Blossom Dance (XCX)

Blossom Dance is a in Xenoblade Chronicles X. It is one of Nagi's signature Battle Arts, and Cross learns this Art after completing Nagi's second Affinity Mission, Reporting for Duty.

While not mentioned in the Art description, this art also inflicts Stagger in addition to its damaging effects.

Overview
Blossom Dance fulfils the same function as its XC1 counterpart: it kills things dead. It performs this task so well that possibly the most infamously overpowered combat strategy/setup in the game, 'Ether Blossom Dance', is named after it.

On its own merits, Blossom Dance is a very powerful Art; 300-700 base damage times 6 hits is already incredibly strong even for a art, and ignoring attribute resistances can be just as effective as purely-damage-increasing effects against many enemies (and far more effective than damage increases against many more). But in combination with the other gameplay elements, it becomes a monster. Using the weapon's attribute allows it to be part of any attribute-focused setup, including Ether with Core Crusher for the aforementioned Ether Blossom Dance setup. As a Longsword Art, it can be used in conjunction with Offensive Stance for much greater damage yet. Alongside Overdrive's bonuses to melee attack Arts and with good equipment, Blossom Dance can be enough to kill just about any enemy in a single go.