Smash (XC3)

Smash is a in Xenoblade Chronicles 3 and forms part of an Art Combo. It deals very high damage to the afflicted character, but increases the threshold at which they become, thus causing it to happen sooner. Smash can only be inflicted upon characters suffering from. Smashing an enemy ends the current Art Combo on that enemy.

Smash's damage can be increased with certain Accessories such as Jet Pauldrons. A playable character can resist Smash by equipping Accessories such as a Bronze Choker.

No enemies resist Smash, with the sole exception being Perilwing Ryuho, which is immune to it.

Damage calculation
Smash has a base damage multiplier of 1.5x, which is applied to all hits from the Smash Art.

This damage multiplier is then increased by 3 times the absolute duration left on Launch divided by 100, with the time unit being frames (at 30 frames per second). For example, if the Launch timer had 200 frames left when the Smash hit connected, the damage multiplier would be.

The combo duration carries over starting from, which means that quick combos should be preferred to achieve maximum damage. As the calculation only considers the absolute duration of the combo (i.e., not how filled the gauge visibly is), the damage multiplier can also be increased by equipping accessories that extend the duration of Topple and Launch.

Performing a full combo in a will yield maximum damage, as the duration doesn't tick down at all. Assuming no boosts from accessories, the damage multiplier in that case would be.