HP (XC2)

HP (short for Health Points) is a Driver stat in Xenoblade Chronicles 2 and a Team stat in Torna ~ The Golden Country. It represents a combatant's health. A party member is incapacitated if their HP reaches zero. HP can be decreased by inflicting on an opponent, using certain moves that decrease a character's own HP, or falling from a significant height. It can also be healed through HP pots, healing Driver Arts/Vanguard Arts/s, or effects from accessories or a character's. The HP of all party members is restored over several seconds when out of combat.

Maximum HP can be increased by levelling up, equipping accessories that increase maximum HP, using Blades that passively increase maximum HP, or unlocking Driver Skills that increase maximum HP. The maximum amount of HP a playable character can have is 9,999.

In battle, the HP of all active characters appears in the upper left of the screen together with their names and s. It is represented both as a number and as a horizontal blue bar with a length proportional to the character's HP (where it being at maximum length indicates that the character is at their current maximum HP).

Recoverable HP
In Torna ~ The Golden Country, when a playable character takes from an enemy attack, the character receives an amount of recoverable HP equal to a fraction of the damage taken. If a character performs a Vanguard Switch, all of their recoverable HP will be converted to ordinary non-recoverable HP. If this is not done, the character's total recoverable HP will slowly decrease to 0 over time. Recoverable HP is indicated by a portion of the character's HP bar being filled in red (where ordinary non-recoverable HP is light blue).

If a character's non-recoverable HP reaches 0, they will become incapacitated regardless of whether or not they have recoverable HP remaining. A character's amount of recoverable HP is ordinarily not affected by healing (healing directly affects a character's non-recoverable HP). However, the total non-recoverable HP plus recoverable HP of a character cannot exceed that character's hit point maximum, so if the character heals after taking damage such that their total non-recoverable HP plus their recoverable HP would exceed that maximum, the amount of recoverable HP will be decreased until the total equals the character's hit point maximum (similarly to how healing for more than a character's hit point maximum will instead heal them up to their maximum).

can consume all of his current recoverable HP using Inexhaustible in order to boost his stats.