Damage (XC2)

Damage is the means of reducing an opponent's to zero in Xenoblade Chronicles 2 and Torna ~ The Golden Country. Damage is primarily dealt via s, Driver Arts and Vanguard Arts, s, and Blade Combos, among other sources. Each of these deal varying amounts of damage based upon the stats of the Driver and, any equipped items, and many other factors.

When a party member deals damage, the amount of damage dealt appears as white text on the screen. If a damage-increasing bonus effect is met, a yellow starburst appears around the number. The numbers for damage received by party members appear red; damage appears purple; and that caused by damage-over-time effects appears orange. Critical hits are in a larger text size.

Outside of battle
Not all damage is sustained from enemy attacks; wandering into dangerous areas or falling from too high will also inflict damage. These sources of damage do not stop when in battle, so it is important to avoid them when possible while fighting. Computer-controlled party members cannot be killed by fall damage or terrain damage unless a fight is ongoing; they will drop to 1 instead.

Terrain damage
Various liquids are hazardous to swim in, dealing damage based on max HP every few seconds. Auto-healing does not activate when in such a substance. Certain accessories and Aux Cores reduce this damage, up to the point of nullification if enough sources of terrain damage reduction are stacked.