Template:XC1 enemy data

Arts
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Drops
Item drop formula explanation The item drop forumla is best explained by example. For this enemy, there is a % chance of a gold chest, a % chance of a silver chest, and a % chance of a wood chest. The game first checks for a gold chest. If it succeeds, it stops there and moves to the next layer. If it doesn't, it checks for a silver chest. This process repeats in the given order until a chest is successfully picked; if nothing is picked, the game goes back to the start of the list and tries again. (Unless all the values are 0, in which case no chest drops.) This is the case for every "layer" in the process: the layers are chest type, item category, and exact item. If a chest contains two of a same item category, duplicates are not allowed. As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.

Extra notes:
 * If both materials have a drop rate of 100, a wood chest is guaranteed to include both of them.
 * Silver and gold chests cannot have common materials; they can only have rare ones.
 * Displayed percentages are calculated via brute force to 0.1% precision.