Chain Ring

Chain Ring is an in Xenoblade Chronicles 3. It provides beneficial effects when different s (including s) are used in short succession. The Shackle Ring is a stronger version of this accessory.

Mechanics
The Chain Ring works by building up a list of the previous several Arts used. The accessory provides stronger bonuses the more Arts are in the list.

Using an Art in any of the following cases will clear the current list and start a new list with the Art used, removing the built-up bonuses: The maximum length of the list depends upon the rarity of the Chain Ring: 3, 4, and 5 for the Common, Rare, and Legendary versions respectively.
 * The Art in question is already in the list.
 * The Art was initiated more than 15 frames (0.5 seconds) after the end of the previous Art, that is when control of the player is regained. If the Art did not end because it was blocked, the list is still cleared. Cancelling ignores this rule.
 * The list was at its maximum length before the Art is used.

This means that to use the accessory most effectively, one must use a string of different Arts with no repeats, and try to cancel whenever possible. When using (for example) a rare-version Chain Ring in this way, the first Art used will be unaffected, the second will be slightly stronger, the third stronger still, and the fourth Art will receive the strongest benefits that the accessory can provide. If a fifth Art is used immediately afterwards, it will receive no benefits from the ring even if it was not used previously in the string of Arts, due to the rare version of the Chain Ring having a maximum list length of 4.

Using a Fusion Art only adds the relevant Class Art to the list. The accessory has no effect during s or when in Ouroboros form.

Benefits
The following properties of Arts are improved by the Chain Ring:
 * (The damage is increased by an independent multiplier, making this effect particularly strong among damage increases.)
 * Healing (for Arts that directly heal the target)
 * ,, Field Art, and Art Combo duration
 * and success rate
 * Range of area-of-effect moves

The strength of the benefit depends upon how many Arts are in the accessory's current list (see above): The list always includes the Art in question, so it is always of length 1 or greater.