Garfont Village

Garfont Village is a town in Uraya in Xenoblade Chronicles 2. The Garfont Mercenaries are stationed there. s currently disengaged from the party are found here.

Landscape
Garfont Village is located in the head of the Urayan Titan. The village sits at the bottom of what used to be a lake, with the Shrine of Journeys, Light, Offering and the Old Valantia being where the water level used to be. The town is centered on the Plaza of Reprieve and Waypoint Market with a few paddies of and puddles of water near the walls. The translucent hide above the Old Valantia brings in natural light. The town has three points of entry, Garfont Town Gate, leading to another part of the Titan's and its Stomach, Garfont Rear Gate, leading to the upper part of the Titan's Head and a small path behind Old Valantia, leading to the Titan's Stomach.

NPCs
List of s in Garfont Village. Permanent means the NPC can be talked to in a fully completed file. Temporary means the NPC will either disappear or move to another location at one point, either through s or story progression. Missable means that this particular NPC can be missed or move to another location depending on choices during quests.

Permanent

 * Allain
 * Arthem
 * Battle observer
 * Bianka
 * Cabott
 * Chulev
 * Damida
 * Epplid
 * Eslan
 * Garddi
 * Geross
 * Gronya
 * Guldon
 * Hamlish
 * Hototo
 * Jelved
 * Juddit
 * Kathira
 * Kikina
 * Lavvade
 * Lummie
 * Maghair
 * Matharie
 * Mimaira
 * Raloo
 * Remmiq
 * Rhoyna
 * Samly
 * Smaghi
 * Tannith
 * Teetee
 * Urbel
 * Vestro
 * Zox
 * Zox

Temporary

 * Foorara
 * Guardsman
 * Guztin
 * Jugger
 * Kinnahan
 * Uboon

Missable

 * Alicia
 * Alisdeigh
 * Nicc
 * Popoh
 * Zengrid

Locations

 * Fusty Fungus Caves
 * Old Valantia
 * Plaza of Reprieve
 * Shrine of Journeys
 * Shrine of Light
 * Shrine of Offering
 * Waypoint Market
 * Waypoint Market

Landmarks

 * Garfont Town Gate
 * Garfont Rear Gate
 * Mercenary HQ

Shops

 * Inn
 * Harghalgh Inn
 * Lifestyle Shops
 * Fallone Crafts
 * Sadecott Groceries
 * Vargel Tavern
 * Vibrattio Instruments
 * Item trading shops
 * Unita Trading
 * Aux Core shops
 * Hebble Aux Cores
 * Core Chip dealers
 * Lleman Blacksmiths
 * Accessory shops
 * Piccaka Accessories
 * Crafting Shops
 * Dilettante Artisan
 * Dilettante Artisan

Quest-exclusive enemies

 * Dobus Ansel
 * Exacting Vorden
 * Ferocious Jugger
 * Laplas Driver
 * Lightning Zuo
 * Maanus Driver
 * Whirlwind Yew

Bosses

 * Akhos (Training Ground)

Heart-to-Hearts

 * Blushy-Crushy
 * Class of His Own
 * Life Goes On

Trivia

 * Vandham might have gotten the idea of making a village for orphans from Minoth. Minoth himself probably got the idea from Lora, after listening in on her conversation with Jin and Haze, where she tells them that she wishes to build a house for war orphans, at the end of Safety Measures.

Auto Dialogues
Auto dialogues that occur in parts of the area not included in any or.
 * Anytime