Hangry

Hangry is one of 's  s in Xenoblade Chronicles: Future Connected, and a clone of 's. It has several effects: it reduces her physical given and received, it gradually fills her talent gauge, and it provides a counter  effect.

Overview
Hangry's varied effects give it several simultaneous uses: Combined, Hangry is Nene's answer to situations where she has trouble contributing to a fight because she can't land any physical attacks.
 * It reduces the damage Nene takes. This is always useful, as losing from taking damage is among Nene's least favourite things to do.
 * It builds talent gauge (a total of 24% when unlevelled) without needing to deal damage. This is ideal for times when Nene is discouraged or underlevelled and so can't get any hits in.
 * It lowers Nene's physical damage, but lets her deal out counter spike damage instead. In a sense, this moves her damage output from "successfully hit enemies with physical attacks" to "get hit by anything", which as long as she has the aggro will always be more likely an event.

Additional data
While the aura is active:
 * Nene gains talent gauge per second equal to . In other words, 2% when unlevelled and +1% every 5 levels.
 * Nene gains a damage counter spike. The damage dealt is equal to 2x her stat.