Template:XCX enum enhance text

{{#switch: {{{1}}}
 * 0  =
 * 1  = Deals % more damage when an enemy is targeting you.
 * 5  = Increases TP by  if it connects when you have an {{XCX|aura}} active.
 * 6|43|45|46|61|62|67|69|98|108|141|146  = Deals {{{3}}}% more damage when triggering a melee combo.
 * 7|10|19|21 = Deals {{{3}}}% more damage when attacking from behind.
 * 8  = Ignores enemy attribute resistances.
 * 9  = Increases TP by {{{3}}} when at morale level 1 or higher.
 * 11|28 = Deals {{{3}}}% more damage when attacking from the side.
 * 16|48|106|140|157 = Deals {{{3}}}% more damage when triggering a ranged combo.
 * 20 = The lower your current HP percentage, the higher the damage dealt.
 * 22 = Increases TP by {{{3}}}% when triggering a ranged combo.
 * 23 = Increases HP by {{{3}}}% and TP by %.
 * 24 = Recovers the target's HP by {{{3}}}%.
 * 25 = Increases the target's TP by {{{3}}}.
 * 26 = Removes a random buff from the target.
 * 27 = Decreases the target's {{XCX|aura}} duration by {{{3}}} second(s).
 * 35 = Deals {{{3}}}% more damage for every debuff on the enemy.
 * 41 = Increases TP by {{{3}}} x morale level.
 * 42|70|85|118 = Deals {{{3}}}% more damage to enemies inflicted with {{XCX|Topple}}.
 * 44 = Deals {{{3}}}% more damage to appendages.
 * 47 = The higher your current HP percentage, the higher the damage dealt.
 * 49 = Inflicts Stagger {{rn|{{{4|1}}}}} when triggering a melee combo.
 * 50 = Inflicts Stagger {{rn|{{{4|2}}}}} when triggering a melee combo.
 * 51 = Inflicts Stagger {{rn|{{{4|3}}}}} when triggering a melee combo.
 * 52 = Inflicts Stagger {{rn|{{{4|4}}}}} when triggering a melee combo.
 * 53 = Inflicts Stagger {{rn|{{{4|5}}}}} when triggering a melee combo.
 * 54 = Inflicts Stun {{rn|{{{4|1}}}}} when triggering a melee combo.
 * 55 = Inflicts Stun {{rn|{{{4|2}}}}} when triggering a melee combo.
 * 56 = Inflicts Stun {{rn|{{{4|3}}}}} when triggering a melee combo.
 * 57 = Deals {{{3}}}% more damage if your Skell is destroyed during the battle.
 * 64|109|110|111|117|142|152 = Deals {{{3}}}% more damage when you have an {{XCX|aura}} active.
 * 65 = When targeting a Skell, all appendages recover {{{3}}}% {{XCX|HP}}.
 * 66 = Increases TP by {{{3}}} when attacking from the front.
 * 68 = Increases TP by {{{3}}} x morale level.
 * 71 = Inflicts Stun {{rn|{{{4|1}}}}} when attacking from behind.
 * 72 = Inflicts Stun {{rn|{{{4|2}}}}} when attacking from behind.
 * 73 = Inflicts Stun {{rn|{{{4|3}}}}} when attacking from behind.
 * 74 = Inflicts Stun {{rn|{{{4|4}}}}} when attacking from behind.
 * 75 = Inflicts Stun {{rn|{{{4|5}}}}} when attacking from behind.
 * 76 = Inflicts {{XCX|Topple}} {{rn|{{{4|1}}}}} on mechanoid enemies.
 * 77 = Inflicts {{XCX|Topple}} {{rn|{{{4|2}}}}} on mechanoid enemies.
 * 78 = Inflicts {{XCX|Topple}} {{rn|{{{4|3}}}}} on mechanoid enemies.
 * 79 = Inflicts {{XCX|Topple}} {{rn|{{{4|4}}}}} on mechanoid enemies.
 * 80 = Inflicts {{XCX|Topple}} {{rn|{{{4|5}}}}} on mechanoid enemies.
 * 81 = Grants {{{3}}} TP to party members fighting on foot.
 * 103 = Increases TP by {{{3}}} when attacking from the side.
 * 104 = Increases TP by {{{3}}} when landing a critical hit.
 * 105 = Increases TP by {{{3}}}.
 * 107 = Increases TP by {{{3}}} when triggering a melee combo.
 * 114 = Grants a % chance of inflicting Flinch {{rn|{{{4|1}}}}} on humanoid enemies.
 * 115 = Grants a % chance of inflicting Flinch {{rn|{{{4|2}}}}} on humanoid enemies.
 * 116 = Grants a {{{2}}}% chance of inflicting Flinch {{rn|{{{4|3}}}}} on humanoid enemies.
 * 119 = Consumes your currently active {{XCX|aura}} to yield {{{3}}} TP.
 * 120 = Increases TP by {{{3}}} if it connects when you have an {{XCX|aura}} active.
 * 121 = Inflicts {{XCX|Topple}} {{rn|{{{4|1}}}}} on humanoid enemies.
 * 122 = Inflicts {{XCX|Topple}} {{rn|{{{4|2}}}}} on humanoid enemies.
 * 123 = Inflicts {{XCX|Topple}} {{rn|{{{4|3}}}}} on humanoid enemies.
 * 124 = Inflicts {{XCX|Topple}} {{rn|{{{4|4}}}}} on humanoid enemies.
 * 125 = Inflicts {{XCX|Topple}} {{rn|{{{4|5}}}}} on humanoid enemies.
 * 126 = Deals {{{3}}}% more damage to appendages.
 * 127 = Grants {{b|Ranged Attack Up|buff}} {{rn|{{{4|1}}}}}.
 * 128 = Grants {{b|Ranged Attack Up|buff}} {{rn|{{{4|2}}}}}.
 * 129 = Grants {{b|Ranged Attack Up|buff}} {{rn|{{{4|3}}}}}.
 * 130 = Grants {{b|Ranged Attack Up|buff}} {{rn|{{{4|4}}}}}.
 * 131 = Grants {{b|Ranged Attack Up|buff}} {{rn|{{{4|5}}}}}.
 * 147 = Inflicts Stun {{rn|{{{4|1}}}}} on enemies inflicted with Shock.
 * 148 = Inflicts Stun {{rn|{{{4|2}}}}} on enemies inflicted with Shock.
 * 149 = Inflicts Stun {{rn|{{{4|3}}}}} on enemies inflicted with Shock.
 * 150 = Inflicts Stun {{rn|{{{4|4}}}}} on enemies inflicted with Shock.
 * 151 = Inflicts Stun {{rn|{{{4|5}}}}} on enemies inflicted with Shock.
 * 209 = Boosts maximum {{XCX|HP}} by %.
 * 210 = Boosts melee accuracy by {{{4}}}%.
 * 211 = Boosts {{XCX|Blaze}} damage by {{{3}}}%.
 * 212 = Boosts melee attack by {{{4}}}%.
 * 213 = Extends {{XCX|Taunt}} effects by {{{4|10}}} seconds.
 * 214 = Extends {{XCX|Taunt}} effects by {{{4|12}}} seconds.
 * 215 = Extends {{XCX|Taunt}} effects by {{{4|14}}} seconds.
 * 216 = Extends {{XCX|Taunt}} effects by {{{4|16}}} seconds.
 * 217 = Extends {{XCX|Taunt}} effects by {{{4|18}}} seconds.
 * 218 = Grants a {{{2}}}% chance of dealing {{{3}}}% more damage to appendages with Melee Arts.
 * 219 = Boosts {{XCX|evasion}} by {{{4}}}% when wielding a ranged weapon.
 * 220 = Boosts ranged accuracy by {{{4}}}%.
 * 221 = Boosts ranged attack by {{{4}}}%.
 * 222 = Boosts damage by {{{3}}}% when using Melee Arts from behind.
 * 223 = Boosts damage by {{{3}}}% when triggering ranged combos.
 * 224 = Boosts TP by {{{3}}} using a Ranged Art; double that if you have an {{XCX|aura}} active.
 * 225 = Boosts critical chance by {{{3}}}% when wielding a melee weapon.
 * 226 = Extends {{XCX|aura}} effects by {{{3}}} seconds.
 * 227 = Boosts potential by {{{4}}}%.
 * 228 = Boosts beam damage by {{{3}}}%.
 * 229 = Boosts beam resistance by {{{4}}} when wielding a ranged weapon.
 * 230 = Boosts evasion by {{{4}}}% when wielding a melee weapon.
 * 231 = Boosts the {{XCX|HP}} recovery of party members you revive by {{{3}}}%.
 * 232 = Boosts maximum TP by {{{4}}}.
 * 233 = Boosts critical chance by {{{3}}}% when triggering a melee combo.
 * 234 = Bossts melee {{XCX|auto-attack}} damage by {{{3}}}%.
 * 235 = Boosts physical damage by {{{3}}}%.
 * 236 = Recovers {{{3}}}% of your {{XCX|HP}} when you use an {{XCX|aura}}.
 * 237 = Boosts physical resistance by {{{4}}}% when wielding a melee weapon.
 * 238 = Grants a {{{2}}}% chance of inflicting {{XCX|Blaze}} {{rn|1}} when melee {{XCX|auto-attack}}ing.
 * 239 = Grants a {{{2}}}% chance of inflicting {{XCX|Blaze}} {{rn|2}} when melee {{XCX|auto-attack}}ing.
 * 240 = Grants a {{{2}}}% chance of inflicting {{XCX|Blaze}} {{rn|3}} when melee {{XCX|auto-attack}}ing.
 * 241 = Boosts damage to theroid enemies by {{{3}}}%.
 * 242 = Boosts TP by {{{3}}} when using a Melee Art; double that if you have an {{XCX|aura}} active.
 * 243 = Boosts thermal resistance by {{{4}}} when wielding a melee weapon.
 * 244 = Reduces enemy {{XCX|Topple}} resistance by {{{4}}}%.
 * 245 = Reduces damage by {{{3}}}% when wielding a shield.
 * 246 = Boosts {{XCX|HP}} recovered by {{{3}}}% when revived.
 * 247 = Extends {{XCX|Topple}} effects by {{{4}}} second(s).
 * 252 = Grants a {{{2}}}% chance of receiving {{{3}}} TP when taking damage.
 * 253 = Boosts Melee Art damage by {{{3}}}% to enemies inflicted with {{XCX|Topple}}.
 * 254 = Boosts resistance to Stagger, {{XCX|Topple}}, {{XCX|Knockback}}, and {{XCX|Launch}} by {{{4}}} when wielding a shield.
 * 255 = Reduces enemy debuff resistance by {{{4}}}% when attacking from the side.
 * 256 = Boosts damage to humanoid enemies by {{{3}}}%.
 * 257 = Reduces an Art's cooldown by {{{3}}}% when triggering a ranged combo.
 * 258 = Recovers {{{3}}}% of your {{XCX|HP}} when HP is at 50% or less and you use an {{XCX|aura}}.
 * 259 = Boosts maximum TP by {{{4}}}.
 * 260 = Extends Overdrive duration by {{{3}}} seconds.
 * 261 = Boosts critical chance for ranged {{XCX|auto-attack}}s by {{{3}}}%.
 * 262 = Boosts electric resistance by {{{4}}} when wielding a melee weapon.
 * 263 = Boosts electric damage by {{{3}}}%.
 * 264 = Grants a {{{2}}}% chance of inflicting Shock {{rn|1}} when using Melee Arts.
 * 265 = Grants a {{{2}}}% chance of inflicting Shock {{rn|2}} when using Melee Arts.
 * 266 = Grants a {{{2}}}% chance of inflicting Shock {{rn|3}} when using Melee Arts.
 * 267 = Recovers {{{3}}} {{XCX|HP}} when receiving a buff.
 * 268 = Boosts damage to piscinoid enemies by {{{3}}}%.
 * 269 = Extends {{XCX|Sleep}} effects by {{{4}}} seconds.
 * 270 = Boosts resistance to {{XCX|Sleep}}, Control, and Slow Arts by {{{3}}} when you have an {{XCX|aura}} active
 * 271 = Boosts {{XCX|ether}} damage by {{{3}}}%.
 * 272 = Reduces enemy Control resistance by {{{3}}}% and raises debuff tier by 1.
 * 273 = Boosts Barrier's damage absorption rate by {{{3}}}%.
 * 274 = Grants a {{{3}}}% chance of not waking a {{XCX|sleep}}ing enemy when attacking with an Art.
 * 275 = Extends buff effects by {{{4}}} seconds.
 * 276 = Negates appendage damage from your {{XCX|Ether}} attacks, but boosts primary damage by {{{3}}}%.
 * 277 = Grants a {{{3}}}% chance of not waking a {{XCX|sleep}}ing enemy when {{XCX|auto-attack}}ing.
 * 278 = Boosts damage to mechanoid enemies by {{{3}}}%.
 * 279 = Boosts maximum TP by {{{4}}}.
 * 280 = Boosts melee attack and melee accuracy by {{{3}}}% when you have an {{XCX|aura}} active.
 * 281 = Boosts damage to {{XCX|sleep}}ing enemies by {{{3}}}%.
 * 282 = Boosts damage by {{{3}}}% when triggering melee combos.
 * 283 = Boosts thermal damage by {{{3}}}%.
 * 284 = Boosts damage to {{XCX|taunt}}ed enemies by {{{3}}}%.
 * 285 = Boosts maximum {{XCX|HP}} by {{{4}}}%.
 * 286|287|288|289|290 = Boosts entire party's TP by {{{3}}} when activating Overdrive.
 * 291 = Boosts ranged damage by {{{3}}}% when fighting two or more enemies.
 * 292 = Boosts critical chance by {{{3}}}% when attacking enemies inflicted with {{XCX|Blaze}}.
 * 293 = Boosts {{XCX|spike}} damage by {{{3}}}%.
 * 294 = Boosts reflect damage by {{{3}}}%.
 * 295 = Boosts damage by {{{3}}}% during the nighttime.
 * 296 = Reduces cooldown for melee {{XCX|auto-attack}}s by {{{3}}}%.
 * 297 = Boosts critical chance by {{{3}}}% during Overdrive.
 * 298 = Boosts critical chance by {{{3}}}% when {{XCX|HP}} is 50% or less. Effect doubles when HP is 25% or less.
 * 299 = Grants a {{{2}}}% chance of converting {{{3}}}% of damage dealt to {{XCX|HP}} when melee {{XCX|auto-attack}}ing.
 * 300 = Boosts your Overdrive count by {{{3}}} when activating Overdrive.
 * 301 = Boosts ranged weapon range by {{{3}}}m.
 * 302 = Boosts resistance to Stagger, {{XCX|Topple}}, {{XCX|Knockback}} and {{XCX|Launch}} by {{{4}}} when sprinting.
 * 303|304|305|306|307 = Reduces cooldown for ranged {{XCX|auto-attack}}s by {{{3}}}%.
 * 308 = Boosts electric damage by {{{3}}}% to enemies inflicted with Shock.
 * 309 = Grants a {{{2}}}% chance of dealing electric {{XCX|spike}} damage when taking a hit.
 * 310 = Boosts TP by {{{3}}} when using an Art while in Overdrive.
 * 311 = Boosts ether resistance by {{{4}}} when wielding a ranged weapon.
 * 312 = Boosts gravity damage by {{{3}}}%.
 * 313 = Boosts TP by {{{3}}} when taking {{XCX|weather}} damage.
 * 314 = Boosts appendage damage by {{{3}}}% for every debuff on the enemy.
 * 315 = Boosts resistance to all debuffs by {{{4}}}%.
 * 316 = Reduces enemy debuff resistance by {{{4}}}% when landing an attack.
 * 317 = Grants All Abilities Up {{rn|{{{3|1}}}}} to enemies under your Control.
 * 318 = Grants All Abilities Up {{rn|{{{3|2}}}}} to enemies under your Control.
 * 319 = Grants All Abilities Up {{rn|{{{3|3}}}}} to enemies under your Control.
 * 320 = Grants All Abilities Up {{rn|{{{3|4}}}}} to enemies under your Control.
 * 321 = Grants All Abilities Up {{rn|{{{3|5}}}}} to enemies under your Control.
 * 322 = Reduces secondary cooldown by {{{3}}}%.
 * 323 = Boosts gravity resistance by {{{4}}} when wielding a ranged weapon.
 * 324 = Reduces an Art's cooldown by {{{3}}}% when triggering a melee combo.
 * 325 = Boosts GP by {{{3}}} when boarding your Skell while in Overdrive.
 * 326 = Boosts Skell melee attack, ranged attack, melee & ranged accuracy, potential and evasion by {{{4}}}%.
 * 327 = Boosts maximum {{XCX|HP}} by {{{4}}}.
 * 328 = Boosts maximum TP by {{{4}}}.
 * 329 = Boosts melee accuracy by {{{4}}}.
 * 330 = Boosts ranged accuracy by {{{4}}}.
 * 331 = Boosts evasion by {{{4}}}.
 * 332 = Boosts melee attack by {{{4}}}.
 * 333 = Boosts ranged attack by {{{4}}}.
 * 334 = Boosts potential by {{{4}}}.
 * 335 = Boosts maximum {{XCX|HP}} by {{{4}}}%.
 * 336 = Boosts maximum TP by {{{4}}}%.
 * 337 = Boosts melee accuracy by {{{4}}}%.
 * 338 = Boosts ranged accuracy by {{{4}}}%.
 * 339 = Boosts evasion by {{{4}}}%.
 * 340 = Boosts melee attack by {{{4}}}%.
 * 341 = Boosts ranged attack by {{{4}}}%.
 * 342 = Boosts potential by {{{4}}}%.
 * 343 = Boosts maximum Skell {{XCX|HP}} by {{{4}}}%.
 * 344 = Boosts maximum Skell GP by {{{4}}}%.
 * 345 = Boosts Skell melee accuracy by {{{4}}}%.
 * 346 = Boosts Skell ranged accuracy by {{{4}}}%.
 * 347 = Boosts Skell evasion by {{{4}}}%.
 * 348 = Boosts Skell melee attack by {{{4}}}%.
 * 349 = Boosts Skell ranged attack by {{{4}}}%.
 * 350 = Boosts Skell potential by {{{4}}}%.
 * 351 = Boosts {{XCX|fuel}} recovery by {{{3}}} unit[s] per second when {{XCX|bind}}ing an enemy.
 * 352 = Boosts {{XCX|fuel}} efficiency by {{{3}}}% when fighting in a Skell.
 * 353 = Boosts physical resistance by {{{4}}}.
 * 354 = Boosts beam resistance by {{{4}}}.
 * 355 = Boosts electric resistance by {{{4}}}.
 * 356 = Boosts thermal resistance by {{{4}}}.
 * 357 = Boosts ether resistance by {{{4}}}.
 * 358 = Boosts gravity resistance by {{{4}}}.
 * 359 = Boosts weapon attack by {{{3}}}%.
 * 360 = Boosts weapon stability by {{{3}}}%.
 * 361 = Reduces weapon stability by {{{3}}}%.
 * 362 = Increases magazine capacity for ranged weapons by {{{3}}}.
 * 363 = Boosts TP gain for melee {{XCX|auto-attack}}s by {{{3}}}.
 * 364 = Boosts TP gain for ranged {{XCX|auto-attack}}s by {{{3}}}.
 * 365 = Reduces {{XCX|auto-attack}} cooldown by {{{3}}}%.
 * 366 = Boosts ranged weapon range by {{{3}}}m.
 * 367 = Boosts resistance to Stagger by {{{4}}}.
 * 368 = Boosts resistance to Flinch by {{{4}}}.
 * 369 = Boosts resistance to {{XCX|Topple}} by {{{4}}}.
 * 370 = Boosts resistance to {{XCX|Knockback}} by {{{4}}}.
 * 371 = Boosts resistance to {{XCX|Launch}} by {{{4}}}.
 * 372 = Boosts resistance to Stun by {{{4}}}.
 * 373 = Boosts resistance to {{XCX|Sleep}} by {{{4}}}.
 * 374 = Boosts resistance to {{XCX|Taunt}} by {{{4}}}.
 * 375 = Boosts resistance to Control by {{{4}}}.
 * 376 = Boosts resistance to Virus by {{{4}}}.
 * 377 = Boosts resistance to Blackout by {{{4}}}.
 * 378 = Boosts resistance to Fatigue by {{{4}}}.
 * 379 = Boosts resistance to Slow Arts by {{{4}}}.
 * 380 = Boosts resistance to Physical Res Down by {{{4}}}.
 * 381 = Boosts resistance to Beam Res Down by {{{4}}}.
 * 382 = Boosts resistance to Thermal Res Down by {{{4}}}.
 * 383 = Boosts resistance to Electric Res Down by {{{4}}}.
 * 384 = Boosts resistance to Ether Res Down by {{{4}}}.
 * 385 = Boosts resistance to Gravity Res Down by {{{4}}}.
 * 386 = Boosts resistance to {{XCX|Time Bomb}} by {{{4}}}.
 * 387 = Boosts resistance to Debuff Res Down by {{{4}}}.
 * 388 = Boosts resistance to HP Recovery Down by {{{4}}}.
 * 389 = Boosts resistance to {{XCX|Blaze}} by {{{4}}}.
 * 390 = Boosts resistance to Shock by {{{4}}}.
 * 391 = Reduces the duration of debuffs by {{{3}}}%.
 * 392 = Boosts critical chance by {{{3}}}.
 * 393 = Boosts critical chance against theroid enemies by {{{3}}}.
 * 394 = Boosts critical chance against insectoid enemies by {{{3}}}.
 * 395 = Boosts critical chance against piscinoid enemies by {{{3}}}.
 * 396 = Boosts critical chance against humanoid enemies by {{{3}}}.
 * 397 = Boosts critical chance against mechanoid enemies by {{{3}}}.
 * 398 = Boosts critical chance against chimeroid enemies by {{{3}}}.
 * 399 = Boosts critical chance against ultrafauna enemies by {{{3}}}.
 * 400 = Extends Critical Power effects granted by your Arts by {{{4}}} second(s).
 * 401 = Boosts damage to theroid enemies by {{{3}}}%.
 * 402 = Boosts damage to insectoid enemies by {{{3}}}%.
 * 403 = Boosts damage to piscinoid enemies by {{{3}}}%.
 * 404 = Boosts damage to humanoid enemies by {{{3}}}%.
 * 405 = Boosts damage to mechanoid enemies by {{{3}}}%.
 * 406 = Boosts damage to chimeroid enemies by {{{3}}}%.
 * 407 = Boosts damage to ultrafauna enemies by {{{3}}}%.
 * 408 = Boosts physical damage by {{{3}}}%.
 * 409 = Boosts beam damage by {{{3}}}%.
 * 410 = Boosts ether damage by {{{3}}}%.
 * 411 = Boosts thermal damage by {{{3}}}%.
 * 412 = Boosts electric damage by {{{3}}}%.
 * 413 = Boosts gravity damage by {{{3}}}%.
 * 414 = Boosts damage by {{{3}}}% when attacking from the front.
 * 415 = Boosts damage by {{{3}}}% when attacking from the side.
 * 416 = Boosts damage by {{{3}}}% when attacking from behind.
 * 417 = Boosts damage by {{{3}}}% when attacking from above.


 * 418 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Blackout {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 438 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Fatigue {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 458 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Physical Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 478 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Beam Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 498 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Ether Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 518 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Thermal Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 538 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Electric Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 558 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Gravity Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 578 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting {{XCX|Blaze}} {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 598 = Grants a {{#switch:{{{2}}}|10=very low|20=low|40=high|50=very high}} ({{{2}}}%) chance of inflicting Shock {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing.
 * 618 = Grants a high ({{{2}}}%) chance of recovering {{{3}}} {{XCX|HP}} when melee {{XCX|auto-attack}}ing.
 * 619 = Grants a {{{3}}}% chance of not waking a {{XCX|sleep}}ing enemy when attacking.
 * 620 = Grants a low ({{{2}}}%) chance of recovering {{{3}}} {{XCX|HP}} when taking damage.
 * 621 = Grants a low ({{{2}}}%) chance of recovering {{{3}}} TP when taking damage.


 * 622 = Grants a {{#switch:{{{2}}}|20=very low|40=low|80=high|100=very high}} ({{{2}}}%) chance of activating Barrier {{rn|{{{4}}}}} when {{XCX|taunt}}ed.
 * 642 = Grants a {{#switch:{{{2}}}|20=very low|40=low|80=high|100=very high}} ({{{2}}}%) chance of activating Decoy {{rn|{{{4}}}}} when {{XCX|taunt}}ed.
 * 662 = Grants a {{{2}}}% chance of activating Supercharge {{rn|{{{4}}}}} when {{XCX|taunt}}ed.
 * 666 = Grants a {{{2}}}% chance of activating Barrier {{rn|{{{4}}}}} when {{XCX|topple}}d.
 * 670 = Grants a {{{2}}}% chance of activating Decoy {{rn|{{{4}}}}} when {{XCX|topple}}d.
 * 674 = Grants a {{{2}}}% chance of activating Barrier {{rn|{{{4}}}}} when stunned.
 * 678 = Grants a {{{2}}}% chance of activating Decoy {{rn|{{{4}}}}} when stunned.
 * 682 = Reflects physical attacks as well when using an Art with damage reflection.
 * 683 = Reflects beam attacks as well when using an Art with damage reflection.
 * 684 = Reflects ether attacks as well when using an Art with damage reflection.
 * 685 = Reflects thermal attacks as well when using an Art with damage reflection.
 * 686 = Reflects electric attacks as well when using an Art with damage reflection.
 * 687 = Reflects gravity attacks as well when using an Art with damage reflection.
 * 688 = Boosts reflect damage by {{{3}}}%.
 * 689 = Grants a {{{2}}}% chance of negating enemy reflection of physical attacks.
 * 690 = Grants a {{{2}}}% chance of negating enemy reflection of beam attacks.
 * 691 = Grants a {{{2}}}% chance of negating enemy reflection of ether attacks.
 * 692 = Grants a {{{2}}}% chance of negating enemy reflection of thermal attacks.
 * 693 = Grants a {{{2}}}% chance of negating enemy reflection of electric attacks.
 * 694 = Grants a {{{2}}}% chance of negating enemy reflection of gravity attacks.
 * 695 = Recovers {{{3}}}% {{XCX|HP}} when activating Overdrive.
 * 696 = Boosts TP by {{{3}}} when activating Overdrive.
 * 697 = Boosts your Overdrive count by {{{3}}} when activating Overdrive.
 * 698 = Extends Overdrive duration by {{{3}}} seconds.
 * 699 = Adds {{{3}}} to your Overdrive count when using a blue Art during Overdrive.
 * 700 = Adds {{{3}}} to your Overdrive count when using a green Art during Overdrive.
 * 701 = Extends {{XCX|aura}} effects by {{{3}}} second(s).
 * 702 = Reduces an Art's cooldown by {{{3}}}% when you have an {{XCX|aura}} active.
 * 703 = Recovers {{{3}}} {{XCX|fuel}} when using an {{XCX|aura}}.
 * 704 = Boosts TP by {{{3}}} when using an Art.
 * 705 = Recovers {{{3}}} {{XCX|HP}} when using an Art.
 * 706 = Reduces secondary cooldown by {{{3}}}%.
 * 707 = Extends {{XCX|Taunt}} effects inflicted by your Arts by {{{4}}} seconds.
 * 708 = Extends Control effects inflicted by your Arts by {{{4}}} second(s).
 * 709 = Extends Virus effects inflicted by your Arts by {{{4}}} second(s).
 * 710 = Extends Blackout effects inflicted by your Arts by {{{4}}} second(s).
 * 711 = Extends Fatigue effects inflicted by your Arts by {{{4}}} second(s).
 * 712 = Extends Slow Arts effects inflicted by your Arts by {{{4}}} second(s).
 * 713 = Extends Debuff Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 714 = Inflict an additional {{{4}}} seconds of HP Recovery Down with your Arts.
 * 715 = Extends {{XCX|Blaze}} effects inflicted by your Arts by {{{4}}} second(s).
 * 716 = Extends Shock effects inflicted by your Arts by {{{4}}} second(s).
 * 717 = Extends Physical Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 718 = Extends Beam Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 719 = Extends Ether Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 720 = Extends Thermal Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 721 = Extends Electric Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 722 = Extends Gravity Res Down effects inflicted by your Arts by {{{4}}} second(s).


 * 724 = Boosts damage for Opening Arts by {{{3}}}%.
 * 784 = Boosts chances of triggeringi the "Draw Melee" Soul Voice by {{{4}}}%.
 * 785 = Boosts chances of triggeringi the "Draw Ranged" Soul Voice by {{{4}}}%.
 * 786 = Boosts chances of triggeringi the "Opening Art" Soul Voice by {{{4}}}%.
 * 787 = Boosts chances of triggeringi the "HP Risk" Soul Voice by {{{4}}}%.
 * 788 = Boosts chances of triggeringi the "HP Peril" Soul Voice by {{{4}}}%.
 * 789 = Boosts chances of triggeringi the "Last Words" Soul Voice by {{{4}}}%.
 * 790 = Boosts chances of triggeringi the "Heavy Hitter" Soul Voice by {{{4}}}%.
 * 791 = Boosts chances of triggeringi the "Dismemberer" Soul Voice by {{{4}}}%.
 * 792 = Boosts chances of triggeringi the "Underdog" Soul Voice by {{{4}}}%.
 * 793 = Boosts chances of triggeringi the "Artful Execution" Soul Voice by {{{4}}}%.
 * 704 = Boosts chances of triggeringi the "Aura Ready" Soul Voice by {{{4}}}%.
 * 795 = Boosts chances of triggeringi the "Activate Overdrive" Soul Voice by {{{4}}}%.
 * 796 = Boosts {{XCX|HP}} recovery by {{{3}}}% when revived.
 * 797 = Boosts experience received by {{{3}}}%.
 * 798 = Reduces detection by shrinking enemy field of view by {{{3}}}%.
 * 799 = Reduces detection by shrinking enemy auditory range by {{{3}}}%.
 * 800 = Softens enemy appendages by one tier.
 * 801 = Boosts TP by {{{3}}} when destroying an enemy appendage.
 * 802 = Boosts ranged appendage damage by {{{3}}}%.
 * 803 = Reduces terrain damage by {{{3}}}%.
 * 804 = Grants a {{{3}}}% chance of evading {{XCX|spike}} damage.
 * 805 = Reduces enemy debuff resistance by {{{4}}}% when landing an attack.
 * 806 = Boosts item drop rate by {{{3}}}%.
 * 807 = Boosts evasion by {{{3}}}% when sprinting.
 * 809 = Boosts melee and ranged accuracy by {{{3}}}% during the nighttime.
 * 810 = Boosts evasion by {{{3}}}% when within enemy melee range.
 * 811 = Grants immunity to the effects of fog.
 * 812 = Grants immunity to the effects of rain.
 * 814 = Grants immunity to the effects of heavy rain.
 * 815 = Grants immunity to the effects of heat waves.
 * 816 = Grants immunity to the effects of sandstorms.
 * 817 = Grants immunity to the effects of thunderstorms.
 * 818 = Grants immunity to the effects of electromagnetic storms.
 * 819 = Grants immunity to the effects of energy mist.
 * 820 = Grants immunity to the effects of rising energy mist.
 * 821 = Grants immunity to the effects of brimstone rain.
 * 822 = Grants immunity to the effects of auroras.
 * 823 = Grants immunity to the effects of crimson auroras.
 * 824 = Grants immunity to the effects of spore clouds.
 * 825 = Grants immunity to the effects of meteor showers.
 * 826 = Reduces weather damage by {{{3}}}%.
 * 827 = Boosts maximum Skell {{XCX|HP}} by {{{4}}}.
 * 828 = Boosts maximum Skell GP by {{{4}}}.
 * 829 = Boosts Skell melee accuracy by {{{4}}}.
 * 830 = Boosts Skell ranged accuracy by {{{4}}}.
 * 831 = Boosts Skell evasion by {{{4}}}.
 * 832 = Boosts Skell melee attack by {{{4}}}.
 * 833 = Boosts Skell ranged attack by {{{4}}}.
 * 834 = Boosts Skell potential by {{{4}}}.
 * 835 = Boosts Smaximum {{XCX|HP}} for the appendage this is equipped to by {{{4}}}.
 * 836 = Boosts maximum Skell {{XCX|HP}} by {{{4}}}%.
 * 837 = Boosts maximum Skell GP by {{{4}}}%.
 * 838 = Boosts Skell melee accuracy by {{{4}}}%.
 * 839 = Boosts Skell ranged accuracy by {{{4}}}%.
 * 840 = Boosts Skell evasion by {{{4}}}%.
 * 841 = Boosts Skell melee attack by {{{4}}}%.
 * 842 = Boosts Skell ranged attack by {{{4}}}%.
 * 843 = Boosts Skell potential by {{{4}}}%.


 * 844 = Boosts Skell generator output by {{{4}}}.
 * 847 = Boosts Skell physical resistance by {{{4}}}.
 * 848 = Boosts Skell beam resistance by {{{4}}}.
 * 849 = Boosts Skell electric resistance by {{{4}}}.
 * 850 = Boosts Skell thermal resistance by {{{4}}}.
 * 851 = Boosts Skell ether resistance by {{{4}}}.
 * 852 = Boosts Skell gravity resistance by {{{4}}}.
 * 853 = Boosts Skell {{XCX|fuel}} capacity by {{{3}}}.
 * 854 = Boosts {{XCX|fuel}} efficiency by {{{3}}}% when fighting in a Skell.
 * 855 = Boosts {{XCX|fuel}} recovery by {{{3}}} unit(s) per 10 seconds when your Skell is parked.
 * 856 = Boosts {{XCX|fuel}} recovery by {{{3}}} unit(s) per second when your Skell is {{XCX|bind}}ing an enemy.


 * 857 = Recovers {{{3}}} {{XCX|fuel}} when activating Overdrive.
 * 877 = Boosts Skell weapon attack by {{{3}}}%.
 * 878 = Boosts Skell weapon stability by {{{3}}}%.
 * 879 = Reduces Skell weapon stability by {{{3}}}%.
 * 880 = Increazed magazine capacity for Skell rifle-type armaments by {{{3}}}.
 * 881 = Increases magazine capacity for Skell missile-type armaments by {{{3}}}.
 * 882 = Boosts GP gain for Skell melee weapons by {{{3}}}.
 * 883 = Boosts GP gain for Skell ranged weapons by {{{3}}}.
 * 884 = Reduces Skell weapon cooldown by {{{3}}}%.
 * 885 = Boosts Skell ranged weapon range by {{{3}}}m.
 * 886 = Reduces Skell Art {{XCX|fuel}} consumption by {{{3}}}%.
 * 887 = Boosts Skell resistance to Stagger by {{{4}}}.
 * 888 = Boosts Skell resistance to Flinch by {{{4}}}.
 * 889 = Boosts Skell resistance to {{XCX|Topple}} by {{{4}}}.
 * 890 = Boosts Skell resistance to {{XCX|Knockback}} by {{{4}}}.
 * 891 = Boosts Skell resistance to {{XCX|Launch}} by {{{4}}}.
 * 892 = Boosts Skell resistance to Stun by {{{4}}}.
 * 893 = Boosts Skell resistance to {{XCX|Sleep}} by {{{4}}}.
 * 894 = Boosts Skell resistance to {{XCX|Taunt}} by {{{4}}}.
 * 895 = Boosts Skell resistance to Control by {{{4}}}.
 * 896 = Boosts Skell resistance to Virus by {{{4}}}.
 * 897 = Boosts Skell resistance to Blackout by {{{4}}}.
 * 898 = Boosts Skell resistance to Fatigue by {{{4}}}.
 * 899 = Boosts Skell resistance to Slow Arts by {{{4}}}.
 * 900 = Boosts Skell resistance to Physical Res Down by {{{4}}}.
 * 901 = Boosts Skell resistance to Beam Res Down by {{{4}}}.
 * 902 = Boosts Skell resistance to Thermal Res Down by {{{4}}}.
 * 903 = Boosts Skell resistance to Electric Res Down by {{{4}}}.
 * 904 = Boosts Skell resistance to Ether Res Down by {{{4}}}.
 * 905 = Boosts Skell resistance to Gravity Res Down by {{{4}}}.
 * 906 = Boosts Skell resistance to {{XCX|Time Bomb}} by {{{4}}}.
 * 907 = Boosts Skell resistance to Debuff Res Down by {{{4}}}.
 * 908 = Boosts Skell resistance to HP Recovery Down by {{{4}}}.
 * 909 = Boosts Skell resistance to {{XCX|Blaze}} by {{{4}}}.
 * 910 = Boosts Skell resistance to Shock by {{{4}}}.
 * 911 = Reduces the duration of debuffs your Skell incurs by {{{3}}}%.
 * 912 = Boosts Skell critical chance by {{{3}}}.
 * 913 = Boosts Skell critical chance against theroid enemies by {{{3}}}.
 * 914 = Boosts Skell critical chance against insectoid enemies by {{{3}}}.
 * 915 = Boosts Skell critical chance against piscinoid enemies by {{{3}}}.
 * 916 = Boosts Skell critical chance against humanoid enemies by {{{3}}}.
 * 917 = Boosts Skell critical chance against mechanoid enemies by {{{3}}}.
 * 918 = Boosts Skell critical chance against chimeroid enemies by {{{3}}}.
 * 919 = Boosts Skell critical chance against ultrafauna enemies by {{{3}}}.
 * 920 = Extends Skell Critical Power effects by {{{4}}} second(s).
 * 921 = Boosts Skell damage to theroid enemies by {{{3}}}%.
 * 922 = Boosts Skell damage to insectoid enemies by {{{3}}}%.
 * 923 = Boosts Skell damage to piscinoid enemies by {{{3}}}%.
 * 924 = Boosts Skell damage to humanoid enemies by {{{3}}}%.
 * 925 = Boosts Skell damage to mechanoid enemies by {{{3}}}%.
 * 926 = Boosts Skell damage to chimeroid enemies by {{{3}}}%.
 * 927 = Boosts Skell damage to ultrafauna enemies by {{{3}}}%.
 * 928 = Boosts Skell physical damage by {{{3}}}%.
 * 929 = Boosts Skell beam damage by {{{3}}}%.
 * 930 = Boosts Skell ether damage by {{{3}}}%.
 * 931 = Boosts Skell thermal damage by {{{3}}}%.
 * 932 = Boosts Skell electric damage by {{{3}}}%.
 * 933 = Boosts Skell gravity damage by {{{3}}}%.
 * 934 = Boosts Skell damage by {{{3}}}% when attacking from the front.
 * 935 = Boosts Skell damage by {{{3}}}% when attacking from the side.
 * 936 = Boosts Skell damage by {{{3}}}% when attacking from behind.
 * 937 = Boosts Skell damage by {{{3}}}% when attacking from above.


 * 938 = Grants a {{{2}}}% chance of inflicting Blackout {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 942 = Grants a {{{2}}}% chance of inflicting Fatigue {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 946 = Grants a {{{2}}}% chance of inflicting Physical Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 950 = Grants a {{{2}}}% chance of inflicting Beam Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 954 = Grants a {{{2}}}% chance of inflicting Ether Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 958 = Grants a {{{2}}}% chance of inflicting Thermal Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 962 = Grants a {{{2}}}% chance of inflicting Electric Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 966 = Grants a {{{2}}}% chance of inflicting Gravity Res Down {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 970 = Grants a {{{2}}}% chance of inflicting {{XCX|Blaze}} {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 974 = Grants a {{{2}}}% chance of inflicting Shock {{rn|{{{4}}}}} when melee {{XCX|auto-attack}}ing with your Skell.
 * 978 = Grants a {{{2}}}% chance of recovering {{{3}}} {{XCX|HP}} when melee {{XCX|auto-attack}}ing with your Skell.

}} See BTL_Enhance_ms. Keep in mind that {{{2}}} is ratio/< >, {{{3}}} is param1/< > and {{{4}}} is param2/< >.
 * 979 = Grants a {{{2}}}% chance of recovering {{{3}}} GP when taking Skell damage.
 * 999 = Grants a {{{2}}}% chance of reducing appendage damage by {{{3}}}% when your Skell takes a hit.
 * 1000 = Boosts Skell evasion against homing attacks by {{{4}}}%.
 * 1001 = Boosts damage by {{{3}}}% for each Skell appendage lost.
 * 1002 = Boosts evasion by {{{3}}}% for each Skell appendage lost.
 * 1003 = Prevents GP loss and boosts GP by {{{3}}} when an appendage is destroyed.
 * 1004 = Reflects physical attacks as well when your Skell reflects damage.
 * 1005 = Reflects beam attacks as well when your Skell reflects damage.
 * 1006 = Reflects ether attacks as well when your Skell reflects damage.
 * 1007 = Reflects thermal attacks as well when your Skell reflects damage.
 * 1008 = Reflects electric attacks as well when your Skell reflects damage.
 * 1009 = Reflects gravity attacks as well when your Skell reflects damage.
 * 1010 = Boosts Skell reflect damage by {{{3}}}%.
 * 1011 = Grants a {{{2}}}% chance of negating enemy reflection of Skell physical attacks.
 * 1012 = Grants a {{{2}}}% chance of negating enemy reflection of Skell beam attacks.
 * 1013 = Grants a {{{2}}}% chance of negating enemy reflection of Skell ether attacks.
 * 1014 = Grants a {{{2}}}% chance of negating enemy reflection of Skell thermal attacks.
 * 1015 = Grants a {{{2}}}% chance of negating enemy reflection of Skell electric attacks.
 * 1016 = Grants a {{{2}}}% chance of negating enemy reflection of Skell gravity attacks.
 * 1017 = Recovers {{{3}}}% {{XCX|HP}} when activating Overdrive.
 * 1018 = Recovers {{{3}}}% {{XCX|HP}} to all appendages when activating Overdrive.
 * 1019 = Boosts Overdrive sustainment rate by {{{3}}}%.
 * 1020 = Boosts GP by {{{3}}} when using Skell Arts.
 * 1021 = Extends {{XCX|Taunt}} effects inflicted by your Arts by {{{4}}} second(s).
 * 1022 = Extends Control effects inflicted by your Arts by {{{4}}} second(s).
 * 1023 = Extends {{XCX|Sleep}} effects inflicted by your Arts by {{{4}}} second(s).
 * 1024 = Extends Virus effects inflicted by your Arts by {{{4}}} second(s).
 * 1025 = Extends Blackout effects inflicted by your Arts by {{{4}}} second(s).
 * 1026 = Extends Fatigue effects inflicted by your Arts by {{{4}}} second(s).
 * 1027 = Extends Slow Arts effects inflicted by your Arts by {{{4}}} second(s).
 * 1028 = Extends Debuff Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1029 = Extends HP Recovery Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1030 = Extends {{XCX|Blaze}} effects inflicted by your Arts by {{{4}}} second(s).
 * 1031 = Extends Shock effects inflicted by your Arts by {{{4}}} second(s).
 * 1032 = Extends Physical Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1033 = Extends Beam Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1034 = Extends Ether Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1035 = Extends Thermal Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1036 = Extends Electric Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1037 = Extends Gravity Res Down effects inflicted by your Arts by {{{4}}} second(s).
 * 1039 = Boosts Skell Opening Art damage by {{{3}}}%.
 * 1084 = Reduces detection by shrinking enemy field of view by {{{3}}}% when in your Skell.
 * 1085 = Reduces detection by shrinking enemy auditory range by {{{3}}}% when in your Skell.
 * 1086 = Boosts GP by {{{3}}} when destroying an enemy appendage with your Skell.
 * 1087 = Boosts Skell ranged appendage damage by {{{3}}}%.
 * 1088 = Grants a {{{3}}% chance of evading {{XCX|spike}} damage when in your Skell.
 * 1089 = Reduces appendage damage by {{{3}}}% when in Skell vehicle mode.
 * 1090 = Reduces primary damage by {{{3}}}% when in Skell vehicle mode.
 * 1091 = Boosts resistance to all debuffs by {{{4}}}% when in Skell vehicle mode.
 * 1092 = Boosts Skell melee and ranged accuracy by {{{3}}}% during the nighttime.
 * 1093 = Grants immunity to the effects of fog when in your Skell.
 * 1094 = Grants immunity to the effects of rain when in your Skell.
 * 1096 = Grants immunity to the effects of heavy rain when in your Skell.
 * 1097 = Grants immunity to the effects of heat waves when in your Skell.
 * 1098 = Grants immunity to the effects of sandstorms when in your Skell.
 * 1099 = Grants immunity to the effects of thunderstorms when in your Skell.
 * 1100 = Grants immunity to the effects of electromagnetic storms when in your Skell.
 * 1101 = Grants immunity to the effects of energy mist when in your Skell.
 * 1102 = Grants immunity to the effects of rising energy mist when in your Skell.
 * 1103 = Grants immunity to the effects of brimstone rain when in your Skell.
 * 1104 = Grants immunity to the effects of auroras when in your Skell.
 * 1105 = Grants immunity to the effects of crimson auroras when in your Skell.
 * 1106 = Grants immunity to the effects of spore clouds when in your Skell.
 * 1107 = Grants immunity to the effects of meteor showers when in your Skell.
 * 1108 = Reduces weather damage by {{{3}}}% when in your Skell.
 * default= Undefined [{{{1}}}]({{{2|undefined}}}, {{{3|undefined}}}, {{{4|undefined}}})