Fight the Future

Fight the Future is the first skill in 's Pessimism skill branch. It adds 4 seconds to the duration of visions.

Overview
It is generally better for a vision to last longer, if only because it's more time during which the foe cannot act. However, it causes visions to last long enough that Shulk must be more careful than before that he doesn't spend his future-changing art of choice too early, or it will expire before the vision is complete.