Template:XC1 PC art data

{{#ifeq:{{{book2_ID|0}}}|0||&#10;

Intermediate art book
}}{{#ifeq:{{{book3_ID|0}}}|0||&#10;

Advanced art book
}}{{#ifeq:{{{book4_ID|0}}}|0||&#10;

Master art book
}}

This is for holding technical data of playable characters' arts in XC1. All inputs are equal to the labels of the pc_arts bdat table; if you don't know what that means or where to find it, you probably shouldn't be trying to use it.

Additional info needs to come from itemlist and artslist for artbook purposes, as such: itemlist#ID     -> bookX_ID itemlist#itemID -> bookX_itemID artslist#money  -> bookX_money ...where "X" equals, so most arts with have three sets of these (for 2, 3, 4).

Frame data should also be specified. This is buried in the animation files and is too complex a process to explain here, so bother Sir Teatei Moonlight for details. hit_frame_1 hit_frame_2 [...] hit_frame_10 anim_length hit_frame_desc hit_frame_desc_alt hit_frame_1_alt anim_length_alt

Assumptions:
 * There are no arts where base power is equal but levelled power is unequal (rate1 == rate2 && grow_powl != grow_pow2).
 * The only arts with an "alt" animation set have no more than 1 hit.
 * For art books:
 * All arts, if they have books at all, have exactly one level 2 book that can be bought in shops and exactly one level 3 book that can be dropped by enemies (or found in world chests). The exception is Monado Arts, which have no books except for the optional ones, which have exactly one level 1 book (to learn it).
 * All artbook icons are equal to their level.
 * All artbook descriptions are identical except for the book's level and the user's name (except for the optional Monado arts, which are identical except for the art's name).
 * All advanced artbooks have money = 1000, and all master artbooks have money = 2000.