Module:XC3 enum enhance/captions

-- all newlines have been pre-removed (replaced with a single space) so we only have to do 1 string replace later rather than 2 local enhance_ms_table = { [1]="Boosts maximum by [ML:EnhanceParam paramtype=1 ]%.", [2]="説明文", [3]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [4]="Boosts Healing by [ML:EnhanceParam paramtype=1 ]%.", [5]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [6]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [7]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [8]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [9]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [10]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [11]="Increases maximum by [ML:EnhanceParam paramtype=1 ].", [12]="Increases by [ML:EnhanceParam paramtype=1 ].", [13]="Increases Healing by [ML:EnhanceParam paramtype=1 ].", [14]="Increases by [ML:EnhanceParam paramtype=1 ].", [15]="Increases by [ML:EnhanceParam paramtype=1 ].", [16]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [17]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [18]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [19]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [20]="Boosts dealt to Terrestrial Life by [ML:EnhanceParam paramtype=2 ]%.", [21]="Boosts dealt to Aquatic Life by [ML:EnhanceParam paramtype=2 ]%.", [22]="", [23]="Boosts dealt to Aerial Life by [ML:EnhanceParam paramtype=2 ]%.", [24]="Evades attacks. Also boosts dealt to Aerial Life by [ML:EnhanceParam paramtype=2 ]%.", [25]="", [26]="Boosts dealt to Keves Forces by [ML:EnhanceParam paramtype=2 ]%.", [27]="Boosts dealt to Agnus Forces by [ML:EnhanceParam paramtype=2 ]%.", [28]="Generates more and boosts  to Agnus Forces by [ML:EnhanceParam paramtype=2 ]%.", [29]="Boosts dealt to Machines by [ML:EnhanceParam paramtype=2 ]%.", [30]="Deals [ML:EnhanceParam paramtype=1 ]% of Attack when you take damage.", [31]="Deals [ML:EnhanceParam paramtype=1 ]% of Attack when you evade an attack.", [32]="Heals self when hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [33]="Heals self when hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Minor effect.)", [34]="Heals self when hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Medium effect.)", [35]="Heals self when hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power. (Major effect.)", [36]="Heals nearby allies when Art hits, to max of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [37]="", [38]="Increases damage bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [39]="Adds [ML:EnhanceParam paramtype=1 ]% chance to strike twice per .", [40]="Boosts dealt when attacking from the front by [ML:EnhanceParam paramtype=1 ]%.", [41]="Evades attacks. Also boosts when attacking from the front by [ML:EnhanceParam paramtype=1 ]%.", [42]="Boosts dealt when attacking from the side by [ML:EnhanceParam paramtype=1 ]%.", [43]="Boosts dealt when attacking from behind by [ML:EnhanceParam paramtype=1 ]%.", [44]="Boosts dealt when attacking d enemies by [ML:EnhanceParam paramtype=1 ]%.", [45]="Boosts dealt when attacking ed enemies by [ML:EnhanceParam paramtype=1 ]%.", [46]="Boosts to ed enemies by [ML:EnhanceParam paramtype=1 ]%. Also evades attacks while Art is active.", [47]="Boosts damage by [ML:EnhanceParam paramtype=1 ]%.", [48]="Boosts dealt when attacking d enemies by [ML:EnhanceParam paramtype=1 ]%.", [49]="Extends duration when quelling enemy with Burst by [ML:EnhanceParam paramtype=1 ]%.", [50]="Boosts dealt when attacking higher- enemies by [ML:EnhanceParam paramtype=1 ]%.", [51]="Boosts dealt while an ally is incapacitated by [ML:EnhanceParam paramtype=1 ]%.", [52]="Adds [ML:EnhanceParam paramtype=1 ]% chance for attack to be unblockable.", [53]="Unblockable. Also deals that ignores defense.", [54]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when  is at [ML:EnhanceParam paramtype=1 ]% or lower.", [55]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when  is at [ML:EnhanceParam paramtype=1 ]% or higher.", [56]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when  is at 100%.", [57]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% for the first [ML:EnhanceParam paramtype=1 ] seconds of battle.", [58]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% per enemy defeated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [59]="Extends duration by [ML:EnhanceParam paramtype=1 ]%.", [60]="Extends duration by [ML:EnhanceParam paramtype=1 ]%.", [61]="Extends duration [ML:EnhanceParam paramtype=1 ]%.", [62]="Extends duration by [ML:EnhanceParam paramtype=1 ]%.", [63]="Boosts damage by [ML:EnhanceParam paramtype=1 ]%.", [64]="Boosts of s by [ML:EnhanceParam paramtype=1 ]%.", [65]="Boosts accuracy of s by [ML:EnhanceParam paramtype=1 ]%.", [66]="Boosts dealt when attacking enemies targeting you by [ML:EnhanceParam paramtype=1 ]%.", [67]="Boosts dealt indoors by [ML:EnhanceParam paramtype=1 ]%.", [68]="Boosts dealt outdoors by [ML:EnhanceParam paramtype=1 ]%.", [69]="Lowers attack targets' resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [70]="", [71]="", [72]="", [73]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to reduce damage to 0.", [74]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to absorb a physical attack.", [75]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to absorb an ether attack.", [76]="Absorb attacks taken while Art is active; also become stronger for a time.", [77]="When blocking, deals [ML:EnhanceParam paramtype=1 ]% of damage to enemy, drawing .", [78]="When blocking, adds [ML:EnhanceParam paramtype=1 ]% chance to reflect attack. (Absorbed attacks cannot be reflected.)", [79]="Boosts by [ML:EnhanceParam paramtype=2 ]% when  is at [ML:EnhanceParam paramtype=1 ]% or lower.", [80]="Boosts by [ML:EnhanceParam paramtype=1 ]% while moving.", [81]="Boosts by [ML:EnhanceParam paramtype=1 ]% while stationary or ing.", [82]="Boosts by [ML:EnhanceParam paramtype=1 ]% while Art is active.", [83]="Boosts by [ML:EnhanceParam paramtype=2 ] percentage points when  is at [ML:EnhanceParam paramtype=1 ]% or lower.", [84]="", [85]="Reduces taken by [ML:EnhanceParam paramtype=2 ]% when  is at [ML:EnhanceParam paramtype=1 ]% or lower.", [86]="", [87]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [88]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [89]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [90]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [91]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [92]="", [93]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [94]="Increases resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [95]="Reduces generated from  by [ML:EnhanceParam paramtype=1 ]%.", [96]="Boosts generated from  by [ML:EnhanceParam paramtype=1 ]%.", [97]="Reduces generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [98]="Boosts generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [99]="Deals that ignores defense. Also boosts  generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [100]="Evades attacks. Also boosts generated when using Art by [ML:EnhanceParam paramtype=1 ]%.", [101]="Boosts reduction over time by [ML:EnhanceParam paramtype=1 ]%.", [102]="Accrues every second.", [103]="Accrues every second. (Minor effect.)", [104]="Accrues every second. (Medium effect.)", [105]="Accrues every second. (Major effect.)", [106]="Accrues every second. (Extra-major effect.)", [107]="Start each battle with .", [108]="Boosts generated from dealing damage by [ML:EnhanceParam paramtype=1 ]%.", [109]="Increases restored when reviving an ally by [ML:EnhanceParam paramtype=1 ]%.", [110]="When helping an incapacitated ally, revives them with [ML:EnhanceParam paramtype=1 ]% more ; also raises Healing by [ML:EnhanceParam paramtype=2 ].", [111]="Restores nearby allies' on Art execution. Amount healed is equal to [ML:EnhanceParam paramtype=1 ]% of user's Healing.", [112]="Boosts amount of healed from using healing Arts by [ML:EnhanceParam paramtype=1 ]%.", [113]="Reduces generated from healing Arts by [ML:EnhanceParam paramtype=1 ]%.", [114]="Boosts amount of restored to self by [ML:EnhanceParam paramtype=1 ]%.", [115]="[ML:EnhanceParam paramtype=1 ]% chance to heal using [ML:EnhanceParam paramtype=2 ]% of Healing Power upon taking damage.", [116]="[ML:EnhanceParam paramtype=1 ]% chance to heal nearby allies upon taking damage, using [ML:EnhanceParam paramtype=2 ]% of Healing Power.", [117]="When, boosts damage dealt by [ML:EnhanceParam paramtype=1 ]%.", [118]="Evades attacks, and boosts dealt when  by [ML:EnhanceParam paramtype=1 ]%.", [119]="[ML:EnhanceParam paramtype=1 ]% chance to survive a KO with 1 and five seconds of invincibility (once per battle, does not stack).", [120]="Boosts during the night by [ML:EnhanceParam paramtype=1 ]%.", [121]="Boosts during the day by [ML:EnhanceParam paramtype=1 ]%.", [122]="Boosts power of buff effects issued by self by [ML:EnhanceParam paramtype=1 ]%.", [123]="Extends duration of buff effects issued by self by [ML:EnhanceParam paramtype=1 ]%.", [124]="Boosts power of debuffs applied to enemies by [ML:EnhanceParam paramtype=1 ]%.", [125]="Extends duration timers of debuffs applied to enemies by [ML:EnhanceParam paramtype=1 ]%.", [126]="Increases success rate of debuff effects by [ML:EnhanceParam paramtype=1 ] percentage points.", [127]="Extends debuff effect duration by [ML:EnhanceParam paramtype=1 ]% when Art hits.", [128]="Fills slightly on .", [129]="Fills slightly on Art execution.", [130]="Boosts by [ML:EnhanceParam paramtype=1 ]% for every enemy in battle (max. [ML:EnhanceParam paramtype=3 ]%).", [131]="Extends range of ranged attacks.", [132]="Heal [ML:EnhanceParam paramtype=1 ]% of all allies' when incapacitated.", [133]="", [134]="Adds [ML:EnhanceParam paramtype=1 ]% chance to reset enemy recharge when Art hits.", [135]="When your attacks are blocked, you are not thrown off-balance.", [136]="[ML:EnhanceParam paramtype=2 ]% chance to instantly defeat an enemy at [ML:EnhanceParam paramtype=1 ]% or lower (excluding bosses/uniques).", [137]="Evades attacks. Also a chance to instantly defeat a near-death enemy (excluding bosses/uniques).", [138]="Boosts all allies' and  by [ML:EnhanceParam paramtype=1 ]%. Does not stack.", [139]="Reduces generated from attacks by [ML:EnhanceParam paramtype=1 ]%.", [140]="Increases and  by [ML:EnhanceParam paramtype=1 ] percentage points.", [141]="[ML:EnhanceParam paramtype=1 ]% chance for own attack to become a guaranteed hit and to evade enemy attacks during it.", [142]="[ML:EnhanceParam paramtype=1 ]% chance to reflect enemy attack.", [143]="Boosts damage dealt to d and ed targets by [ML:EnhanceParam paramtype=1 ]%.", [144]="Heal [ML:EnhanceParam paramtype=1 ]% of all allies' when defeating an enemy.", [145]="", [146]="If an ally is down/has low, deal [ML:EnhanceParam paramtype=1 ]% more and take [ML:EnhanceParam paramtype=2 ]% less damage.", [147]="Slightly boosts dealt when an ally is down/has low .", [148]="Greatly boosts dealt when an ally is down/has low .", [149]="Adds [ML:EnhanceParam paramtype=1 ]% chance to block enemy combo reactions.", [150]="Boosts damage dealt by [ML:EnhanceParam paramtype=1 ]% when fighting a unique or boss monster.", [151]="[ML:EnhanceParam paramtype=1 ]% chance to keep recharge when using Art.", [152]="[ML:EnhanceParam paramtype=1 ]% chance to ignore defense.", [153]="Deals damage that ignores defense.", [154]="Shortens interval by [ML:EnhanceParam paramtype=1 ]%.", [155]="Increases the performance speed of s by [ML:EnhanceParam paramtype=1 ]% and shortens their interval by [ML:EnhanceParam paramtype=2 ]%.", [156]="When using Art, reduces by [ML:EnhanceParam paramtype=1 ]% of current HP.", [157]="When using Art, reduces by [ML:EnhanceParam paramtype=1 ]% of current HP. Deals  that ignores defense.", [158]="When using Art, reduces by [ML:EnhanceParam paramtype=1 ]% of current HP. Grants a high .", [159]="Reduce toward self when Art hits.", [160]="On, recharge Art used by [ML:EnhanceParam paramtype=1 ]%.", [161]="When is at [ML:EnhanceParam paramtype=3 ]% or lower, restore [ML:EnhanceParam paramtype=1 ]% HP each second.", [162]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when using a  (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [163]="When taking damage, [ML:EnhanceParam paramtype=1 ]% chance to inflict on assailant.", [164]="Expands the window of opportunity for by [ML:EnhanceParam paramtype=1 ]%.", [165]="Heals all allies when Art hits, to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [166]="Ignores enemy defense. Also heals all allies to a maximum of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [167]="While performing guard Arts, periodically recover [ML:EnhanceParam paramtype=1 ]% of .", [168]="[ML:EnhanceParam paramtype=1 ]% chance to evade ranged attacks.", [169]="When incapacitated, does not reset, but remains at [ML:EnhanceParam paramtype=1 ]%.", [170]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% each time an ally is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [171]="Boosts dealt and Critical Rate by [ML:EnhanceParam paramtype=1 ]% on .", [172]="Deal [ML:EnhanceParam paramtype=1 ]% more but take [ML:EnhanceParam paramtype=2 ]% more damage.", [173]="Deal [ML:EnhanceParam paramtype=2 ]% less but take [ML:EnhanceParam paramtype=1 ]% less damage.", [174]="Grants [ML:EnhanceParam paramtype=1 ]% resistance to all debuffs.", [175]="Shortens duration of debuffs on self by [ML:EnhanceParam paramtype=1 ]%.", [176]="Each time you perform a cancel, boosts dealt by [ML:EnhanceParam paramtype=1 ]% (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [177]="When defeating a, gain a or Art.", [178]="Reduces enemy physical and by [ML:EnhanceParam paramtype=1 ]% during .", [179]="When an attack hits, spreads target's debuffs to other enemies in range.", [180]="Recharges Arts for all allies able to fight by [ML:EnhanceParam paramtype=1 ]%. (Does not affect self.)", [181]="Enemies performing Arts will be knocked back.", [182]="Boosts against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [183]="Boosts against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [184]="Boosts against enemies performing Arts by [ML:EnhanceParam paramtype=1 ]%.", [185]="Depletes Art recharge. Also boosts relative to number of Arts used up.", [186]="Deals [ML:EnhanceParam paramtype=2 ]% more against enemies who are at [ML:EnhanceParam paramtype=1 ]%  or less.", [187]="", [188]="", [189]="Boosts by [ML:EnhanceParam paramtype=1 ]% each time an enemy evades an attack (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [190]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when attacking a debuffed enemy.", [191]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when attacking an enemy suffering from .", [192]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when attacking an enemy suffering from .", [193]="Applies [ML:EnhanceParam paramtype=1 ] randomly chosen debuff(s) when Art hits.", [194]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to self.", [195]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to all allies.", [196]="Applies [ML:EnhanceParam paramtype=1 ] random buff(s) to all allies; also fills heat gauge slightly when using Art.", [197]="Deals [ML:EnhanceParam paramtype=2 ]% of in  to nearby enemies when incapacitated.", [198]="Recharges all allies' Arts by [ML:EnhanceParam paramtype=1 ]% when incapacitated.", [199]="Arts which are canceled into cannot be blocked or evaded. ( effects take precedence.)", [200]="Reduces taken by [ML:EnhanceParam paramtype=1 ]% while performing Art.", [201]="Deals defense-bypassing . Also reduces damage taken while performing Art by [ML:EnhanceParam paramtype=1 ]%.", [202]="Boosts dealt for each Art that's currently fully recharged.", [203]="Boosts dealt for each Art with depleted recharge.", [204]="Boosts from  by [ML:EnhanceParam paramtype=2 ]%.", [205]="Boosts from  by [ML:EnhanceParam paramtype=2 ]%.", [206]="Chained s increase attack speed. Auto-attack interval is also shortened.", [207]="Chained s increase attack speed. Auto-attack interval is also shortened. (Minor effect.)", [208]="Chained s increase attack speed. Auto-attack interval is also shortened. (Medium effect.)", [209]="Chained s increase attack speed. Auto-attack interval is also shortened. (Major effect.)", [210]="Extends stance duration by [ML:EnhanceParam paramtype=1 ]%.", [211]="Restores [ML:EnhanceParam paramtype=1 ]% of when a buff is applied.", [212]="Inflicts when Art hits enemy rear.", [213]="Inflicts when Art hits enemy rear.", [214]="Inflicts when Art hits enemy rear.", [215]="[ML:EnhanceParam paramtype=1 ]% chance to avoid waking enemy from when  hits.", [216]="[ML:EnhanceParam paramtype=1 ]% chance to avoid waking enemy from when Art hits.", [217]="Boosts by Fusion Arts by [ML:EnhanceParam paramtype=1 ]%.", [218]="", [219]="Boosts reduction by [ML:EnhanceParam paramtype=1 ]% when targeted by an enemy.", [220]="When an attack is evaded, increases attacker's towards user.", [221]="When an attack is evaded, increases attacker's towards user by a small amount.", [222]="When an attack is evaded, increases attacker's towards user by a large amount.", [223]="Each attack that hits boosts ´ dealt by [ML:EnhanceParam paramtype=1 ]% (max. [ML:EnhanceParam paramtype=3 ]%). Missing cancels the boost.", [224]="[ML:EnhanceParam paramtype=1 ]% chance to grant all allies on a preemptive attack.", [225]="Grants own buffs to all allies.", [226]="Boosts dealt for each active buff.", [227]="Ignore and  by somersaulting.", [228]="Ignore and  by somersaulting. Also has [ML:EnhanceParam paramtype=1 ]% chance to grant .", [229]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when non-s are targeted.", [230]="Each boosts  dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [231]="[ML:EnhanceParam paramtype=1 ]% chance on hit to deal [ML:EnhanceParam paramtype=2 ]% of power as defense-bypassing damage.", [232]="[ML:EnhanceParam paramtype=1 ]% chance on hit to deal [ML:EnhanceParam paramtype=2 ]% of Healing Power as defense-bypassing damage.", [233]="[ML:EnhanceParam paramtype=1 ]% chance to deal extra when inflicting  and .", [234]="Healing an ally boosts dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [235]="[ML:EnhanceParam paramtype=2 ]% chance to prevent attacks on allies within a fixed radius.", [236]="Increases field effect duration by [ML:EnhanceParam paramtype=1 ]%.", [237]="Boosts field damage dealt by [ML:EnhanceParam paramtype=1 ]%.", [238]="Boosts field dissolution damage by [ML:EnhanceParam paramtype=1 ]%.", [239]="", [240]="Boosts speed of ally revival by [ML:EnhanceParam paramtype=1 ]% and raises Healing by [ML:EnhanceParam paramtype=2 ].", [241]="Allows reviving allies even when not in a role.", [242]="[ML:EnhanceParam paramtype=1 ]% chance to evade enemy attack.", [243]="Boosts damage dealt by physical Arts by [ML:EnhanceParam paramtype=1 ]%.", [244]="Boosts damage dealt by ether Arts by [ML:EnhanceParam paramtype=1 ]%.", [245]="Increases reaction success rate by [ML:EnhanceParam paramtype=1 ] percentage points.", [246]="Fills recharge gauge by [ML:EnhanceParam paramtype=1 ]% at start of battle.", [247]="", [248]="Increases damage reduction rate when blocking by [ML:EnhanceParam paramtype=1 ] percentage points.", [249]="Heals all allies using [ML:EnhanceParam paramtype=2 ]% of Healing Power when executing a Burst.", [250]="When landing a hit, deals as though enemy's  was [ML:EnhanceParam paramtype=1 ]% lower.", [251]="When landing a hit, deals as though enemy's  was [ML:EnhanceParam paramtype=1 ]% lower.", [252]="Each successful attack boosts by [ML:EnhanceParam paramtype=1 ]% of initial value (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [253]="Removing debuffs boosts own Healing Power by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [254]="Buffing an ally boosts dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [255]="Debuffing an enemy boosts dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [256]="Boosts by [ML:EnhanceParam paramtype=1 ]%.", [257]="Evades attacks. Also boosts by [ML:EnhanceParam paramtype=1 ]%.", [258]="Boosts recharge rate for allies in a fixed radius by [ML:EnhanceParam paramtype=1 ]%.", [259]="[ML:EnhanceParam paramtype=1 ]% chance to remove all buffs from target upon landing a hit.", [260]="", [261]="Reduces taken by allies in a fixed radius by [ML:EnhanceParam paramtype=2 ]%.", [262]="Boosts dealt by [ML:EnhanceParam paramtype=2 ]% when Awakened.", [263]="Deals that ignores defense. Also boosts damage dealt by [ML:EnhanceParam paramtype=2 ]% when Awakened.", [264]="Grants when damage taken exceeds [ML:EnhanceParam paramtype=1 ]% of max .", [265]="Boosts by discharging all elementals on Art execution.", [266]="Boosts allies' by [ML:EnhanceParam paramtype=1 ]% and reduces enemy  by [ML:EnhanceParam paramtype=2 ]% (does not stack).", [267]="Boosts elemental damage by [ML:EnhanceParam paramtype=1 ]% and elemental buff effects by [ML:EnhanceParam paramtype=2 ]%.", [268]="Boosts elemental damage by [ML:EnhanceParam paramtype=1 ]%.", [269]="Reduces to allies by [ML:EnhanceParam paramtype=1 ]%, and boosts  recovery by [ML:EnhanceParam paramtype=2 ]% (does not stack).", [270]="Grants to revived allies.", [271]="On critical, ignore enemy defense. Also increases critical hit damage bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [272]="Grants a small increase to dealt, based on  level.", [273]="Grants a large increase to dealt, based on  level.", [274]="Extends duration of, , , whenever Art hits.", [275]="Evading deals [ML:EnhanceParam paramtype=1 ]% of damage and boosts  dealt by [ML:EnhanceParam paramtype=2 ]% (up to max. of [ML:EnhanceParam paramtype=3 ]%).", [276]="Boosts rate by [ML:EnhanceParam paramtype=1 ]% when attacked by targeted enemy.", [277]="Boosts to Moebius by [ML:EnhanceParam paramtype=1 ]%. Cannot be blocked.", [278]="Revives all allies with critically low, but applies Overheated status and draws enemy .", [279]="Revives all allies with low, but applies Overheated status and draws enemy .", [280]="Deals to enemies in range each second, using [ML:EnhanceParam paramtype=2 ]% of .", [281]="Grants a small increase to dealt (max. [ML:EnhanceParam paramtype=3 ]%) for each buff active on all allies.", [282]="Grants a large increase to dealt (max. [ML:EnhanceParam paramtype=3 ]%) for each buff active on all allies.", [283]="Decreases all enemies' debuff resistance by [ML:EnhanceParam paramtype=1 ] percentage points.", [284]="Makes duration timers of debuffs on all enemies tick down [ML:EnhanceParam paramtype=1 ]% slower.", [285]="Makes duration timers of debuffs on all enemies tick down [ML:EnhanceParam paramtype=1 ]% slower. (Does not stack.)", [286]="Pauses the timer on all debuffs inflicted on all enemies.", [287]="Extends the buff duration for all allies by [ML:EnhanceParam paramtype=1 ]%.", [288]="Extends the buff duration for all allies by [ML:EnhanceParam paramtype=1 ]%. (Does not stack.)", [289]="Pauses the timer for all buffs on all allies.", [290]="Grants a small increase to dealt for each debuff active on all enemies (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [291]="Grants a large increase to dealt for each debuff active on all enemies (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [292]="Reduces taken by all allies while Art is active by [ML:EnhanceParam paramtype=1 ]%. Also counters attacks directed at self.", [293]="Grants [ML:EnhanceParam paramtype=1 ]% resistance to combos and reactions while Art is active.", [294]="Grants a small increase to dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [295]="Grants a large increase to dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [296]="Grants a medium increase to dealt the more enemies target you (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [297]="Negates enemy guard, with a [ML:EnhanceParam paramtype=1 ]% chance to inflict .", [298]="Own combo reactions boost dealt by [ML:EnhanceParam paramtype=1 ]% (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [299]="Grants a small increase to dealt when attacking enemies during combos.", [300]="Grants a large increase to dealt when attacking enemies during combos.", [301]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to .", [302]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Arts.", [303]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Healing.", [304]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to .", [305]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Target Lock.", [306]="Grants [ML:EnhanceParam paramtype=2 ]% resistance to Shackle Blocking.", [307]="Boosts effect of Arts with each different Art used within a set time.", [308]="When defeating an enemy, recharge all allies' Arts by [ML:EnhanceParam paramtype=1 ]%.", [309]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when landing a  (up to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [310]="Boosts by [ML:EnhanceParam paramtype=1 ]% when attacking a ed enemy.", [311]="Boosts healing Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% when an ally is at low .", [312]="Reduces on self by [ML:EnhanceParam paramtype=1 ]% when an ally is incapacitated.", [313]="Adds [ML:EnhanceParam paramtype=1 ]% chance to grant Power Charge when evading.", [314]="Adds [ML:EnhanceParam paramtype=1 ]% chance to grant Fast Recharge when evading.", [315]="[ML:EnhanceParam paramtype=1 ]% chance to inflict Target Lock on enemies whenever an ally's becomes critical. Has cooldown.", [316]="Boosts dealt based on the amount of battle time elapsed.", [317]="Reduce toward self by [ML:EnhanceParam paramtype=1 ]% when  hits.", [318]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points and   by [ML:EnhanceParam paramtype=2 ] percentage points.", [319]="Boosts ally revival speed for each incapacitated ally.", [320]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% after receiving no damage for a set time.", [321]="[ML:EnhanceParam paramtype=1 ]% chance to grant and Critical Rate Up on enemy defeat.", [322]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]%, but reduces max  by half.", [323]="Own rate increases for each ally with the same role as self.", [324]="Boosts dealt for each Soulhacker Art or  learned.", [325]="Reduces taken for each Soulhacker Art or  learned.", [326]="Boosts amount of healed for each Soulhacker Art or  learned.", [327]="Reduces healing Art effects by [ML:EnhanceParam paramtype=2 ]% but makes recharge [ML:EnhanceParam paramtype=1 ]% faster.", [328]="[ML:EnhanceParam paramtype=1 ]% chance to grant [ML:EnhanceParam paramtype=2 ] random buff(s) when an ally is incapacitated.", [329]="Reduces taken by [ML:EnhanceParam paramtype=1 ]% when recharge for all Arts is depleted.", [330]="Own Arts gain [ML:EnhanceParam paramtype=1 ]% recharge when an ally is incapacitated.", [331]="On blocking, boosts recharge of one Art at random by [ML:EnhanceParam paramtype=1 ]%.", [332]="Restores [ML:EnhanceParam paramtype=1 ]% of when at low . Has cooldown.", [333]="Applies Target Lock to all enemies upon own revival. Has cooldown.", [334]="After own revival, deal [ML:EnhanceParam paramtype=1 ]% more and take [ML:EnhanceParam paramtype=2 ]% less damage for a fixed time.", [335]="When low on, a random ally takes the you receive. The damage is boosted by [ML:EnhanceParam paramtype=1 ]%.", [336]="Buffs self with Power Charge when Art hits.", [337]="Other Arts recover [ML:EnhanceParam paramtype=1 ]% recharge when Art hits.", [338]="Evades enemy attacks while Art is active.", [339]="Blocks enemy attacks while Art is active.", [340]="Grants a high ; also evades enemy attacks while Art is active.", [341]="Deals defense-bypassing ; also evades attacks while Art is active.", [342]="While Art is active, evades enemy attacks at the cost of a low .", [343]="Grants a high .", [344]="", [345]="Inflicts Accuracy Down upon landing hit.", [346]="Grants Critical Rate Up on Art execution.", [347]="Grants Critical Hit Plus on Art execution.", [348]="", [349]="Deals defense-bypassing and grants  >  > .", [350]="Nullifies and  while Art is active.", [351]="Halves own value.", [352]="Fully removes own .", [353]="Boosts by [ML:EnhanceParam paramtype=1 ]% and reduces  dealt by [ML:EnhanceParam paramtype=2 ]%.", [354]="Reduces taken by [ML:EnhanceParam paramtype=1 ]% and damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [355]="Attacks become unblockable and dealt is boosted by [ML:EnhanceParam paramtype=1 ]%.", [356]="Boosts and Arts speed. Also raises  taken by [ML:EnhanceParam paramtype=1 ]%.", [357]="Deal [ML:EnhanceParam paramtype=1 ]% more and take [ML:EnhanceParam paramtype=2 ]% less while within a field effect.", [358]="Boosts Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% and increases taken by [ML:EnhanceParam paramtype=2 ]%.", [359]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]%, but reduces  when using Arts.", [360]="Deals continuous to enemies in a fixed radius and draws more .", [361]="Continuously heals nearby allies', boosts recharge speed by [ML:EnhanceParam paramtype=1 ]%.", [362]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% and damage taken by [ML:EnhanceParam paramtype=2 ]%.", [363]="Boosts by [ML:EnhanceParam paramtype=1 ]% and reduces  dealt by [ML:EnhanceParam paramtype=2 ]%.", [364]="Increases by [ML:EnhanceParam paramtype=1 ]% and   bonus by [ML:EnhanceParam paramtype=2 ] percentage points.", [365]="Boosts back attack by [ML:EnhanceParam paramtype=1 ]% and reduces  drawn when attacking.", [366]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% and  drawn when attacking by [ML:EnhanceParam paramtype=2 ]%.", [367]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% and damage taken by [ML:EnhanceParam paramtype=2 ]%.", [368]="Boosts Arts recharge speed by [ML:EnhanceParam paramtype=1 ]% and shortens intervals by [ML:EnhanceParam paramtype=2 ]%.", [369]="", [370]="Reduces taken by [ML:EnhanceParam paramtype=1 ]% and damage dealt by [ML:EnhanceParam paramtype=2 ]%.", [371]="Boosts by [ML:EnhanceParam paramtype=1 ]% but reduces  dealt by [ML:EnhanceParam paramtype=2 ]%.", [372]="Attacks during gain [ML:EnhanceParam paramtype=1 ]% chance to bypass defense.", [373]="Reduces and  aggro by [ML:EnhanceParam paramtype=1 ]%.", [374]="Reduces enemy by [ML:EnhanceParam paramtype=1 ] percentage points during .", [375]="Reduces enemy by [ML:EnhanceParam paramtype=1 ] percentage points during .", [376]="Attacks during gain [ML:EnhanceParam paramtype=1 ]% chance to be unblockable.", [377]="One additional character is reactivated, with [ML:EnhanceParam paramtype=1 ]% chance for [ML:EnhanceParam paramtype=2 ] more.", [378]="[ML:EnhanceParam paramtype=1 ]% chance to revive all downed party members, allowing them to participate in the .", [379]="Heals all allies for [ML:EnhanceParam paramtype=1 ]% and grants them .", [380]="Increases  by [ML:EnhanceParam paramtype=1 ]% and grants  to all allies.", [381]="Increases  by [ML:EnhanceParam paramtype=1 ]% and grants Armor Veil to all allies.", [382]="During, heals [ML:EnhanceParam paramtype=1 ]% of dealt as , up to [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [383]="During, increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [384]="During, boosts dealt to low  enemies by [ML:EnhanceParam paramtype=1 ]%.", [385]="Charges and grants Power Charge to all allies.", [386]="During, increases  bonus by [ML:EnhanceParam paramtype=1 ] percentage points.", [387]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points and grants Critical Rate Up to all allies.", [388]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points and grants  to all allies.", [389]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points and grants Power Charge to all allies.", [390]="Increases by [ML:EnhanceParam paramtype=1 ] percentage points.", [391]="Greatly increases and deals defense-bypassing .", [392]="Greatly increases and reduces  and  .", [393]="Greatly increases and fully heals all allies.", [394]="Greatly increases and fully heals all allies.", [395]="Greatly increases and reduces  and  .", [396]="Greatly increases and deals defense-bypassing .", [397]="Slows heat gauge buildup over time.", [398]="Extends area of effect of attack Arts which have one by [ML:EnhanceParam paramtype=1 ]%.", [399]="Extends area of effect of attack Arts which have one by [ML:EnhanceParam paramtype=1 ]% and boosts their by [ML:EnhanceParam paramtype=2 ]%.", [400]="Boosts all Arts recharge by [ML:EnhanceParam paramtype=1 ]% when hit by a combo reaction.", [401]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when in the water.", [402]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when in the water.", [403]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when on land.", [404]="Boosts recharge speed by [ML:EnhanceParam paramtype=1 ]% when on land.", [405]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when afflicted with a debuff.", [406]="Reduces taken by [ML:EnhanceParam paramtype=1 ]% per enemy defeated (max. [ML:EnhanceParam paramtype=3 ]%).", [407]="Inflicts on enemy when attacking from side.", [408]="Inflicts on enemy when attacking from front.", [409]="Inflicts on enemy when attacking from side.", [410]="Inflicts on enemy when attacking from side.", [411]="Inflicts on enemy when attacking from side.", [412]="Inflicts on enemy when attacking from front.", [413]="Increases by [ML:EnhanceParam paramtype=2 ]% when attacking from side.", [414]="Increases by [ML:EnhanceParam paramtype=2 ]% when attacking from back.", [415]="Take attacks for nearby allies with low . taken is reduced by [ML:EnhanceParam paramtype=2 ]%.", [416]="When nearby ally is attacked, deal [ML:EnhanceParam paramtype=2 ]% of in  to enemy.", [417]="", [418]="Field range of effect - small", [419]="Field range of effect - medium", [420]="Field range of effect - large", [421]="", [422]="Inflicts on all enemies when Interlink is at level 3.", [423]="Inflicts on all enemies when Interlink is at level 3.", [424]="Inflicts on all enemies when Interlink is at level 3.", [425]="Inflicts on all enemies when Interlink is at level 3.", [426]="Inflicts on all enemies when Interlink is at level 3.", [427]="Inflicts Burst on all enemies when Interlink is at level 3.", [428]="Boosts by [ML:EnhanceParam paramtype=1 ]% while Quick Move is active.", [429]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% when using an Art right after a Quick Move maneuver.", [430]="When activating Quick Move, deals [ML:EnhanceParam paramtype=2 ]% of as  to any enemies within [ML:EnhanceParam paramtype=1 ]m.", [431]="Speeds up Interlink Level buildup by [ML:EnhanceParam paramtype=1 ]%.", [432]="Recovers [ML:EnhanceParam paramtype=1 ]% of recharge for own Arts upon reviving an ally.", [433]="Master Arts will be [ML:EnhanceParam paramtype=1 ]% charged when starting a battle.", [434]="Ouroboros Powers will be [ML:EnhanceParam paramtype=1 ]% charged when starting a battle.", [435]="Changes role to, granting a high value to take enemy attacks.", [436]="Changes role to, giving specialization in evading attacks.", [437]="Changes role to, giving high , but low .", [438]="Changes role to, giving an excellent balance of and .", [439]="Changes role to, giving high Healing Power to support allies.", [440]="Changes role to, giving a balanced set of abilities.", [441]="Increases aptitude.", [442]="Increases the no. of positional Arts that can be set to the Arts Palette by [ML:EnhanceParam paramtype=1 ].", [443]="Increases the no. of Field Arts that can be set to the Arts Palette by [ML:EnhanceParam paramtype=1 ].", [444]="Reduces heat gauge buildup from one Art into another Art in Ouroboros form.", [445]="Allows you to cancel one Art into another Art, and raises Art by [ML:EnhanceParam paramtype=1 ]%.", [446]="Allows you to cancel one Art into another Art, but doing so will fill up the heat gauge slightly.", [447]="Grants [ML:EnhanceParam paramtype=2 ]% chance to absorb attacks dealt to allies within range.", [448]="Increases everyone's by [ML:EnhanceParam paramtype=1 ].", [449]="Randomly increases all characters' by between [ML:EnhanceParam paramtype=1 ] and [ML:EnhanceParam paramtype=2 ].", [450]="At start of, increases by [ML:EnhanceParam paramtype=1 ].", [451]="", [452]="", [453]="Multiplies by 150% when first in line to attack.", [454]="Multiplies by 150% when first in line to attack.", [455]="When chosen, multiplies from next character to act by 125%. (Valid only for this order.)", [456]="When chosen, multiplies from next character to act by 125%. (Valid only for this order.)", [457]="Guarantees a \"Bravo\" rating when Hero completes an order.", [458]="Guarantees a \"Bravo\" rating when character completes an order.", [459]="When chosen, gains  equal to 100% of Hero's TP (maximum of 99; only applied if Mio can still act).", [460]="Multiplies by 200% when first in line to attack, but TP returns to pre-action state upon reactivation.", [461]="Multiplies by 200% when first in line to attack, but TP returns to pre-action state upon reactivation.", [462]="When Hero completes an order, adds [ML:EnhanceParam paramtype=1 ] to of the character with the most TP, and reactivates them.", [463]="When character completes an order, adds [ML:EnhanceParam paramtype=1 ] to of the character with the most TP, and reactivates them.", [464]="Reactivates all characters except self when Hero completes an order.", [465]="Reactivates all characters except self when character completes an order.", [466]="Prevents order from completing if it reaches 100% through Hero's action, letting you select another character.", [467]="Prevents order from completing if it reaches 100% through character's action, letting you select another.", [468]="When chosen, increases by [ML:EnhanceParam paramtype=2 ] if the enemy is a machine-type.", [469]="When chosen, increases by [ML:EnhanceParam paramtype=2 ] if the enemy is a machine-type.", [470]="Adds [ML:EnhanceParam paramtype=1 ] upon own reactivation.", [471]="Adds [ML:EnhanceParam paramtype=1 ] upon own reactivation.", [472]="When chosen, grants [ML:EnhanceParam paramtype=1 ] to all active characters except self.", [473]="When chosen, grants [ML:EnhanceParam paramtype=1 ] to all active characters except self.", [474]="Multiplies by 125% when first in line to attack, and makes all attacks critical.", [475]="Multiplies by 125% when first in line to attack, and makes all attacks critical.", [476]="When chosen, increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points.", [477]="When chosen, increases damage ratio by [ML:EnhanceParam paramtype=1 ] percentage points.", [478]="Guarantees an \"Amazing\" rating when Hero completes an order, but they won't reactivate in this Chain Attack.", [479]="Guarantees an \"Amazing\" rating when character finishes an order, but they won't reactivate in this Chain Attack.", [480]="Either adds [ML:EnhanceParam paramtype=1 ] or removes [ML:EnhanceParam paramtype=2 ] upon own reactivation.", [481]="Either adds [ML:EnhanceParam paramtype=1 ] or removes [ML:EnhanceParam paramtype=2 ] upon own reactivation.", [482]="When chosen, multiplies the of all active characters except self by 120%.", [483]="When chosen, multiplies the of all active characters except self by 120%.", [484]="Multiplies by 150% when Hero completes an order.", [485]="Multiplies by 150% when character completes an order.", [486]="When chosen, assures self- reactivation in addition to the standard no. of reactivations.", [487]="When chosen, assures self- reactivation in addition to the standard no. of reactivations.", [488]="Multiplies damage ratio increase by 1.5x upon completing an order that Hero participates in.", [489]="Multiplies damage ratio increase by 1.5x upon completing an order that character participates in.", [490]="Adds [ML:EnhanceParam paramtype=3 ]% chance to restore by [ML:EnhanceParam paramtype=1 ]% when evading.", [491]="All Arts except gain [ML:EnhanceParam paramtype=1 ]% recharge when evading.", [492]="Boosts dealt by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [493]="Evades attacks. Also boosts by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a max. of [ML:EnhanceParam paramtype=3 ]%).", [494]="Boosts recharge rate by [ML:EnhanceParam paramtype=1 ]% each time the character is incapacitated (to a maximum of [ML:EnhanceParam paramtype=3 ]%).", [495]="When Hero completes an order, adds [ML:EnhanceParam paramtype=1 ] to of the character with the least TP, and reactivates them.", [496]="When character completes an order, adds [ML:EnhanceParam paramtype=1 ] to of the character with the least TP, and reactivates them.", [497]="Evades attacks. Also boosts generated when using Art by [ML:EnhanceParam paramtype=1 ]% at the cost of a low .", [498]="Boosts by [ML:EnhanceParam paramtype=1 ]% and boosts  drawn when attacking by [ML:EnhanceParam paramtype=2 ]%.", [499]="Whenever an ally in a fixed radius is attacked, boosts recharge of one Art at random by [ML:EnhanceParam paramtype=2 ]%.", [500]="On, heal nearby allies to max of [ML:EnhanceParam paramtype=3 ]% of Healing Power.", [501]="", [502]="Boosts all allies' by [ML:EnhanceParam paramtype=1 ]% and   by [ML:EnhanceParam paramtype=2 ] perc. points. (Does not stack.)", [503]="Boosts dealt when in range of a field effect by [ML:EnhanceParam paramtype=1 ]%.", [504]="Increases the maximum number of fields that can be set from 3 to 4. (Does not stack.)", [505]="When chosen, adds [ML:EnhanceParam paramtype=1 ] to of all active characters, and removes [ML:EnhanceParam paramtype=2 ] from own TP.", [506]="When chosen, adds [ML:EnhanceParam paramtype=1 ] to of all active characters, and removes [ML:EnhanceParam paramtype=2 ] from own TP.", [507]="Boosts maximum, and Healing Power by [ML:EnhanceParam paramtype=1 ]% and scatters flower petals on using Quick Move.", [508]="The whole party deals [ML:EnhanceParam paramtype=1 ]% less and takes [ML:EnhanceParam paramtype=2 ]% more damage.", [509]="Boosts damage dealt by Unity Combos by [ML:EnhanceParam paramtype=1 ]%.", [510]="", [511]="", [512]="", [513]="", [514]="", [515]="", [516]="", [517]="", [518]="", [519]="Inflicts upon landing hit.", [520]="", [521]="Recharge all Arts by [ML:EnhanceParam paramtype=1 ]% when hits.", [522]="", [523]="", [524]="", [525]="Starting a battle with an attack from the back grants the whole party Fast Recharge.", [526]="Starting a battle with an attack from the side grants the whole party .", [527]="Starting a battle with an attack from the side grants the whole party Armor Veil.", [528]="Starting a battle with an attack from the back grants the whole party Critical Rate Up.", [529]="Starting a battle with an attack from the side inflicts on the enemy.", [530]="Starting a battle with an attack from the back inflicts on enemies within a certain radius.", [531]="Boosts damage dealt to s by [ML:EnhanceParam paramtype=2 ]%.", [532]="Increases damage bonus when exploiting enemy weakness by [ML:EnhanceParam paramtype=1 ] percentage points.", [533]="Multiplies by 130% when first in line to attack, and makes all attacks critical.", [534]="Fills the pairing's Special gauge by [ML:EnhanceParam paramtype=1 ]% at start of battle.", [535]="Renders all attacks on the party ineffective for a time. Duration: 15 sec. Uses: 1", [536]="Renders all attacks on the party ineffective for a time. Duration: 20 sec. Uses: 1", [537]="Renders all attacks on the party ineffective for a time. Duration: 15 sec. Uses: 2", } return enhance_ms_table