is at [ML:EnhanceParam paramtype=1 ]% or lower.", [80]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% while moving.", [81]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% while stationary or auto-attacking.", [82]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% while Art is active.", [83]="Boosts Block Rate by [ML:EnhanceParam paramtype=2 ] percentage points when HP is at [ML:EnhanceParam paramtype=1 ]% or lower.", [84]="", [85]="Reduces damage taken by [ML:EnhanceParam paramtype=2 ]% when HP is at [ML:EnhanceParam paramtype=1 ]% or lower.", [86]="", [87]="Increases Break resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [88]="Increases Topple resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [89]="Increases Launch resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [90]="Increases Smash resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [91]="Increases Daze resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [92]="", [93]="Increases Blowdown resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [94]="Increases Knockback resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [95]="Reduces aggro generated from auto-attacks by [ML:EnhanceParam paramtype=1 ]%.", [96]="Boosts aggro generated from auto-attacks by [ML:EnhanceParam paramtype=1 ]%.", [97]="Reduces aggro generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [98]="Boosts aggro generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [99]="Deals damage that ignores defense. Also boosts aggro generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [100]="Evades attacks. Also boosts aggro generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [101]="Boosts aggro reduction over time by [ML:EnhanceParam paramtype=1 ]%.", [102]="Accrues Aggro every second.", [103]="Accrues Aggro every second. (Minor effect.)", [104]="Accrues Aggro every second. (Medium effect.)", [105]="Accrues Aggro every second. (Major effect.)", [106]="Accrues Aggro every second. (Extra-major effect.)", [107]="Start each battle with aggro.", [108]="Boosts aggro generated from dealing damage by [ML:EnhanceParam paramtype=1 ]%.", [109]="Increases HP restored when reviving an ally by [ML:EnhanceParam paramtype=1 ]%.", [110]="When helping an incapacitated ally, revives them with [ML:EnhanceParam paramtype=1 ]% more HP; also raises Healing by [ML:EnhanceParam paramtype=2 ].", [111]="Restores nearby allies' HP on Art execution. Amount healed is equal to [ML:EnhanceParam paramtype=1 ]% of user's Healing.", [112]="Boosts amount of HP healed from using healing Arts by [ML:EnhanceParam paramtype=1 ]%.", [113]="Reduces aggro generated from healing Arts by [ML:EnhanceParam paramtype=1 ]%.", [114]="Boosts amount of HP restored to self by [ML:EnhanceParam paramtype=1 ]%.", [115]="[ML:EnhanceParam paramtype=1 ]% chance to heal using [ML:EnhanceParam paramtype=2 ]% of Healing Power upon taking damage.", [116]="[ML:EnhanceParam paramtype=1 ]% chance to heal nearby allies upon taking damage, using [ML:EnhanceParam paramtype=2 ]% of Healing Power.", [117]="When canceling, boosts damage dealt by [ML:EnhanceParam paramtype=1 ]%.", [118]="Evades attacks, and boosts damage dealt when canceling by [ML:EnhanceParam paramtype=1 ]%.", [119]="[ML:EnhanceParam paramtype=1 ]% chance to survive a KO with 1 HP and five seconds of invincibility (once per battle, does not stack).", [120]="Boosts accuracy during the night by [ML:EnhanceParam paramtype=1 ]%.", [121]="Boosts accuracy during the day by [ML:EnhanceParam paramtype=1 ]%.", [122]="Boosts power of buff effects issued by self by [ML:EnhanceParam paramtype=1 ]%.", [123]="Extends duration of buff effects issued by self by [ML:EnhanceParam paramtype=1 ]%.", [124]="Boosts power of debuffs applied to enemies by [ML:EnhanceParam paramtype=1 ]%.", [125]="Extends duration timers of debuffs applied to enemies by [ML:EnhanceParam paramtype=1 ]%.", [126]="Increases success rate of debuff effects by [ML:EnhanceParam paramtype=1 ] percentage points.", [127]="Extends debuff effect duration by [ML:EnhanceParam paramtype=1 ]% when Art hits.", [128]="Fills Chain Attack gauge slightly on critical hit.", [129]="Fills Chain Attack gauge slightly on Art execution.", [130]="Boosts damage by [ML:EnhanceParam paramtype=1 ]% for every enemy in battle (max. [ML:EnhanceParam paramtype=3 ]%).", [131]="Extends range of ranged attacks.", [132]="Heal [ML:EnhanceParam paramtype=1 ]% of all allies' HP when incapacitated.", [133]="", [134]="Adds [ML:EnhanceParam paramtype=1 ]% chance to reset enemy recharge when Art hits.", [135]="When your attacks are blocked, you are not thrown off-balance.", [136]="[ML:EnhanceParam paramtype=2 ]% chance to instantly defeat an enemy at [ML:EnhanceParam paramtype=1 ]% HP or lower (excluding bosses/uniques).", [137]="Evades attacks. Also a chance to instantly defeat a near-death enemy (excluding bosses/uniques).", [138]="Boosts all allies' accuracy and evasion by [ML:EnhanceParam paramtype=1 ]%. Does not stack.", [139]="Reduces aggro generated from attacks by [ML:EnhanceParam paramtype=1 ]%.", [140]="Increases Physical Defense and Ether Defense by [ML:EnhanceParam paramtype=1 ] percentage points.", [141]="[ML:EnhanceParam paramtype=1 ]% chance for own attack to become a guaranteed hit and to evade enemy attacks during it.", [142]="[ML:EnhanceParam paramtype=1 ]% chance to reflect enemy attack.", [143]="Boosts damage dealt to toppled and launched targets by [ML:EnhanceParam paramtype=1 ]%.", [144]="Heal [ML:EnhanceParam paramtype=1 ]% of all allies' HP when defeating an enemy.", [145]="", [146]="If an ally is down/has low HP, deal [ML:EnhanceParam paramtype=1 ]% more damage and take [ML:EnhanceParam paramtype=2 ]% less damage.", [147]="Slightly boosts damage dealt when an ally is down/has low HP.", [148]="Greatly boosts damage dealt when an ally is down/has low HP.", [149]="Adds [ML:EnhanceParam paramtype=1 ]% chance to block enemy combo reactions.", [150]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when fighting a unique or boss monster.", [151]="[ML:EnhanceParam paramtype=1 ]% chance to keep recharge when using Art.", [152]="[ML:EnhanceParam paramtype=1 ]% chance to ignore defense.", [153]="Deals damage that ignores defense.", [154]="Shortens auto-attack interval by [ML:EnhanceParam paramtype=1 ]%.", [155]="Increases the performance speed of auto-attacks by [ML:EnhanceParam paramtype=1 ]% and shortens their interval by [ML:EnhanceParam paramtype=2 ]%.", [156]="When using Art, reduces HP by [ML:EnhanceParam paramtype=1 ]% of current HP.", [157]="When using Art, reduces HP by [ML:EnhanceParam paramtype=1 ]% of current HP. Deals damage that ignores defense.", [158]="When using Art, reduces HP by [ML:EnhanceParam paramtype=1 ]% of current HP. Grants a high Critical Rate.", [159]="Reduce aggro toward self when Art hits.", [160]="On critical hit, recharge Art used by [ML:EnhanceParam paramtype=1 ]%.", [161]="When HP is at [ML:EnhanceParam paramtype=3 ]% or lower, restore [ML:EnhanceParam paramtype=1 ]% HP each second.", [162]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when using a Talent Art (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [163]="When taking damage, [ML:EnhanceParam paramtype=1 ]% chance to inflict Knockback on assailant.", [164]="Expands the window of opportunity for canceling by [ML:EnhanceParam paramtype=1 ]%.", [165]="Heals all allies when Art hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [166]="Ignores enemy defense. Also heals all allies to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [167]="While performing guard Arts, periodically recover [ML:EnhanceParam paramtype=1 ]% of HP.", [168]="[ML:EnhanceParam paramtype=1 ]% chance to evade ranged attacks.", [169]="When incapacitated, aggro does not reset, but remains at [ML:EnhanceParam paramtype=1 ]%.", [170]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% each time an ally is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [171]="Boosts damage dealt and Critical Rate by [ML:EnhanceParam paramtype=1 ]% on critical hit.", [172]="Deal [ML:EnhanceParam paramtype=1 ]% more damage but take [ML:EnhanceParam paramtype=2 ]% more damage.", [173]="Deal [ML:EnhanceParam paramtype=2 ]% less damage but take [ML:EnhanceParam paramtype=1 ]% less damage.", [174]="Grants [ML:EnhanceParam paramtype=1 ]% resistance to all debuffs.", [175]="Shortens duration of debuffs on self by [ML:EnhanceParam paramtype=1 ]%.", [176]="Each time you perform a cancel, boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [177]="When defeating a unique monster, gain a Skill or Art.", [178]="Reduces enemy physical and ether defense by [ML:EnhanceParam paramtype=1 ]% during Chain Attack.", [179]="When an attack hits, spreads target's debuffs to other enemies in range.", [180]="Recharges Arts for all allies able to fight by [ML:EnhanceParam paramtype=1 ]%. (Does not affect self.)", [181]="Enemies performing Arts will be knocked back.", [182]="Boosts damage against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [183]="Boosts Critical Rate against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [184]="Boosts accuracy against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [185]="Depletes Art recharge. Also boosts damage relative to number of Arts used up.", [186]="Deals [ML:EnhanceParam paramtype=2 ]% more damage against enemies who are at [ML:EnhanceParam paramtype=1 ]% HP or less.", [187]="", [188]="", [189]="Boosts accuracy by [ML:EnhanceParam paramtype=1 ]% each time an enemy evades an attack (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [190]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when attacking a debuffed enemy.", [191]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when attacking an enemy suffering from Bleed.", [192]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when attacking an enemy suffering from Blaze.", [193]="Applies [ML:EnhanceParam paramtype=1 ] randomly chosen debuff(s) when Art hits.", [194]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to self.", [195]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to all allies.", [196]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to all allies; also fills heat gauge slightly when using Art.", [197]="Deals [ML:EnhanceParam paramtype=2 ]% of Attack in damage to nearby enemies when incapacitated.", [198]="Recharges all allies' Arts by [ML:EnhanceParam paramtype=1 ]% when incapacitated.", [199]="Arts which are canceled into cannot be blocked or evaded. (Enemy Art effects take precedence.)", [200]="Reduces damage taken by [ML:EnhanceParam paramtype=1 ]% while performing Art.", [201]="Deals defense-bypassing damage. Also reduces damage taken while performing Art by [ML:EnhanceParam paramtype=1 ]%.", [202]="Boosts damage dealt for each Art that's currently fully recharged.", [203]="Boosts damage dealt for each Art with depleted recharge.", [204]="Boosts damage from Bleed by [ML:EnhanceParam paramtype=2 ]%.", [205]="Boosts damage from Blaze by [ML:EnhanceParam paramtype=2 ]%.", [206]="Chained auto-attacks increase attack speed. Auto-attack interval is also shortened.", [207]="Chained auto-attacks increase attack speed. Auto-attack interval is also shortened. (Minor effect.)", [208]="Chained auto-attacks increase attack speed. Auto-attack interval is also shortened. (Medium effect.)", [209]="Chained auto-attacks increase attack speed. Auto-attack interval is also shortened. (Major effect.)", [210]="Extends stance duration by [ML:EnhanceParam paramtype=1 ]%.", [211]="Restores [ML:EnhanceParam paramtype=1 ]% of HP when a buff is applied.", [212]="Inflicts Bind when Art hits enemy rear.", [213]="Inflicts Bleed when Art hits enemy rear.", [214]="Inflicts Resistance Down when Art hits enemy rear.", [215]="[ML:EnhanceParam paramtype=1 ]% chance to avoid waking enemy from Sleep when auto-attack hits.", [216]="[ML:EnhanceParam paramtype=1 ]% chance to avoid waking enemy from Sleep when Art hits.", [217]="Boosts damage dealt by Fusion Arts by [ML:EnhanceParam paramtype=1 ]%.", [218]="", [219]="Boosts aggro reduction by [ML:EnhanceParam paramtype=1 ]% when targeted by an enemy.", [220]="When an attack is evaded, increases attacker's aggro towards user.", [221]="When an attack is evaded, increases attacker's aggro towards user by a small amount.", [222]="When an attack is evaded, increases attacker's aggro towards user by a large amount.", [223]="Each attack that hits boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (max. [ML:EnhanceParam paramtype=3 ]%). Missing cancels the boost.", [224]="[ML:EnhanceParam paramtype=1 ]% chance to grant all allies Attack Up on a preemptive attack.", [225]="Grants own buffs to all allies.", [226]="Boosts damage dealt for each active buff.", [227]="Ignore Blowdown and Launch by somersaulting.", [228]="Ignore Blowdown and Launch by somersaulting. Also has [ML:EnhanceParam paramtype=1 ]% chance to grant Attack Up.", [229]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when non-Defenders are targeted.", [230]="Each elemental discharge boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [231]="[ML:EnhanceParam paramtype=1 ]% chance on hit to deal [ML:EnhanceParam paramtype=2 ]% of Attack power as defense-bypassing damage.", [232]="[ML:EnhanceParam paramtype=1 ]% chance on hit to deal [ML:EnhanceParam paramtype=2 ]% of Healing Power as defense-bypassing damage.", [233]="[ML:EnhanceParam paramtype=1 ]% chance to deal extra damage when inflicting Knockback and Blowdown.", [234]="Healing an ally boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [235]="[ML:EnhanceParam paramtype=2 ]% chance to prevent attacks on allies within a fixed radius.", [236]="Increases field effect duration by [ML:EnhanceParam paramtype=1 ]%.", [237]="Boosts field damage dealt by [ML:EnhanceParam paramtype=1 ]%.", [238]="Boosts field dissolution damage by [ML:EnhanceParam paramtype=1 ]%.", [239]="", [240]="Boosts speed of ally revival by [ML:EnhanceParam paramtype=1 ]% and raises Healing by [ML:EnhanceParam paramtype=2 ].", [241]="Allows reviving allies even when not in a Healer role.", [242]="[ML:EnhanceParam paramtype=1 ]% chance to evade enemy attack.", [243]="Boosts damage dealt by physical Arts by [ML:EnhanceParam paramtype=1 ]%.", [244]="Boosts damage dealt by ether Arts by [ML:EnhanceParam paramtype=1 ]%.", [245]="Increases reaction success rate by [ML:EnhanceParam paramtype=1 ] percentage points.", [246]="Fills Talent Art recharge gauge by [ML:EnhanceParam paramtype=1 ]% at start of battle.", [247]="", [248]="Increases damage reduction rate when blocking by [ML:EnhanceParam paramtype=1 ] percentage points.", [249]="Heals all allies using [ML:EnhanceParam paramtype=2 ]% of Healing Power when executing a Burst.", [250]="When landing a hit, deals damage as though enemy's physical defense was [ML:EnhanceParam paramtype=1 ]% lower.", [251]="When landing a hit, deals damage as though enemy's ether defense was [ML:EnhanceParam paramtype=1 ]% lower.", [252]="Each successful attack boosts Critical Rate by [ML:EnhanceParam paramtype=1 ]% of initial value (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [253]="Removing debuffs boosts own Healing Power by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [254]="Buffing an ally boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [255]="Debuffing an enemy boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [256]="Boosts accuracy by [ML:EnhanceParam paramtype=1 ]%.", [257]="Evades attacks. Also boosts accuracy by [ML:EnhanceParam paramtype=1 ]%.", [258]="Boosts recharge rate for allies in a fixed radius by [ML:EnhanceParam paramtype=1 ]%.", [259]="[ML:EnhanceParam paramtype=1 ]% chance to remove all buffs from target upon landing a hit.", [260]="", [261]="Reduces damage taken by allies in a fixed radius by [ML:EnhanceParam paramtype=2 ]%.", [262]="Boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when Awakened.", [263]="Deals damage that ignores defense. Also boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when Awakened.", [264]="Grants Awakening when damage taken exceeds [ML:EnhanceParam paramtype=1 ]% of max HP.", [265]="Boosts damage by discharging all elementals on Art execution.", [266]="Boosts allies' damage by [ML:EnhanceParam paramtype=1 ]% and reduces enemy Block Rate by [ML:EnhanceParam paramtype=2 ]% (does not stack).", [267]="Boosts elemental damage by [ML:EnhanceParam paramtype=1 ]% and elemental buff effects by [ML:EnhanceParam paramtype=2 ]%.", [268]="Boosts elemental damage by [ML:EnhanceParam paramtype=1 ]%.", [269]="Reduces damage to allies by [ML:EnhanceParam paramtype=1 ]%, and boosts HP recovery by [ML:EnhanceParam paramtype=2 ]% (does not stack).", [270]="Grants Armor Veil to revived allies.", [271]="On critical, ignore enemy defense. Also increases critical hit damage bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [272]="Grants a small increase to damage dealt, based on heat gauge level.", [273]="Grants a large increase to damage dealt, based on heat gauge level.", [274]="Extends duration of Break, Topple, Launch, Daze whenever Art hits.", [275]="Evading deals [ML:EnhanceParam paramtype=1 ]% of Attack damage and boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% (up to max. of [ML:EnhanceParam paramtype=3 ]%).", [276]="Boosts evasion rate by [ML:EnhanceParam paramtype=1 ]% when attacked by targeted enemy.", [277]="Boosts damage to Moebius by [ML:EnhanceParam paramtype=1 ]%. Cannot be blocked.", [278]="Revives all allies with critically low HP, but applies Overheated status and draws enemy aggro.", [279]="Revives all allies with low HP, but applies Overheated status and draws enemy aggro.", [280]="Deals damage to enemies in range each second, using [ML:EnhanceParam paramtype=2 ]% of Attack.", [281]="Grants a small increase to damage dealt (max. [ML:EnhanceParam paramtype=3 ]%) for each buff active on all allies.", [282]="Grants a large increase to damage dealt (max. [ML:EnhanceParam paramtype=3 ]%) for each buff active on all allies.", [283]="Decreases all enemies' debuff resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [284]="Makes duration timers of debuffs on all enemies tick down [ML:EnhanceParam paramtype=1 ]% slower.", [285]="Makes duration timers of debuffs on all enemies tick down [ML:EnhanceParam paramtype=1 ]% slower. (Does not stack.)", [286]="Pauses the timer on all debuffs inflicted on all enemies.", [287]="Extends the buff duration for all allies by [ML:EnhanceParam paramtype=1 ]%.", [288]="Extends the buff duration for all allies by [ML:EnhanceParam paramtype=1 ]%. (Does not stack.)", [289]="Pauses the timer for all buffs on all allies.", [290]="Grants a small increase to damage dealt for each debuff active on all enemies (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [291]="Grants a large increase to damage dealt for each debuff active on all enemies (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [292]="Reduces damage taken by all allies while Art is active by [ML:EnhanceParam paramtype=1 ]%. Also counters attacks directed at self.", [293]="Grants [ML:EnhanceParam paramtype=1 ]% resistance to combos and reactions while Art is active.", [294]="Grants a small increase to damage dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [295]="Grants a large increase to damage dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [296]="Grants a medium increase to damage dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [297]="Negates enemy guard, with a [ML:EnhanceParam paramtype=1 ]% chance to inflict Break.", [298]="Own combo reactions boost damage dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [299]="Grants a small increase to damage dealt when attacking enemies during combos.", [300]="Grants a large increase to damage dealt when attacking enemies during combos.", [301]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Sleep.", [302]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Arts.", [303]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Healing.", [304]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Bind.", [305]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Target Lock.", [306]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Blocking.", [307]="Boosts effect of Arts with each different Art used within a set time.", [308]="When defeating an enemy, recharge all allies' Arts by [ML:EnhanceParam paramtype=1 ]%.", [309]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when landing a critical hit (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [310]="Boosts Critical Rate by [ML:EnhanceParam paramtype=1 ]% when attacking a launched enemy.", [311]="Boosts healing Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% when an ally is at low HP.", [312]="Reduces aggro on self by [ML:EnhanceParam paramtype=1 ]% when an ally is incapacitated.", [313]="Adds [ML:EnhanceParam paramtype=1 ]% chance to grant Power Charge when evading.", [314]="Adds [ML:EnhanceParam paramtype=1 ]% chance to grant Fast Recharge when evading.", [315]="[ML:EnhanceParam paramtype=1 ]% chance to inflict Target Lock on enemies whenever an ally's HP becomes critical. Has cooldown.", [316]="Boosts damage dealt based on the amount of battle time elapsed.", [317]="Reduce aggro toward self by [ML:EnhanceParam paramtype=1 ]% when auto-attack hits.", [318]="Increases Critical Rate by [ML:EnhanceParam paramtype=1 ] percentage points and critical hit damage by [ML:EnhanceParam paramtype=2 ] percentage points.", [319]="Boosts ally revival speed for each incapacitated ally.", [320]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% after receiving no damage for a set time.", [321]="[ML:EnhanceParam paramtype=1 ]% chance to grant Awakening and Critical Rate Up on enemy defeat.", [322]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]%, but reduces max HP by half.", [323]="Own auto-attack rate increases for each ally with the same role as self.", [324]="Boosts damage dealt for each Soulhacker Art or Skill learned.", [325]="Reduces damage taken for each Soulhacker Art or Skill learned.", [326]="Boosts amount of HP healed for each Soulhacker Art or Skill learned.", [327]="Reduces healing Art effects by [ML:EnhanceParam paramtype=2 ]% but makes recharge [ML:EnhanceParam paramtype=1 ]% faster.", [328]="[ML:EnhanceParam paramtype=1 ]% chance to grant [ML:EnhanceParam paramtype=2 ] random buff(s) when an ally is incapacitated.", [329]="Reduces damage taken by [ML:EnhanceParam paramtype=1 ]% when recharge for all Arts is depleted.", [330]="Own Arts gain [ML:EnhanceParam paramtype=1 ]% recharge when an ally is incapacitated.", [331]="On blocking, boosts recharge of one Art at random by [ML:EnhanceParam paramtype=1 ]%.", [332]="Restores [ML:EnhanceParam paramtype=1 ]% of HP when at low HP. Has cooldown.", [333]="Applies Target Lock to all enemies upon own revival. Has cooldown.", [334]="After own revival, deal [ML:EnhanceParam paramtype=1 ]% more damage and take [ML:EnhanceParam paramtype=2 ]% less damage for a fixed time.", [335]="When low on HP, a random ally takes the damage you receive. The damage is boosted by [ML:EnhanceParam paramtype=1 ]%.", [336]="Buffs self with Power Charge when Art hits.", [337]="Other Arts recover [ML:EnhanceParam paramtype=1 ]% recharge when Art hits.", [338]="Evades enemy attacks while Art is active.", [339]="Blocks enemy attacks while Art is active.", [340]="Grants a high Critical Rate; also evades enemy attacks while Art is active.", [341]="Deals defense-bypassing damage; also evades attacks while Art is active.", [342]="While Art is active, evades enemy attacks at the cost of a low Critical Rate.", [343]="Grants a high Critical Rate.", [344]="", [345]="Inflicts Accuracy Down upon landing hit.", [346]="Grants Critical Rate Up on Art execution.", [347]="Grants Critical Hit Plus on Art execution.", [348]="", [349]="Deals defense-bypassing damage and grants Break > Topple > Launch.", [350]="Nullifies Knockback and Blowdown while Art is active.", [351]="Halves own aggro value.", [352]="Fully removes own aggro.", [353]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% and reduces damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [354]="Reduces damage taken by [ML:EnhanceParam paramtype=1 ]% and damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [355]="Attacks become unblockable and damage dealt is boosted by [ML:EnhanceParam paramtype=1 ]%.", [356]="Boosts auto-attack and Arts speed. Also raises damage taken by [ML:EnhanceParam paramtype=1 ]%.", [357]="Deal [ML:EnhanceParam paramtype=1 ]% more and take [ML:EnhanceParam paramtype=2 ]% less damage while within a field effect.", [358]="Boosts Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% and increases damage taken by [ML:EnhanceParam paramtype=2 ]%.", [359]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]%, but reduces HP when using Arts.", [360]="Deals continuous damage to enemies in a fixed radius and draws more aggro.", [361]="Continuously heals nearby allies' HP, boosts recharge speed by [ML:EnhanceParam paramtype=1 ]%.", [362]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% and damage taken by [ML:EnhanceParam paramtype=2 ]%.", [363]="Boosts Block Rate by [ML:EnhanceParam paramtype=1 ]% and reduces damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [364]="Increases Critical Rate by [ML:EnhanceParam paramtype=1 ]% and critical hit damage bonus by [ML:EnhanceParam paramtype=2 ] percentage points.", [365]="Boosts back attack damage by [ML:EnhanceParam paramtype=1 ]% and reduces aggro drawn when attacking.", [366]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% and aggro drawn when attacking by [ML:EnhanceParam paramtype=2 ]%.", [367]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% and damage taken by [ML:EnhanceParam paramtype=2 ]%.", [368]="Boosts Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% and shortens auto-attack intervals by [ML:EnhanceParam paramtype=2 ]%.", [369]="", [370]="Reduces damage taken by [ML:EnhanceParam paramtype=1 ]% and damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [371]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% but reduces damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [372]="Attacks during Chain Attack gain [ML:EnhanceParam paramtype=1 ]% chance to bypass defense.", [373]="Reduces Attacker and Healer aggro by [ML:EnhanceParam paramtype=1 ]%.", [374]="Reduces enemy physical defense by [ML:EnhanceParam paramtype=1 ] percentage points during Chain Attack.", [375]="Reduces enemy ether defense by [ML:EnhanceParam paramtype=1 ] percentage points during Chain Attack.", [376]="Attacks during Chain Attack gain [ML:EnhanceParam paramtype=1 ]% chance to be unblockable.", [377]="One additional character is reactivated, with [ML:EnhanceParam paramtype=1 ]% chance for [ML:EnhanceParam paramtype=2 ] more.", [378]="[ML:EnhanceParam paramtype=1 ]% chance to revive all downed party members, allowing them to participate in the Chain Attack.", [379]="Heals all allies for [ML:EnhanceParam paramtype=1 ]% HP and grants them Regenerate.", [380]="Increases Defender aggro by [ML:EnhanceParam paramtype=1 ]% and grants Attack Up to all allies.", [381]="Increases Defender aggro by [ML:EnhanceParam paramtype=1 ]% and grants Armor Veil to all allies.", [382]="During Chain Attack, heals [ML:EnhanceParam paramtype=1 ]% of damage dealt as HP, up to [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [383]="During Chain Attack, increases Critical Rate by [ML:EnhanceParam paramtype=1 ] percentage points.", [384]="During Chain Attack, boosts damage dealt to low HP enemies by [ML:EnhanceParam paramtype=1 ]%.", [385]="Charges Chain Attack gauge and grants Power Charge to all allies.", [386]="During Chain Attack, increases critical hit damage bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [387]="Increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points and grants Critical Rate Up to all allies.", [388]="Increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points and grants Attack Up to all allies.", [389]="Increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points and grants Power Charge to all allies.", [390]="Increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points.", [391]="Greatly increases damage ratio and deals defense-bypassing damage.", [392]="Greatly increases damage ratio and reduces Attacker and Healer aggro.", [393]="Greatly increases damage ratio and fully heals all allies.", [394]="Greatly increases damage ratio and fully heals all allies.", [395]="Greatly increases damage ratio and reduces Attacker and Healer aggro.", [396]="Greatly increases damage ratio and deals defense-bypassing damage.", [397]="Slows heat gauge buildup over time.", [398]="Extends area of effect of attack Arts which have one by [ML:EnhanceParam paramtype=1 ]%.", [399]="Extends area of effect of attack Arts which have one by [ML:EnhanceParam paramtype=1 ]% and boosts their damage by [ML:EnhanceParam paramtype=2 ]%.", [400]="Boosts all Arts recharge by [ML:EnhanceParam paramtype=1 ]% when hit by a combo reaction.", [401]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when in the water.", [402]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when in the water.", [403]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when on land.", [404]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when on land.", [405]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when afflicted with a debuff.", [406]="Reduces damage taken by [ML:EnhanceParam paramtype=1 ]% per enemy defeated (max. [ML:EnhanceParam paramtype=3 ]%).", [407]="Inflicts Break on enemy when attacking from side.", [408]="Inflicts Topple on enemy when attacking from front.", [409]="Inflicts Topple on enemy when attacking from side.", [410]="Inflicts Launch on enemy when attacking from side.", [411]="Inflicts Daze on enemy when attacking from side.", [412]="Inflicts Blowdown on enemy when attacking from front.", [413]="Increases Critical Rate by [ML:EnhanceParam paramtype=2 ]% when attacking from side.", [414]="Increases Critical Rate by [ML:EnhanceParam paramtype=2 ]% when attacking from back.", [415]="Take attacks for nearby allies with low HP. Damage taken is reduced by [ML:EnhanceParam paramtype=2 ]%.", [416]="When nearby ally is attacked, deal [ML:EnhanceParam paramtype=2 ]% of attack in damage to enemy.", [417]="", [418]="Field range of effect - small", [419]="Field range of effect - medium", [420]="Field range of effect - large", [421]="", [422]="Inflicts Break on all enemies when Interlink is at level 3.", [423]="Inflicts Topple on all enemies when Interlink is at level 3.", [424]="Inflicts Launch on all enemies when Interlink is at level 3.", [425]="Inflicts Smash on all enemies when Interlink is at level 3.", [426]="Inflicts Daze on all enemies when Interlink is at level 3.", [427]="Inflicts Burst on all enemies when Interlink is at level 3.", [428]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% while Quick Move is active.", [429]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when using an Art right after a Quick Move maneuver.", [430]="When activating Quick Move, deals [ML:EnhanceParam paramtype=2 ]% of Attack as damage to any enemies within [ML:EnhanceParam paramtype=1 ]m.", [431]="Speeds up Interlink Level buildup by [ML:EnhanceParam paramtype=1 ]%.", [432]="Recovers [ML:EnhanceParam paramtype=1 ]% of recharge for own Arts upon reviving an ally.", [433]="Master Arts will be [ML:EnhanceParam paramtype=1 ]% charged when starting a battle.", [434]="Ouroboros Powers will be [ML:EnhanceParam paramtype=1 ]% charged when starting a battle.", [435]="Changes role to Defender, granting a high HP value to take enemy attacks.", [436]="Changes role to Defender, giving specialization in evading attacks.", [437]="Changes role to Attacker, giving high attack, but low accuracy.", [438]="Changes role to Attacker, giving an excellent balance of accuracy and evasion.", [439]="Changes role to Healer, giving high Healing Power to support allies.", [440]="Changes role to Healer, giving a balanced set of abilities.", [441]="Increases Class aptitude.", [442]="Increases the no. of positional Arts that can be set to the Arts Palette by [ML:EnhanceParam paramtype=1 ].", [443]="Increases the no. of Field Arts that can be set to the Arts Palette by [ML:EnhanceParam paramtype=1 ].", [444]="Reduces heat gauge buildup from canceling one Art into another Art in Ouroboros form.", [445]="Allows you to cancel one Art into another Art, and raises Art damage by [ML:EnhanceParam paramtype=1 ]%.", [446]="Allows you to cancel one Art into another Art, but doing so will fill up the heat gauge slightly.", [447]="Grants [ML:EnhanceParam paramtype=2 ]% chance to absorb attacks dealt to allies within range.", [448]="Increases everyone's TP by [ML:EnhanceParam paramtype=1 ].", [449]="Randomly increases all characters' TP by between [ML:EnhanceParam paramtype=1 ] and [ML:EnhanceParam paramtype=2 ].", [450]="At start of Chain Attack, increases TP by [ML:EnhanceParam paramtype=1 ].", [451]="", [452]="", [453]="Multiplies TP by 150% when first in line to attack.", [454]="Multiplies TP by 150% when first in line to attack.", [455]="When chosen, multiplies TP from next character to act by 125%. (Valid only for this order.)", [456]="When chosen, multiplies TP from next character to act by 125%. (Valid only for this order.)", [457]="Guarantees a \"Bravo\" rating when Hero completes an order.", [458]="Guarantees a \"Bravo\" rating when character completes an order.", [459]="When chosen, Mio gains TP equal to 100% of Hero's TP (maximum of 99; only applied if Mio can still act).", [460]="Multiplies TP by 200% when first in line to attack, but TP returns to pre-action state upon reactivation.", [461]="Multiplies TP by 200% when first in line to attack, but TP returns to pre-action state upon reactivation.", [462]="When Hero completes an order, adds [ML:EnhanceParam paramtype=1 ] to TP of the character with the most TP, and reactivates them.", [463]="When character completes an order, adds [ML:EnhanceParam paramtype=1 ] to TP of the character with the most TP, and reactivates them.", [464]="Reactivates all characters except self when Hero completes an order.", [465]="Reactivates all characters except self when character completes an order.", [466]="Prevents order from completing if it reaches 100% through Hero's action, letting you select another character.", [467]="Prevents order from completing if it reaches 100% through character's action, letting you select another.", [468]="When chosen, increases TP by [ML:EnhanceParam paramtype=2 ] if the enemy is a machine-type.", [469]="When chosen, increases TP by [ML:EnhanceParam paramtype=2 ] if the enemy is a machine-type.", [470]="Adds [ML:EnhanceParam paramtype=1 ] TP upon own reactivation.", [471]="Adds [ML:EnhanceParam paramtype=1 ] TP upon own reactivation.", [472]="When chosen, grants [ML:EnhanceParam paramtype=1 ] TP to all active characters except self.", [473]="When chosen, grants [ML:EnhanceParam paramtype=1 ] TP to all active characters except self.", [474]="Multiplies TP by 125% when first in line to attack, and makes all attacks critical.", [475]="Multiplies TP by 125% when first in line to attack, and makes all attacks critical.", [476]="When chosen, increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points.", [477]="When chosen, increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points.", [478]="Guarantees an \"Amazing\" rating when Hero completes an order, but they won't reactivate in this Chain Attack.", [479]="Guarantees an \"Amazing\" rating when character finishes an order, but they won't reactivate in this Chain Attack.", [480]="Either adds [ML:EnhanceParam paramtype=1 ] or removes [ML:EnhanceParam paramtype=2 ] TP upon own reactivation.", [481]="Either adds [ML:EnhanceParam paramtype=1 ] or removes [ML:EnhanceParam paramtype=2 ] TP upon own reactivation.", [482]="When chosen, multiplies the TP of all active characters except self by 120%.", [483]="When chosen, multiplies the TP of all active characters except self by 120%.", [484]="Multiplies TP by 150% when Hero completes an order.", [485]="Multiplies TP by 150% when character completes an order.", [486]="When chosen, assures self- reactivation in addition to the standard no. of reactivations.", [487]="When chosen, assures self- reactivation in addition to the standard no. of reactivations.", [488]="Multiplies damage ratio increase by 1.5x upon completing an order that Hero participates in.", [489]="Multiplies damage ratio increase by 1.5x upon completing an order that character participates in.", [490]="Adds [ML:EnhanceParam paramtype=3 ]% chance to restore HP by [ML:EnhanceParam paramtype=1 ]% when evading.", [491]="All Arts except Talent Art gain [ML:EnhanceParam paramtype=1 ]% recharge when evading.", [492]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [493]="Evades attacks. Also boosts damage by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a max. of [ML:EnhanceParam paramtype=3 ]%).", [494]="Boosts recharge rate by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [495]="When Hero completes an order, adds [ML:EnhanceParam paramtype=1 ] to TP of the character with the least TP, and reactivates them.", [496]="When character completes an order, adds [ML:EnhanceParam paramtype=1 ] to TP of the character with the least TP, and reactivates them.", [497]="Evades attacks. Also boosts aggro generated when using Art by [ML:EnhanceParam paramtype=1 ]% at the cost of a low Critical Rate.", [498]="Boosts evasion by [ML:EnhanceParam paramtype=1 ]% and boosts aggro drawn when attacking by [ML:EnhanceParam paramtype=2 ]%.", [499]="Whenever an ally in a fixed radius is attacked, boosts recharge of one Art at random by [ML:EnhanceParam paramtype=2 ]%.", [500]="On critical hit, heal nearby allies to max of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [501]="", [502]="Boosts all allies' Critical Rate by [ML:EnhanceParam paramtype=1 ]% and critical hit damage by [ML:EnhanceParam paramtype=2 ] perc. points. (Does not stack.)", [503]="Boosts damage dealt when in range of a field effect by [ML:EnhanceParam paramtype=1 ]%.", [504]="Increases the maximum number of fields that can be set from 3 to 4. (Does not stack.)", [505]="When chosen, adds [ML:EnhanceParam paramtype=1 ] to TP of all active characters, and removes [ML:EnhanceParam paramtype=2 ] from own TP.", [506]="When chosen, adds [ML:EnhanceParam paramtype=1 ] to TP of all active characters, and removes [ML:EnhanceParam paramtype=2 ] from own TP.", [507]="Boosts maximum HP, Attack and Healing Power by [ML:EnhanceParam paramtype=1 ]% and scatters flower petals on using Quick Move.", [508]="The whole party deals [ML:EnhanceParam paramtype=1 ]% less damage and takes [ML:EnhanceParam paramtype=2 ]% more damage.", [509]="Boosts damage dealt by Unity Combos by [ML:EnhanceParam paramtype=1 ]%.", [510]="", [511]="", [512]="", [513]="", [514]="", [515]="", [516]="", [517]="", [518]="", [519]="Inflicts Blaze upon landing hit.", [520]="", [521]="Recharge all Arts by [ML:EnhanceParam paramtype=1 ]% when Talent Art hits.", [522]="", [523]="", [524]="", [525]="Starting a battle with an attack from the back grants the whole party Fast Recharge.", [526]="Starting a battle with an attack from the side grants the whole party Decoy.", [527]="Starting a battle with an attack from the side grants the whole party Armor Veil.", [528]="Starting a battle with an attack from the back grants the whole party Critical Rate Up.", [529]="Starting a battle with an attack from the side inflicts Launch on the enemy.", [530]="Starting a battle with an attack from the back inflicts Break on enemies within a certain radius.", [531]="Boosts damage dealt to Fogbeasts by [ML:EnhanceParam paramtype=2 ]%.", [532]="Increases damage bonus when exploiting enemy weakness by [ML:EnhanceParam paramtype=1 ] percentage points.", [533]="Multiplies TP by 130% when first in line to attack, and makes all attacks critical.", [534]="Fills the Unity pairing's Special gauge by [ML:EnhanceParam paramtype=1 ]% at start of battle.", [535]="Renders all attacks on the party ineffective for a time. Duration: 15 sec. Uses: 1", [536]="Renders all attacks on the party ineffective for a time. Duration: 20 sec. Uses: 1", [537]="Renders all attacks on the party ineffective for a time. Duration: 15 sec. Uses: 2", } return enhance_ms_table