Module:XC2 enum enhance/captions

-- all newlines have been pre-removed (replaced with a single space) so we only have to do 1 string replace later rather than 2 local enhance_ms_table = { [1]="Boosts maximum HP by [ML:Enhance kind=Param1 ]%.", [2]="Boosts Strength by [ML:Enhance kind=Param1 ]%.", [3]="Boosts Ether by [ML:Enhance kind=Param1 ]%.", [4]="Boosts Dexterity by [ML:Enhance kind=Param1 ]%.", [5]="Boosts Agility by [ML:Enhance kind=Param1 ]%.", [6]="Boosts Luck by [ML:Enhance kind=Param1 ]%.", [7]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]%.", [8]="Boosts physical defense by [ML:Enhance kind=Param1 ]%.", [9]="Boosts ether defense by [ML:Enhance kind=Param1 ]%.", [10]="Boosts block rate by [ML:Enhance kind=Param1 ]%.", [11]="Increases maximum HP by [ML:Enhance kind=Param1 ].", [12]="Increases Strength by [ML:Enhance kind=Param1 ].", [13]="Increases Ether by [ML:Enhance kind=Param1 ].", [14]="Increases Dexterity by [ML:Enhance kind=Param1 ].", [15]="Increases Agility by [ML:Enhance kind=Param1 ].", [16]="Increases Luck by [ML:Enhance kind=Param1 ].", [17]="Increases critical hit rate by [ML:Enhance kind=Param1 ]%.", [18]="Raises physical defense by [ML:Enhance kind=Param1 ]%.", [19]="Raises ether defense by [ML:Enhance kind=Param1 ]%.", [20]="Increases block rate by [ML:Enhance kind=Param1 ]%.", [21]="Increases Blade Combo damage by [ML:Enhance kind=Param1 ]%.", [22]="Boosts Fusion Combo effect by [ML:Enhance kind=Param1 ]%", [23]="Counters attacks with [ML:Enhance kind=Param1 ]% ether damage.", [24]="Counters attacks with [ML:Enhance kind=Param1 ]% physical damage.", [25]="Counters Driver Arts with [ML:Enhance kind=Param1 ]% of physical damage and Blowdown.", [26]="Restores [ML:Enhance kind=Param1 ]% HP of damage dealt after a successful auto-attack.", [27]="Restores [ML:Enhance kind=Param1 ]% HP of damage dealt when a Driver Art connects.", [28]="Restores [ML:Enhance kind=Param1 ]% HP of damage dealt when an Art connects.", [29]="Restores [ML:Enhance kind=Param1 ]% HP of damage dealt when a Special connects.", [30]="Restores [ML:Enhance kind=Param1 ]% HP each time an enemy is defeated.", [31]="Absorbs [ML:Enhance kind=Param1 ]% of critical damage dealt as HP.", [32]="Increases critical damage by [ML:Enhance kind=Param1 ]%.", [33]="Adds a [ML:Enhance kind=Param1 ]% chance of attacking again after a successful auto-attack.", [34]="Increases damage dealt from the front by [ML:Enhance kind=Param1 ]%.", [35]="Increases damage dealt from the side by [ML:Enhance kind=Param1 ]%.", [36]="Increases damage dealt from the back by [ML:Enhance kind=Param1 ]%.", [37]="Increases damage dealt by a surprise attack by [ML:Enhance kind=Param1 ]%.", [38]="Increases damage dealt to toppled enemies by [ML:Enhance kind=Param1 ]%.", [39]="Increases damage dealt to launched enemies by [ML:Enhance kind=Param1 ]%.", [40]="Increases smash damage by [ML:Enhance kind=Param1 ]%.", [41]="Increases damage dealt to higher-level enemies by [ML:Enhance kind=Param1 ]%.", [42]="Increases damage dealt when an ally is incapacitated by [ML:Enhance kind=Param1 ]%.", [43]="Adds a [ML:Enhance kind=Param1 ]% chance of dealing a guard-annulling attack.", [44]="Annuls reflect.", [45]="Increases damage dealt by [ML:Enhance kind=Param2 ]% when HP is [ML:Enhance kind=Param1 ]% or less.", [46]="Increases damage dealt by [ML:Enhance kind=Param1 ]% [ML:Enhance ] seconds after the start of battle.", [47]="Increases damage dealt for each enemy incapacitated by [ML:Enhance kind=Param1 ]% (max: [ML:Enhance ]%).", [48]="Extends Break duration by [ML:Enhance kind=Param1 ]%.", [49]="Extends Topple duration by [ML:Enhance kind=Param1 ]%.", [50]="Extends Launch duration by [ML:Enhance kind=Param1 ]%.", [51]="Increases auto-attack damage by [ML:Enhance kind=Param1 ]%.", [52]="Increases damage dealt to enemies targeting user by [ML:Enhance kind=Param1 ]%.", [53]="Increases damage dealt indoors by [ML:Enhance kind=Param1 ]%.", [54]="Increases damage dealt outdoors by [ML:Enhance kind=Param1 ]%.", [55]="Increases damage dealt per Blade Switch by [ML:Enhance kind=Param1 ]% (max: [ML:Enhance ]%).", [56]="Increases damage dealt while Blade is the opposite gender by [ML:Enhance kind=Param1 ]%.", [57]="Reduces enemy Topple resist.", [58]="Reduces enemy Launch resist.", [59]="On Block, gives [ML:Enhance kind=Param1 ]% chance to completely deflect enemy attack.", [60]="Improves evasion by [ML:Enhance kind=Param2 ]% when HP is [ML:Enhance kind=Param1 ]% or lower.", [61]="Improves evasion by [ML:Enhance kind=Param1 ]% while moving.", [62]="Boosts block rate by [ML:Enhance kind=Param2 ]% when HP is [ML:Enhance kind=Param1 ]% or lower.", [63]="Reduces damage from enemies within a 5m radius by [ML:Enhance kind=Param1 ]%.", [64]="Reduces damage taken by [ML:Enhance kind=Param2 ]% when HP is [ML:Enhance kind=Param1 ]% or lower.", [65]="Increases damage dealt by [ML:Enhance kind=Param2 ]% when HP is [ML:Enhance kind=Param1 ]% or higher.", [66]="Reduces Spike damage taken by [ML:Enhance kind=Param1 ]%.", [67]="Boosts Break resistance by [ML:Enhance kind=Param1 ]%.", [68]="Boosts Topple resistance by [ML:Enhance kind=Param1 ]%.", [69]="Boosts Launch resistance by [ML:Enhance kind=Param1 ]%.", [70]="Boosts Smash resistance by [ML:Enhance kind=Param1 ]%.", [71]="Boosts Blowdown resistance by [ML:Enhance kind=Param1 ]%.", [72]="Boosts Knockback resistance by [ML:Enhance kind=Param1 ]%.", [73]="Boosts resistance to defense annulling attacks by [ML:Enhance kind=Param1 ]%.", [74]="Nullifies elemental effects from an enemy by [ML:Enhance kind=Param1 ]%.", [75]="Reduces aggro drawn from auto-attacks by [ML:Enhance kind=Param1 ]%.", [76]="Increases aggro drawn from auto-attacks by [ML:Enhance kind=Param1 ]%.", [77]="Reduces aggro drawn from Specials and Driver Arts by [ML:Enhance kind=Param1 ]%.", [78]="Reduces aggro drawn from Driver Arts by [ML:Enhance kind=Param1 ]%.", [79]="Reduces aggro drawn from Specials by [ML:Enhance kind=Param1 ]%.", [80]="Reduces aggro drawn from Arts and Specials by [ML:Enhance kind=Param1 ]%.", [81]="Increases aggro drawn from Specials and Driver Arts by [ML:Enhance kind=Param1 ]%.", [82]="Increases aggro drawn from Driver Arts by [ML:Enhance kind=Param1 ]%.", [83]="Increases aggro drawn from Specials by [ML:Enhance kind=Param1 ]%.", [84]="Increases aggro drawn from Arts and Specials by [ML:Enhance kind=Param1 ]%.", [85]="Increases aggro reduction by [ML:Enhance kind=Param1 ]%.", [86]="Increases aggro every second.", [87]="Increases aggro every second. (Minor effect.)", [88]="Increases aggro every second. (Medium effect.)", [89]="Increases aggro every second. (Major effect.)", [90]="Increases aggro every second. (Extra-major effect.)", [91]="Lets you start each battle with some aggro already accumulated.", [92]="Start each battle with aggro. (Minor effect.)", [93]="Start each battle with aggro. (Medium effect.)", [94]="Start each battle with aggro. (Major effect.)", [95]="Start each battle with aggro. (Extra-major effect.)", [96]="Increases the HP restored when being revived by [ML:Enhance kind=Param1 ]%.", [97]="Increases the HP restored when reviving a teammate by [ML:Enhance kind=Param1 ]%.", [98]="Improves the effect of Healing Arts by [ML:Enhance kind=Param1 ]%.", [99]="Increases HP restored to self (not using HP Potions) by [ML:Enhance kind=Param1 ]%.", [100]="Boosts recharge for Specials after canceling by [ML:Enhance kind=Param1 ]%.", [101]="Adds [ML:Enhance kind=Param1 ]% to damage ratio after canceling an auto-attack.", [102]="[ML:Enhance kind=Param1 ]% chance to survive hit with 1 HP + 5 secs invincibility (once per battle).", [103]="Increases Accuracy during the night by [ML:Enhance kind=Param1 ]%.", [104]="Increases Accuracy during the day by [ML:Enhance kind=Param1 ]%.", [105]="Boosts experience received from defeating enemies by [ML:Enhance kind=Param1 ]%.", [106]="Boosts WP received from defeating enemies by [ML:Enhance kind=Param1 ]%.", [107]="Increases the strength of elemental effects user has inflicted by [ML:Enhance kind=Param1 ]%.", [108]="Increases the duration of elemental effects user has inflicted by [ML:Enhance kind=Param1 ]%.", [109]="Slightly fills the Party Gauge when an \"Excellent\" is scored during a Special.", [110]="Fills Party Gauge on \"Excellent\" Specials. (Minor effect.)", [111]="Fills Party Gauge on \"Excellent\" Specials. (Major effect.)", [112]="Slightly fills the Party Gauge for each critical hit delivered.", [113]="Fills the Party Gauge by [ML:Enhance kind=Param1 ] for each critical hit delivered.", [114]="Slightly fills the Party Gauge for each Driver Art used.", [115]="Slightly fills the Party Gauge for each Art used.", [116]="[ML:Enhance kind=Param1 ]% more damage dealt for each enemy in the battle (max: [ML:Enhance ]%).", [117]="Increases reflect damage by [ML:Enhance kind=Param1 ]%.", [118]="Increases critical hit rate during a Chain Attack by [ML:Enhance kind=Param1 ]%.", [119]="Heals [ML:Enhance kind=Param1 ]% HP each time a Chain Attack is initiated.", [120]="Revives Driver each time a Chain Attack is initiated.", [121]="Slightly fills the Party Gauge at the end of each Chain Attack.", [122]="Adds [ML:Enhance kind=Param1 ]m to the range of Ether Cannon.", [123]="Restores [ML:Enhance kind=Param1 ]% HP to teammates when incapacitated.", [124]="Increases damage dealt by [ML:Enhance kind=Param1 ]% for the first Driver Art per battle.", [125]="Increases damage dealt by [ML:Enhance kind=Param1 ]% for the first Art per battle.", [126]="[ML:Enhance kind=Param1 ]% chance to reset recharge for an enemy Art when a Special connects.", [127]="Prevents deflections when an enemy guards an attack.", [128]="Increases the enemy gold drop rate by [ML:Enhance kind=Param1 ]%.", [129]="Increases the enemy item drop rate by [ML:Enhance kind=Param1 ]%.", [130]="Increases the attack power of all weapon classes by [ML:Enhance kind=Param1 ]%.", [131]="Prevents Affinity loss when a teammate falls in battle.", [132]="Increases Affinity by [ML:Enhance kind=Param1 ]% after winning a Special button challenge.", [133]="Increases Affinity by [ML:Enhance kind=Param1 ] when a fellow Driver misses an attack.", [134]="Increases Affinity by [ML:Enhance kind=Param1 ] when a fellow Driver takes damage.", [135]="Increases chance of triggering Blade Arts by [ML:Enhance kind=Param1 ]%.", [136]="Increases Blade Arts duration time by [ML:Enhance kind=Param1 ]%.", [137]="When Affinity reaches max, grant party damage barrier of [ML:Enhance kind=Param1 ]% of max HP.", [138]="Increases damage dealt by [ML:Enhance kind=Param1 ]% when Affinity is at max.", [139]="Increases evasion rate by [ML:Enhance kind=Param1 ]% when Affinity is at max.", [140]="Increases Affinity by [ML:Enhance kind=Param1 ] when starting a battle with the initiative.", [141]="Increases Affinity by [ML:Enhance kind=Param1 ] when the enemy starts with the initiative.", [142]="Reduces the cooldown time for a Blade Switch by [ML:Enhance kind=Param1 ]%.", [143]="Heals [ML:Enhance kind=Param1 ]% of party's HP upon performing a Blade Switch.", [144]="Extends the range of Driver-Blade Affinity by [ML:Enhance kind=Param1 ]cm.", [145]="Increases Lv [ML:Enhance kind=Param1 ] Special damage by [ML:Enhance kind=Param2 ]%.", [146]="Adds a [ML:Enhance kind=Param1 ]% chance to create a small HP Potion for each connecting hit.", [147]="Boosts the effect of HP Potions by [ML:Enhance kind=Param1 ]%.", [148]="Special has [ML:Enhance kind=Param2 ]% chance to defeat non-boss foes with up to [ML:Enhance kind=Param1 ]% HP.", [149]="Increases accuracy and evasion rate of team by [ML:Enhance kind=Param1 ]% at max Affinity.", [150]="Can initiate elemental combo at random.", [151]="Reduces Blade Combo damage received from enemies by [ML:Enhance kind=Param1 ]%.", [152]="Adds [ML:Enhance kind=Param1 ]% to damage dealt for each attack Driver evades (max: [ML:Enhance ]%).", [153]="Adds [ML:Enhance kind=Param1 ]% to damage dealt for each attack evaded (max: [ML:Enhance ]%).", [154]="Boosts Arts recharge by [ML:Enhance kind=Param1 ]% at max Affinity.", [155]="Reduces aggro build-up from attacks by [ML:Enhance kind=Param1 ]%.", [156]="Boosts physical and ether defense by [ML:Enhance kind=Param1 ]%.", [157]="Adds [ML:Enhance kind=Param1 ]% chance for user to land perfect hits and evade enemy attacks.", [158]="Adds [ML:Enhance kind=Param1 ]% chance to reflect attacks.", [159]="After achieving max Affinity in combat, evade enemy attacks for [ML:Enhance kind=Param1 ] seconds.", [160]="Increases damage dealt to toppled or launched enemies by [ML:Enhance kind=Param1 ]%.", [161]="Adds [ML:Enhance kind=Param1 ]% chance to incapacitate enemy (fails on bosses and uniques).", [162]="Reduces party damage taken by [ML:Enhance kind=Param1 ]% at max Affinity.", [163]="Increases damage and AOE of party attacks by [ML:Enhance kind=Param1 ]% at max Affinity.", [164]="Heals party for [ML:Enhance kind=Param1 ]% HP when defeating an enemy.", [165]="Increases effectiveness of party healing by [ML:Enhance kind=Param1 ]% when at max Affinity.", [166]="Slightly raises aggro every second and increases all attack aggro by [ML:Enhance kind=Param2 ]%.", [167]="Deal [ML:Enhance kind=Param1 ]% more and take [ML:Enhance kind=Param2 ]% less damage if ally has low HP or is felled.", [168]="[ML:Enhance kind=Param1 ]% chance to stop enemy moving for [ML:Enhance kind=Param2 ] secs after landing a Special.", [169]="The lower the HP of the Driver, the more powerful the Special.", [170]="Reduces severity of elemental effect inflicted by the enemy by [ML:Enhance kind=Param1 ]%.", [171]="Adds [ML:Enhance kind=Param1 ]% chance to prevent reactions to enemy Driver Combos.", [172]="Restores party's HP on starting Fusion Combo. Effect improves with difficulty.", [173]="Increases attack power as gold is collected during battle (max: [ML:Enhance kind=Param2 ]%).", [174]="Adds [ML:Enhance kind=Param1 ]% chance to drop gold upon landing a hit.", [175]="Reduces recharge of enemies in battle by [ML:Enhance kind=Param1 ]% when at max Affinity.", [176]="Increases damage dealt by [ML:Enhance kind=Param1 ]% when battling a boss or unique enemy.", [177]="[ML:Enhance kind=Param1 ]% chance to not deplete recharge after a Driver Art or Special.", [178]="Annuls enemy defense and increases Special damage dealt by [ML:Enhance kind=Param1 ]%.", [179]="Deal [ML:Enhance kind=Param1 ]% more and take [ML:Enhance kind=Param2 ]% more damage when at max Affinity.", [180]="Adds [ML:Enhance kind=Param1 ]% chance to annul defense.", [181]="[ML:Enhance kind=Param1 ]% chance to flip enemy defense, granting more damage vs higher values.", [182]="Increases damage dealt when elemental weakness exploited (affects all).", [183]="Adds [ML:Enhance kind=Param1 ]% chance of Blowdown on enemy upon being attacked (affects all).", [184]="Increases auto-attack speed by [ML:Enhance kind=Param1 ]%.", [185]="Guarantees auto-attacks to hit twice and increases damage dealt by [ML:Enhance kind=Param1 ]%.", [186]="Increases dmg dealt to toppled enemies by [ML:Enhance kind=Param1 ]%, extending Topple duration.", [187]="Drains [ML:Enhance kind=Param1 ]% of current HP when using the Art. Evasion during Art.", [188]="Reduces [ML:Enhance kind=Param1 ]% of aggro toward user upon landing a hit.", [189]="Recharges Arts used by [ML:Enhance kind=Param1 ]% upon landing a critical hit.", [190]="Recharges Art or Special used by [ML:Enhance kind=Param1 ]% upon landing a critical hit.", [191]="Increases Affinity by [ML:Enhance kind=Param1 ] when using a Special.", [192]="Reduces enemy Break resist.", [193]="Increases damage dealt by [ML:Enhance kind=Param1 ]% each time a Special is used (max: [ML:Enhance ]%)", [194]="Adds [ML:Enhance kind=Param1 ]% chance of Knockback when attacked by an enemy.", [195]="Increases accuracy by [ML:Enhance kind=Param1 ]% at max Affinity.", [196]="Extends time HP Potions remain on the ground by [ML:Enhance kind=Param1 ] seconds (affects all).", [197]="Increases damage dealt by [ML:Enhance kind=Param1 ]% for each female in battle (except self).", [198]="Deal [ML:Enhance kind=Param1 ]% more and take [ML:Enhance kind=Param2 ]% less damage at max Affinity.", [199]="Boosts critical hit rate by [ML:Enhance kind=Param1 ]% when selected in chain attack (affects all).", [200]="Deals damage to all enemies when swapped in via Blade Switch.", [201]="Expands the window of opportunity for canceling by [ML:Enhance kind=Param1 ]%.", [202]="When landing a hit, restores [ML:Enhance kind=Param1 ]% of damage dealt to the whole party.", [203]="Adds [ML:Enhance kind=Param1 ]% buffer time to combos if switching to a combo-requesting Blade.", [204]="Increases damage dealt by the party by [ML:Enhance kind=Param1 ]% when at max Affinity.", [205]="Greatly enhances the Driver's abilities through the power of the Aegis.", [206]="Greatly enhances the party's abilities through the power of the Aegis.", [207]="Reduces fire damage received by [ML:Enhance kind=Param2 ]%.", [208]="Reduces water damage received by [ML:Enhance kind=Param2 ]%.", [209]="Reduces wind damage received by [ML:Enhance kind=Param2 ]%.", [210]="Reduces earth damage received by [ML:Enhance kind=Param2 ]%.", [211]="Reduces electric damage received by [ML:Enhance kind=Param2 ]%.", [212]="Reduces ice damage received by [ML:Enhance kind=Param2 ]%.", [213]="Reduces light damage received by [ML:Enhance kind=Param2 ]%.", [214]="Reduces dark damage received by [ML:Enhance kind=Param2 ]%.", [215]="Increases attack power ratio at the start of a Chain Attack.", [216]="Increases damage dealt to beasts by [ML:Enhance kind=Param2 ]%.", [217]="Increases damage dealt to insects by [ML:Enhance kind=Param2 ]%.", [218]="Increases damage dealt to aerial creatures by [ML:Enhance kind=Param2 ]%.", [219]="Increases damage dealt to aquatic organisms by [ML:Enhance kind=Param2 ]%.", [220]="Increases damage dealt to humanoids by [ML:Enhance kind=Param2 ]%.", [221]="Increases damage dealt to machines by [ML:Enhance kind=Param2 ]%.", [222]="Increases damage dealt to Titans by [ML:Enhance kind=Param2 ]%.", [223]="[ML:Enhance kind=Param2 ]% chance of felling a beast on attack (fails on bosses/uniques).", [224]="[ML:Enhance kind=Param2 ]% chance of felling an insect on attack (fails on bosses/uniques).", [225]="[ML:Enhance kind=Param2 ]% chance of felling an aerial foe on attack (fails on bosses/uniques).", [226]="[ML:Enhance kind=Param2 ]% chance of felling an aquatic foe on attack (fails on bosses/uniques).", [227]="[ML:Enhance kind=Param2 ]% chance of felling a humanoid on attack (fails on bosses/uniques).", [228]="[ML:Enhance kind=Param2 ]% chance of felling a machine on attack (fails on bosses/uniques).", [229]="[ML:Enhance kind=Param2 ]% chance of felling a Titan on attack (fails on bosses/uniques).", [230]="Restores [ML:Enhance kind=Param1 ]% HP every second while HP is [ML:Enhance ]% or less.", [231]="Restores [ML:Enhance kind=Param1 ]% HP when using a Driver Art.", [232]="Restores [ML:Enhance kind=Param1 ]% HP when using an Art.", [233]="Restores [ML:Enhance kind=Param1 ]% HP when canceling an auto-attack with a Driver Art.", [234]="Restores [ML:Enhance kind=Param1 ]% HP when canceling an auto-attack with an Art.", [235]="Adds [ML:Enhance ]% chance of restoring [ML:Enhance kind=Param1 ]% HP after taking a hit.", [236]="Restores [ML:Enhance kind=Param1 ]% HP every second while moving.", [237]="Periodically restores [ML:Enhance kind=Param1 ]% HP to entire party while at max Affinity.", [238]="On Block, Fire damage is absorbed, restoring HP instead of taking damage.", [239]="On Block, Water damage is absorbed, restoring HP instead of taking damage.", [240]="On Block, Wind damage is absorbed, restoring HP instead of taking damage.", [241]="On Block, Earth damage is absorbed, restoring HP instead of taking damage.", [242]="On Block, Electric damage is absorbed, restoring HP instead of taking damage.", [243]="On Block, Ice damage is absorbed, restoring HP instead of taking damage.", [244]="On Block, Light damage is absorbed, restoring HP instead of taking damage.", [245]="On Block, Dark damage is absorbed, restoring HP instead of taking damage.", [246]="On Block, Fire damage is reflected, damaging the enemy instead.", [247]="On Block, Water damage is reflected, damaging the enemy instead.", [248]="On Block, Wind damage is reflected, damaging the enemy instead.", [249]="On Block, Earth damage is reflected, damaging the enemy instead.", [250]="On Block, Electric damage is reflected, damaging the enemy instead.", [251]="On Block, Ice damage is reflected, damaging the enemy instead.", [252]="On Block, Light damage is reflected, damaging the enemy instead.", [253]="On Block, Dark damage is reflected, damaging the enemy instead.", [254]="Increases attack power of Aegis Sword-class weapons by [ML:Enhance kind=Param2 ]%.", [255]="Increases attack power of Catalyst Scimitar-class weapons by [ML:Enhance kind=Param2 ]%.", [256]="Increases attack power of Twin Rings-class weapons by [ML:Enhance kind=Param2 ]%.", [257]="Increases attack power of Drill Shield-class weapons by [ML:Enhance kind=Param2 ]%.", [258]="Increases attack power of Mech Arms-class weapons by [ML:Enhance kind=Param2 ]%.", [259]="Increases attack power of Variable Saber-class weapons by [ML:Enhance kind=Param2 ]%.", [260]="Increases attack power of Whipsword-class weapons by [ML:Enhance kind=Param2 ]%.", [261]="Increases attack power of Big Bang Edge-class weapons by [ML:Enhance kind=Param2 ]%.", [262]="Increases attack power of Dual Scythes-class weapons by [ML:Enhance kind=Param2 ]%.", [263]="Increases attack power of Greataxe-class weapons by [ML:Enhance kind=Param2 ]%.", [264]="Increases attack power of Megalance-class weapons by [ML:Enhance kind=Param2 ]%.", [265]="Increases attack power of Ether Cannon-class weapons by [ML:Enhance kind=Param2 ]%.", [266]="Increases attack power of Shield Hammer-class weapons by [ML:Enhance kind=Param2 ]%.", [267]="Increases attack power of Chroma Katana-class weapons by [ML:Enhance kind=Param2 ]%.", [268]="Increases attack power of Bitball-class weapons by [ML:Enhance kind=Param2 ]%.", [269]="Increases attack power of Knuckle Claws-class weapons by [ML:Enhance kind=Param2 ]%.", [270]="Restores [ML:Enhance kind=Param1 ]% HP when guarding. Recharges other Arts when attacked.", [271]="Adds [ML:Enhance kind=Param1 ]% chance of evading ranged attacks.", [272]="Allows use of the Driver Art assigned to X at the start of battle.", [273]="Allows use of the Art assigned to X at the start of battle.", [274]="Allows use of the Driver Art assigned to Y at the start of battle.", [275]="Allows use of the Art assigned to Y at the start of battle.", [276]="Allows use of the Driver Art assigned to B at the start of battle.", [277]="Allows use of the Art assigned to B at the start of battle.", [278]="Lets you use a Driver Art after canceling a Driver Art.", [279]="Shortens cooldown time relative to the no. of Arts ready after a Blade Switch.", [280]="Boosts taunt resistance by [ML:Enhance kind=Param1 ]%.", [281]="Boosts Driver shackle resistance by [ML:Enhance kind=Param1 ]%.", [282]="Boosts Blade shackle resistance by [ML:Enhance kind=Param1 ]%.", [283]="Destroys an element orb at random when Elemental Burst triggers.", [284]="Spawns a small HP Potion on hit, with a [ML:Enhance kind=Param1 ]% chance to spawn 2.", [285]="Destroys an element orb when hit with an opposing element in a Chain Attack.", [286]="Adds [ML:Enhance kind=Param1 ]% chance to damage nearby element orbs during a Chain Attack.", [287]="Targets damaged element orbs when not using opposing element in a Chain.", [288]="Increases resistance to Stench by [ML:Enhance kind=Param1 ]%.", [289]="Spawns a small HP Potion when landing a hit.", [290]="Adds an element when performing a Blade Combo with [ML:Enhance kind=Param1 ]% probability.", [291]="Evade enemy attacks during Driver Arts.", [292]="Evade enemy attacks during Arts.", [293]="When a Driver is incapacitated, [ML:Enhance kind=Param1 ]% of aggro is retained.", [294]="At max Affinity w/ Pandoria: R and + to awaken for a time (once per battle).", [295]="Increases dmg a Driver deals by [ML:Enhance kind=Param1 ]% (max: [ML:Enhance ]%) each time they fall.", [296]="Increases auto-attack speed by [ML:Enhance kind=Param1 ]% and Arts speed by [ML:Enhance kind=Param2 ]%.", [297]="Increases dmg of lv4 Special by [ML:Enhance kind=Param1 ]% each time it's used (max: [ML:Enhance ]%).", [298]="Can negate powerful enemy attack via button challenge ([ML:Enhance kind=Param1 ] sec cooldown).", [299]="[ML:Enhance kind=Param1 ]% chance to remove awakened status from enemy when using Special.", [300]="Increases party critical hit rate by [ML:Enhance kind=Param1 ]% at max Affinity.", [301]="Increases damage dealt by [ML:Enhance kind=Param1 ]% each time a critical hit is dealt (max: [ML:Enhance ]%).", [302]="Deals [ML:Enhance kind=Param1 ]% ether damage to all foes in combat when you evade an attack.", [303]="Gives [ML:Enhance ]% chance to restore [ML:Enhance kind=Param1 ]% HP when you evade an attack.", [304]="Boosts recharge for Driver Arts by [ML:Enhance kind=Param1 ] when you evade an attack.", [305]="Increase dmg. dealt by [ML:Enhance kind=Param1 ]% and eva. rate by [ML:Enhance kind=Param2 ]% when Affinity is at max.", [306]="Increases damage dealt by party by [ML:Enhance kind=Param1 ]% when a Launched enemy is hit.", [307]="Increases damage dealt by [ML:Enhance kind=Param1 ]% per HP Potion picked up (max: [ML:Enhance ]%).", [308]="Increases item drop collection range by [ML:Enhance kind=Param1 ]cm.", [309]="Increases movement speed in combat by [ML:Enhance kind=Param1 ]%.", [310]="Boosts Nullify Heal resistance by [ML:Enhance kind=Param1 ]%.", [311]="Boosts Doom resistance by [ML:Enhance kind=Param1 ]%.", [312]="Boosts resistance to Party-Gauge- draining attacks by [ML:Enhance kind=Param1 ]%.", [313]="Deal [ML:Enhance kind=Param1 ]% more and take [ML:Enhance kind=Param2 ]% more damage.", [314]="Take [ML:Enhance kind=Param1 ]% less and deal [ML:Enhance kind=Param2 ]% less damage.", [315]="Increases damage dealt by [ML:Enhance kind=Param1 ]% on every Vanguard Switch (max: [ML:Enhance ]%).", [316]="Increases party resistance to all debuffs by [ML:Enhance kind=Param1 ]%.", [317]="Increases damage dealt by [ML:Enhance kind=Param1 ]% on every attack cancel (max: [ML:Enhance ]%).", [318]="On using Special, has [ML:Enhance kind=Param1 ]% chance to purge enemy rage status.", [319]="With Elma in battle, press R and - to engage. Uses P.Gauge, lasts [ML:Enhance kind=Param1 ] secs.", [320]="Increases damage dealt by [ML:Enhance kind=Param1 ]% and critical rate by [ML:Enhance kind=Param2 ]% at max Affinity.", [321]="Increases critical hit rate.", [322]="Increases accuracy.", [323]="Boosts power of next Art.", [324]="Boosts Arts recharge from auto-attack.", [325]="Erects a barrier that absorbs fixed dmg.", [326]="Nullifies one reaction.", [327]="Cancels debuffs from enemies.", [328]="Increases backstab dmg; halves aggro.", [329]="Draw aggro from enemies in battle.", [330]="Lowers enemy physical defense.", [331]="Lowers enemy ether defense.", [332]="Lowers enemy resist rate.", [333]="Lets you use an Art after canceling an Art.", [334]="Reduces terrain damage by [ML:Enhance kind=Param1 ]%.", [335]="On Special, Driver receives afterimage, evading next [ML:Enhance kind=Param1 ] attack(s).", [336]="When recoverable HP exists, increases damage dealt by [ML:Enhance kind=Param1 ]%.", [337]="When recoverable HP exists, increases evade rate by [ML:Enhance kind=Param1 ]%.", [338]="When recoverable HP exists, increases guard rate by [ML:Enhance kind=Param1 ]%.", [339]="When recoverable HP exists, increases critical hit rate by [ML:Enhance kind=Param1 ]%.", } return enhance_ms_table