Flinch

Flinch is a mobility in Xenoblade Chronicles X.

Overview
When a player or enemy is Flinched, their body temporarily freezes up, interrupting any actions they would otherwise be taking. Additionally, when players are Flinched, their horizontal momentum is completely negated, meaning that they can miss jumps.

On foot, Flinch can be prevented via the Armor augment Resist Flinch. While in a Skell, Flinch can be prevented via the Skell Armor augment Resist.FLINCH.

Levels
There are 5 levels of Flinch, from Flinch to Flinch. However, Flinch always lasts 2 seconds (60 frames), regardless of the level.

List of arts that can inflict Flinch
In general, arts that flash the screen or have jamming effects can inflict Flinch.

Other things that inflict Flinch
If the player is on foot, enemies can inflict Flinch on the player when they initiate combat, unless the player hits the enemy before the enemy decides to fight. This means that dormant enemies can inflict Flinch when they awaken, even when the player might already know where they are hiding. This does not apply to reinforcements mid-battle, and can be prevented by being a higher level than the enemy.