Dunban/Gameplay (XC1)/Dialogue

This page lists all of what Dunban says during gameplay in Xenoblade Chronicles.

Battle start
''The lines that play are based on the difference in of the enemy and the party leader. Black-tagged enemies trigger "overlevelled" lines, red-tagged enemies trigger "underlevelled" lines, and those in between are "equal-levelled".''

Leader, equal-levelled

 * Follow my lead!
 * Don't lose focus!
 * Let's go!

Leader, underlevelled

 * Unless we fight, we cannot proceed!

Leader, overlevelled

 * No mercy!

Partner, equal-levelled

 * Don't hold back!
 * Make it a swift victory!

Partner, underlevelled

 * If we're outmatched, we have to pull back!
 * This one will take some time to bring down!

Partner, overlevelled

 * I don't have time for small fry!

Partner, disliked enemy (at random)
Dunban dislikes only etheral enemies.
 * I'm not too partial to these!

Partner, favoured enemy (at random)
''Dunban favours mammal and insect enemies. He also favours Mechon while he holds the Monado or an Anti-Mechon weapon.
 * Leave this to me!

Auto-attack

 * Hah!
 * Hooo!
 * Huah!

Half talent gauge

 * Our time is coming.

Full talent gauge

 * The time is now!

Leader, someone uses a Monado Art (at random)

 * The power of the Monado.

Using arts
''When the player selects an art, one of two lines can play, while if the AI selects an art, only one can play. Chain attacks and warnings allows the player to select an art for AI members, and either line can play accordingly.''

Attack blocked

 * Aww.
 * What?

Jump

 * Hueh!
 * Huah!

Average hit

 * Uahhh!
 * Aaaaahhh!

Critical hit, blow-down, or bottomless pit

 * UAAAAAAAH!

Half HP

 * I've been getting careless.

Fifth HP

 * We're under too much pressure here.

Response to others

 * Get a hold of yourself!
 * Steel yourself! The fight has only just begun!

Leader

 * The enemy must not dictate our pace!
 * At this rate it's only a matter of time before we lose!

Partner, response to others

 * We're not gonna lose that easily!
 * What strength!

Incapaciated

 * Im...possible...
 * uuhh...how can this be? uhh...

Reviving others

 * We can rest later.
 * The real fight begins now, Shulk!
 * We aren't here to lose, Reyn.
 * Stand, my sister.
 * Sharla. Take my hand.
 * We need your strength, Riki.
 * Melia. Time to fight.

Has very low, low, or normal tension on revival

 * Apologies. This isn't...me.
 * Ahh. No rest for the wicked.

Has high or very high tension on revival
This is only possible via linking Reyn's skill.
 * We cannot fall here.

Killing foes while in combat with multiple enemies

 * Shulk! Superb!
 * Reyn, that's good!
 * Fiora! Good!
 * Sharla! Great shot!
 * Riki strikes!
 * Melia! Impressive!
 * Hah! In true Dickson style!

Leader, enemy was 6 or more levels lower (at random)

 * Pitiful!

Half HP
These lines might play at random when Dunban's attack is the one that reduced the enemy's HP.
 * Good! We're moving as one!
 * Looks like we're setting the pace.

Response to others

 * Yeah! Time to show off our might!
 * Victory is within our grasp!

Third HP
These lines always play when Dunban's attack is the one that reduced the enemy's HP.
 * Final push!
 * Your days are numbered!

Response to others

 * Don't rush. Keep your cool.
 * Everyone, don't let your guard down.

Enemies added

 * They grow in number!
 * Was this the wrong tactical choice?

One enemy left

 * This is the last one!

Aid
"Aid" is a catch-all term for being healed, being buffed, or having aggro taken off.

Aid provided

 * It's like looking after a child.

Aid received

 * Nicely done!
 * Thanks!

Help other from topple

 * Can you stand?
 * Grab on.

Helped from topple

 * Thank you.
 * Looks like I owe you.

Help other from daze, sleep, or confuse

 * Get up.
 * Get a hold of yourself.

Helped from daze, sleep, or confuse

 * This...this isn't like me.
 * Apologies. I...can't explain this.

Leader, giving "Focus Attacks!" command

 * We must focus our efforts!

Leader, giving "Engage at Will!" command

 * Use your judgement!

Partner, response to others

 * Roger!
 * Understood!

Burst affinity
''The general pattern of a burst affinity sequence is: The person who caused the event says their trigger line. Someone else—the leader, if applicable—says the prompt as the button challenge happens. If failed, the triggerer's failure line plays if any. If successful, one of the other two says a first response line, and the triggerer follows with their success line. If succeeded perfectly, both of the other two respond, with a first response and then a second response.''

Crit trigger

 * Felt that, huh?
 * Just like that!

Crit/dodge prompt

 * Shulk!
 * Reyn!
 * Fiora!
 * Sharla!
 * Riki!
 * Melia!
 * Dickson!

Crit response (first)

 * Not bad!
 * That's the spirit!
 * Magnificent attack!

Crit response (second)

 * Inspirational!

Dodge trigger

 * Useless!
 * Amateurish!

Dodge response (first)

 * Well dodged!
 * Impressive!
 * Magnificent footwork!

Dodge response (second)

 * Keep your guard up!

Crit/dodge success

 * Leave this to me!

Blocked/miss trigger

 * Huh?
 * Insolence!

Blocked/miss prompt

 * Shulk!
 * Reyn!
 * Fiora!
 * Sharla!
 * Riki!
 * Melia!
 * Dickson!

Blocked/miss response (first)

 * Forget it!
 * Everyone fails occasionally!

Blocked/miss response (second)

 * Just don't lose your focus!

Blocked/miss success

 * Nicely done!

Blocked/miss failure

 * I...missed!

Leader, missing two or more attacks in a row (at random)

 * What's going wrong?!

High tension

 * I feel my power returning to me.

Very high tension

 * I am Dunban! Attack me, if you dare!

Encourage others

 * This is just the beginning, Shulk!
 * Reyn! Snap out of it!
 * Face your enemy, Fiora!
 * Sharla! Pull yourself together!
 * The real fight starts now, Riki!
 * We need you, Melia.
 * C'mon! You can do it!
 * Don't lose focus on the battle!
 * We need your strength!

Getting encouraged

 * Well-met. The real fight starts now.
 * I will draw strength from your words.

One bar filled

 * At last! We move at the same pace!

Two bars filled

 * Everyone! Feel the flow of battle!

Party gauge filled (trigger)

 * The time has come. Prepare for a chain attack!
 * Now! Use a chain attack and finish this!

Party gauge filled (response)

 * You'll be gone before you know what hit you.
 * I was born ready.
 * Time to show our true power.

Chain attack start

 * Prepare for our fury!
 * On my mark!

Pass to next

 * Shulk!
 * Reyn!
 * Fiora!
 * Sharla!
 * Riki!
 * Melia!
 * Shulk, go!
 * Reyn! Now!
 * Fiora! Your turn!
 * Sharla! Full force!
 * Riki! Don't mess up!
 * Melia! Get ready!
 * Dickson, get 'em!

Receive from last

 * Leave it to me!
 * Aha!
 * Here I come!

Chain link

 * More!
 * You cannot escape!

Finish (first)

 * Good job, everyone!
 * Timing is everything! Remember that!

Finish (second or third)

 * Ahhh! Just like old times!
 * We are at one with the battlefield!

Giving a warning

 * Reyn, got some trouble.
 * Sharla, what should we do?
 * Riki, time to prove your mettle as a hero.
 * Melia, let's go.
 * Fiora, you can do it, right?
 * You saw a vision, yes?

Receiving a warning

 * Right. I see.
 * That's the future? We'll see about that.
 * I'll change the future by my own hand.
 * Don't fret. I will crush any future we don't want.
 * This future might be a bit bothersome.

Vision tag breaks

 * There's still a way.
 * We carve our own future.
 * Hah!
 * That won't happen.
 * We seized our future.
 * We choose our own path.

Flee

 * Everyone, fall back!

Win
''If the fight ends while anyone is incapacitated, and/or if the fight took 5 minutes or longer to complete, this is a "close win." Otherwise, it is a "clean win."''

Clean win

 * Prepare for the next fight.
 * Victory is ours.
 * It'll take more than that to slow us down.
 * Hemph. I expected a tougher battle.
 * Looks like we managed to survive.
 * A pretty good battle.
 * The taste of victory is sweet.

Response to others

 * Not bad. Not bad at all.
 * Let's press on.
 * I can see this isn't pushing you at all.
 * But we mustn't be careless!

Close win

 * That was a...lucky escape.
 * Tend to your wounds before we move on.

Response to others

 * We should reconsider our tactics.
 * Tend to your wounds and prepare for the next battle.

Level up

 * I'm still getting stronger!
 * Good!
 * I'm still good to go!

Unsorted
The following may or may not be used, they simply haven't been placed in the correct section yet. Perhaps the exact criteria still needs to be hashed out, or it is unknown whether they're used.


 * I'm having a lapse of concentration!
 * I just cannot focus!


 * Do you want to let it end like this?


 * This isn't good!
 * Cut the enemy down!


 * Hmmmm. Not bad!


 * Not likely!

Start

 * Consider it done.

Before a turn

 * Like this?
 * Uah!

After a turn

 * Yeah!
 * Good!

Support

 * Let me try.
 * Allow me to help.

Fever

 * Okay, now!
 * Time to show off a bit.

Results with no Heat nor Mega Heat Gems

 * Finished.
 * Good job.

Results with at least one Heat or Mega Heat Gem

 * Good. This is well-made.
 * Looks like it went better than we thought.

Gem rank up results screen

 * Impressive!
 * Rather shiny.

Unsorted

 * This really isn't my speciality.
 * Hmm. I'm warming to it.
 * I like it.

Monado fails to work

 * What? How is this possible?

Arts

 * One!
 * Two!
 * Three!
 * You're finished!

Ally is downed

 * Shulk! Noo!
 * Reyn! I told you not to lose focus.
 * It...can't be. Fiora!
 * No! Sharla!
 * Riki!
 * Melia! I'm sorry!
 * Dickson!
 * Mumkhar!

Group commands

 * Full-on assault!
 * Focus on defence!
 * Shulk? Go!
 * Reyn! There!
 * Fiora! It's down to you!
 * Sharla, I'm counting on you!
 * Riki! Attack!
 * Melia! Over there!
 * Right! Here I go!
 * I cannot reach from here.
 * Are we ready?

Three party gauge bars filled

 * Channel our unity...into strength!

Prologue

 * Mumkhar! You're lagging behind!

Unknown

 * Start with those in front of you.