Chill

Chill is a debuff in Xenoblade Chronicles. It is one of the damage-over-time debuffs, dealing damage equal to a percentage of the triggering hit multiple times over its duration. Chill arts are usually ether attacks rather than physical attacks. Multiple instances of chill may be active at once; they do not interrupt or override each other, as long as they are caused by different arts.

For party members' arts, chill always has a strength of 60% of the triggering damage, and lasts for 10 seconds dealing damage every 2 seconds. This makes it the second-strongest of the damage-over-time debuffs, but also the shortest.

For enemies' arts, chill has a range of strengths between 20% and 50%, almost always with a duration of 20 seconds.