Sharla/Gameplay (XC1)/Dialogue

This page lists all of what Sharla says during gameplay in Xenoblade Chronicles.

Battle start
''The lines that play are based on the difference in of the enemy and the party leader. Black-tagged enemies trigger "overlevelled" lines, red-tagged enemies trigger "underlevelled" lines, and those in between are "equal-levelled".''

Leader, equal-levelled

 * Alright! Let's do this!
 * Let's get this party started!
 * Don't do anythting stupid now!

Leader, underlevelled

 * Sometimes, you gotta face your fears!

Leader, overlevelled

 * Let's get this done and dusted!

Partner, equal-levelled

 * Don't let a single one escape!
 * I don't want anyone dying out there!

Partner, underlevelled

 * You trying to get us killed?
 * No... It can't be!

Partner, overlevelled

 * Okay. Let's sort this out nice and quickly.

Partner, disliked enemy (at random)
Sharla dislikes only aquatic enemies.
 * This one's all guns blazing.

Partner, favoured enemy (at random)
Sharla favours only winged enemies.
 * I can handle this one!

Auto-attack

 * Uuhh!
 * Now!
 * Fire!

Half talent gauge

 * My rifle's getting hotter.

Full talent gauge

 * Ow! That's scorching hot!

Leader, someone uses a Monado Art (at random)

 * T-This is the power of the Monado?

Using arts
''When the player selects an art, one of two lines can play, while if the AI selects an art, only one can play. Chain attacks and warnings allows the player to select an art for AI members, and either line can play accordingly.''

Attack blocked

 * Augh.
 * No way!

Jump

 * Huh!
 * Hhh!

Average hit

 * Unh!
 * Auhh!

Critical hit, blow-down, or bottomless pit

 * AaAaauh!

Half HP

 * ooooooh... I'm not doing too well.

Fifth HP

 * [pant] [pant] I'm not sure how much longer I can last.

Response to others

 * Wait, don't rush off!
 * Sorry. It's my fault.

Leader

 * Not good. We're gonna get beaten like this!
 * I can't heal fast enough!

Partner, response to others

 * Don't panic! Let's get it together.
 * Uueehh! No! We're outmatched!

Incapacitated

 * gah... Gadolt...
 * I'm...sorry...

Reviving others

 * Hey, hey! We're not done here yet.
 * Come on Shulk, you can do it!
 * Get up, Reyn!
 * Don't give up, Fiora!
 * Dunban, the battle's just beginning, right?
 * Riki, you can go for a nap later.
 * Wake up, Melia!

Has very low, low, or normal tension on revival

 * Sorry! I'm slowing us down.
 * I'm okay. I'm good to go.

Has high or very high tension on revival
This is only possible via linking Reyn's skill.
 * Gadolt! I can still fight!

Killing foes while in combat with multiple enemies

 * Sharp as a nail, Shulk!
 * Reyn, you did it!
 * Fiora, nice!
 * Always the hero, eh Dunban?
 * Riki, well done!
 * This is why we count on you, Melia.
 * Very skilful, Dickson.

Leader, enemy was 6 or more levels lower (at random)

 * No sweat.

Half HP
These lines might play at random when Sharla's attack is the one that reduced the enemy's HP.
 * Nice! Looks like we're calling the shots here.
 * If we fight like this, we can't lose!

Response to others

 * Looks like we don't need my medical skills.
 * Let's keep on going.

Third HP
These lines always play when Sharla's attack is the one that reduced the enemy's HP.
 * Just a little more. Keep it up everyone!
 * It's just a matter of time now.

Response to others

 * Looks like it's no problem.
 * You don't need to tell me.

Enemies added

 * Enemy reinforcements!
 * What a pain! They're coming in droves!

One enemy left

 * This is the last one!

Aid
"Aid" is a catch-all term for being healed, being buffed, or having aggro taken off.

Aid provided

 * Reyn. What am I gonna do with you?
 * Reyn, don't be so greedy!

Aid received

 * Thanks.
 * I owe you.

Help other from topple

 * C'mon, up you get.
 * Grab my hand.

Helped from topple

 * Thanks.
 * Sorry. And thanks.

Help other from daze, sleep, or confuse

 * Snap out of it!
 * Wake up!

Helped from daze, sleep, or confuse

 * mmmmm ooooooh...
 * Thanks. I was seeing stars there.

Leader, giving "Focus Attacks!" command

 * This is our target!

Leader, giving "Engage at Will!" command

 * I'll leave it to your judgement!

Partner, response to others

 * Gotcha!
 * Okay!

Burst affinity
''The general pattern of a burst affinity sequence is: The person who caused the event says their trigger line. Someone else—the leader, if applicable—says the prompt as the button challenge happens. If failed, the triggerer's failure line plays if any. If successful, one of the other two says a first response line, and the triggerer follows with their success line. If succeeded perfectly, both of the other two respond, with a first response and then a second response.''

Crit trigger

 * How do you like that?
 * The next one'll hurt even more!

Crit/dodge prompt

 * Shulk!
 * Reyn!
 * Fiora!
 * Dunban!
 * Riki!
 * Melia!
 * Dickson!

Crit response (first)

 * Fantastic!
 * That's the spirit!
 * That was a beauty!

Crit response (second)

 * Guess I gotta try harder.

Dodge trigger

 * Don't underestimate me.
 * Over here, slowcoach!

Dodge response (first)

 * Nicely done!
 * That'll show 'em!
 * Beautiful dodge!

Dodge response (second)

 * Keep it up!

Crit/dodge success

 * I think we can do it!

Blocked/miss trigger

 * I won't miss next time.
 * I missed?

Blocked/miss prompt

 * Shulk!
 * Reyn!
 * Fiora!
 * Dunban!
 * Riki!
 * Melia!
 * Dickson!

Blocked/miss response (first)

 * Forget about it!
 * Don't worry about it.

Blocked/miss response (second)

 * Don't get stuck in a rut.

Blocked/miss success

 * Thanks.

Blocked/miss failure

 * How did I miss?

Leader, missing two or more attacks in a row (at random)

 * We have to do something!

High tension

 * Things are really heating up.

Very high tension

 * Playtime's over! Try and dodge this!

Encourage others

 * Come on, we need you, Shulk!
 * Get back to it, Reyn.
 * Fiora! Laugh in the face of adversity.
 * Dunban. I expected more from a hero!
 * Riki! Get it together!
 * Come on Melia. Give it your all!
 * Let's give it our all!
 * You can do better than that.
 * Can you still fight?

Getting encouraged

 * I thought I was a goner there!
 * Thanks! I'm alright now.

One bar filled

 * Now we're working as one!

Two bars filled

 * We're starting to look like a team!

Party gauge filled (trigger)

 * Okay. Chain attack time.
 * Everyone ready for a chain attack?

Party gauge filled (response)

 * I have a clear shot! Ready and waiting!
 * Yeah! Fire it up!
 * Got it! I only need one shot!

Chain attack start

 * Start the chain attack!
 * Nothing can withstand our chain attack!

Pass to next

 * Shulk!
 * Reyn!
 * Fiora!
 * Dunban!
 * Riki!
 * Melia!
 * Shulk, you're next!
 * Don't screw up, Reyn!
 * Fiora, now you!
 * Dunban, do your thing!
 * Riki! You can do it!
 * Melia, your turn!
 * Dickson, you're up next!

Receive from last

 * Okay!
 * I'm on it.
 * My turn!

Chain link

 * Hey, not so fast!
 * We're not finished yet!

Finish (first)

 * Okay! Perfect!
 * Nnnice!

Finish (second or third)

 * Any time, any place!
 * We're counting on you!

Giving a warning

 * Reyn, this doesn't look good.
 * Dunban, we need to do something!
 * Riki, I'm counting on you.
 * Melia, help!
 * Fiora, deal with this, would you?
 * You just saw something, right?

Receiving a warning

 * Shulk! Are you serious?
 * I'll see to it that doesn't happen.
 * Don't worry, I'll deal with it.
 * We can change the future!
 * I've got an idea. Leave it to me.

Vision tag breaks

 * Right, what's next?
 * Gadolt! I did it!
 * Yeah!
 * Yeah, that's good!
 * Phew, should be okay now.
 * Don't think you can decide our futures.

Flee

 * Pull back!

Win
''If the fight ends while anyone is incapacitated, and/or if the fight took 5 minutes or longer to complete, this is a "close win." Otherwise, it is a "clean win."''

Clean win

 * We took this victory together.
 * Good job, all.
 * That was almost too easy!
 * Looks like this place is going easy on us!
 * Right. Shall we?
 * Uh... I could really do with a shower right now.
 * A victory. For teamwork!

Response to others

 * Let's stay alert.
 * Okay, let's get going.
 * Let's keep on going like this, guys!
 * We make a great team!

Close win

 * Let's take a quick breather.
 * Wow. That was quite a workout.

Response to others

 * I thought we were done for.
 * Maybe we should stop here for a while.

Level up

 * Gadolt... I hope you can see me.
 * I'm never gonna give up.
 * I feel more powerful.

Unsorted
The following may or may not be used, they simply haven't been placed in the correct section yet. Perhaps the exact criteria still needs to be hashed out, or it is unknown whether they're used.


 * I just can't keep focused!
 * I don't see how we can win!


 * I don't want to lose anyone else.


 * I'm not liking this.
 * Let's keep this up, guys!


 * Not a chance!

Start

 * Okay, let's get on with it.

Before a turn

 * This is tricky.
 * Hope this works.

After a turn

 * We did it!
 * Not bad!

Support

 * Let me help too!
 * Here! Try this!

Fever

 * Hey, I'm getting into this!
 * Let's go with the flow!

Results with no Heat nor Mega Heat Gems

 * Finished.
 * This is pretty tiring stuff.

Results with at least one Heat or Mega Heat Gem

 * Oooh! Sparkly.
 * Yeah. This is well made.

Gem rank up results screen

 * This...is really nice!
 * Wow! Shiny!

Unsorted

 * I hope we can do it.
 * Mmmmm, looking good.
 * Yeah, really suits me!

Monado fails to work

 * What? No way! The Monado!

Ally is downed

 * Shulk! Get up! Please!
 * No! Reyn! REEYYYN!
 * Fiora! Don't die!
 * That's not possible! Dunban!
 * Riki. Riki! RIKIIII!
 * Melia! I'm so sorry!

Group commands

 * Let's go all-out!
 * Concentrate on defence!
 * That one, Shulk!
 * Reyn, do your thing!
 * Fiora! I need you!
 * Dunban, strike hard and fast!
 * Riki, get 'em!
 * Melia! Over there!
 * Here goes!
 * I can't get a clear shot.
 * Ready?

Three party gauge bars filled

 * All of our hearts and minds as one!