Daze (XC3)

Daze is a in Xenoblade Chronicles 3 and forms part of an. It prevents the afflicted character from moving, attacking, and evading, and Dazed enemies will not receive from being attacked. Daze can only be inflicted upon enemies suffering from. Dazed characters are susceptible to being inflicted with Burst.

By default, Daze lasts for 5 seconds plus the amount of time the enemy would've remained toppled had Daze not been inflicted. This duration can be extended with certain Accessories such as a Glistening Medal. A playable character can resist Daze by equipping Accessories such as the Iron Headband. The amount of damage dealt to Dazed enemies is by default the same as normal, but can be increased by equipping Accessories such as the Strung Amber.

AI party members can be set to prioritise inflicting Daze over via the 'Burst Combo' option, set by holding ZL and pressing left on the D-pad during battle.

No enemies resist Daze, with the sole exception being the Lambda Ferronis boss in which has a passive skill that increases its Launch and Daze resistance by 1000 percentage points, effectively making it immune to those reactions.