Daze (XC1)

Daze (, Faint) is a status in Xenoblade Chronicles. A dazed enemy has been completely stunned and cannot move, attack, or use arts; they also do not generate when damaged, giving an opening for less-tanky characters to deal massive damage. Dazed enemies also lose their aura, take 25% more damage from critical hits (which does not stack with the same effect from also being toppled), ether attacks always score critical hits on them, and attacks cannot miss them. Enemies are generally immune to Daze unless is inflicted first, though certain arts can "force Daze" regardless, and some enemies are immune to Daze outright. Party members can help each other to remove the Daze status.

Dazing an enemy that's the source of an active vision will delay the vision until the daze wears off, and the enemy will use a different art. This may result in getting a vision for something that would normally be too weak to trigger a vision.

Enemy arts that inflict blow-down of level 2 or greater will cause the victim to be dazed for 5 seconds upon recovering, whereas a blow-down of 4 or greater dazes for 10 seconds.

Arts that can inflict Daze are yellow in chain attacks.

Dazed party members have all their art cooldowns paused until the daze ends. It is unknown whether this is also the case for enemies (it would be very difficult to test).